Provided by: libsdl3-doc_3.2.28+ds-1_all bug

NAME

       SDL_GetGamepadFromID - Get the SDL_Gamepad associated with a joystick instance ID, if it has been opened.

SYNOPSIS

       #include <SDL3/SDL_gamepad.h>

       SDL_Gamepad * SDL_GetGamepadFromID(SDL_JoystickID instance_id);

FUNCTION PARAMETERS

       instance_id
              the joystick instance ID of the gamepad.

RETURN VALUE

       Returns an SDL_Gamepad on success or NULL on failure or if it hasn't been opened yet; call SDL_GetError()
       for more information.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.28                            SDL_GetGamepadFromID(3)