Provided by: libsdl3-doc_3.2.26+ds-2_all bug

NAME

       SDL_GetGamepadConnectionState - Get the connection state of a gamepad.

SYNOPSIS

       #include <SDL3/SDL_gamepad.h>

       SDL_JoystickConnectionState SDL_GetGamepadConnectionState(SDL_Gamepad *gamepad);

FUNCTION PARAMETERS

       gamepad
              the gamepad object to query.

RETURN VALUE

       Returns   the   connection   state   on  success  or  SDL_JOYSTICK_CONNECTION_INVALID  on  failure;  call
       SDL_GetError() for more information.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.26                   SDL_GetGamepadConnectionState(3)