Provided by: libsdl3-doc_3.2.28+ds-1_all 

NAME
SDL_GetGamepadFromID - Get the SDL_Gamepad associated with a joystick instance ID, if it has been opened.
SYNOPSIS
#include <SDL3/SDL_gamepad.h>
SDL_Gamepad * SDL_GetGamepadFromID(SDL_JoystickID instance_id);
FUNCTION PARAMETERS
instance_id
the joystick instance ID of the gamepad.
RETURN VALUE
Returns an SDL_Gamepad on success or NULL on failure or if it hasn't been opened yet; call SDL_GetError()
for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.28 SDL_GetGamepadFromID(3)