Provided by: libsdl3-doc_3.2.26+ds-2_all bug

NAME

       SDL_GetGamepadStringForButton - Convert from an SDL_GamepadButton enum to a string.

SYNOPSIS

       #include <SDL3/SDL_gamepad.h>

       const char * SDL_GetGamepadStringForButton(SDL_GamepadButton button);

FUNCTION PARAMETERS

       button an enum value for a given SDL_GamepadButton.

RETURN VALUE

       Returns  a string for the given button, or NULL if an invalid button is specified. The string returned is
       of the format used by SDL_Gamepad mapping strings.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_GetGamepadButtonFromString(3)

Simple Directmedia Layer                           SDL 3.2.26                   SDL_GetGamepadStringForButton(3)