Provided by: libsdl3-doc_3.2.26+ds-2_all 

NAME
SDL_GetGamepadMappingForID - Get the mapping of a gamepad.
SYNOPSIS
#include <SDL3/SDL_gamepad.h>
char * SDL_GetGamepadMappingForID(SDL_JoystickID instance_id);
DESCRIPTION
This can be called before any gamepads are opened.
FUNCTION PARAMETERS
instance_id
the joystick instance ID.
RETURN VALUE
when it is no longer needed.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_GetGamepads(3), SDL_GetGamepadMapping(3)
Simple Directmedia Layer SDL 3.2.26 SDL_GetGamepadMappingForID(3)