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SDL_GetRenderMetalLayer

Get the CAMetalLayer associated with the given Metal renderer.

#include <SDL3/SDL_render.h>
void * SDL_GetRenderMetalLayer(SDL_Renderer *renderer);

This function returns void *, so SDL doesn't have to include Metal's headers, but it can be safely cast to a CAMetalLayer *.

the renderer to query.

Returns a CAMetalLayer * on success, or NULL if the renderer isn't a Metal renderer.

This function should only be called on the main thread.

This function is available since SDL 3.2.0.

SDL_GetRenderMetalCommandEncoder(3)