Provided by: libsdl3-doc_3.2.26+ds-2_all 

NAME
SDL_GetGamepadStringForButton - Convert from an SDL_GamepadButton enum to a string.
SYNOPSIS
#include <SDL3/SDL_gamepad.h>
const char * SDL_GetGamepadStringForButton(SDL_GamepadButton button);
FUNCTION PARAMETERS
button an enum value for a given SDL_GamepadButton.
RETURN VALUE
Returns a string for the given button, or NULL if an invalid button is specified. The string returned is
of the format used by SDL_Gamepad mapping strings.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_GetGamepadButtonFromString(3)
Simple Directmedia Layer SDL 3.2.26 SDL_GetGamepadStringForButton(3)