Provided by: libsdl3-doc_3.2.26+ds-2_all bug

NAME

       SDL_OpenFileStorage - Opens up a container for local filesystem storage.

SYNOPSIS

       #include <SDL3/SDL_storage.h>

       SDL_Storage * SDL_OpenFileStorage(const char *path);

DESCRIPTION

       This  is  provided for development and tools. Portable applications should use SDL_OpenTitleStorage() for
       access to game data and SDL_OpenUserStorage() for access to user data.

FUNCTION PARAMETERS

       path   the base path prepended to all storage paths, or NULL for no base path.

RETURN VALUE

       Returns a filesystem storage container on success or  NULL  on  failure;  call  SDL_GetError()  for  more
       information.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_CloseStorage(3), SDL_GetStorageFileSize(3), SDL_GetStorageSpaceRemaining(3), SDL_OpenTitleStorage(3),
       SDL_OpenUserStorage(3), SDL_ReadStorageFile(3), SDL_WriteStorageFile(3)

Simple Directmedia Layer                           SDL 3.2.26                             SDL_OpenFileStorage(3)