Provided by: libsdl3-doc_3.2.26+ds-2_all 

NAME
SDL_GetGamepadTouchpadFinger - Get the current state of a finger on a touchpad on a gamepad.
SYNOPSIS
#include <SDL3/SDL_gamepad.h>
bool SDL_GetGamepadTouchpadFinger(SDL_Gamepad *gamepad, int touchpad, int finger, bool *down, float *x, float *y, float *pressure);
FUNCTION PARAMETERS
gamepad
a gamepad.
touchpad
a touchpad.
finger a finger.
down a pointer filled with true if the finger is down, false otherwise, may be NULL.
x a pointer filled with the x position, normalized 0 to 1, with the origin in the upper left, may be
NULL.
y a pointer filled with the y position, normalized 0 to 1, with the origin in the upper left, may be
NULL.
pressure
a pointer filled with pressure value, may be NULL.
RETURN VALUE
for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_GetNumGamepadTouchpadFingers(3)
Simple Directmedia Layer SDL 3.2.26 SDL_GetGamepadTouchpadFinger(3)