Provided by: libsdl3-doc_3.2.26+ds-2_all 

NAME
SDL_InsertGPUDebugLabel - Inserts an arbitrary string label into the command buffer callstream.
SYNOPSIS
#include <SDL3/SDL_gpu.h>
void SDL_InsertGPUDebugLabel(
SDL_GPUCommandBuffer *command_buffer,
const char *text);
DESCRIPTION
Useful for debugging.
FUNCTION PARAMETERS
command_buffer
a command buffer.
text a UTF-8 string constant to insert as the label.
AVAILABILITY
This function is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.26 SDL_InsertGPUDebugLabel(3)