Provided by: libsdl3-doc_3.2.26+ds-2_all 

NAME
SDL_GetGamepadConnectionState - Get the connection state of a gamepad.
SYNOPSIS
#include <SDL3/SDL_gamepad.h>
SDL_JoystickConnectionState SDL_GetGamepadConnectionState(SDL_Gamepad *gamepad);
FUNCTION PARAMETERS
gamepad
the gamepad object to query.
RETURN VALUE
Returns the connection state on success or SDL_JOYSTICK_CONNECTION_INVALID on failure; call
SDL_GetError() for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.26 SDL_GetGamepadConnectionState(3)