Provided by: libsdl3-doc_3.2.28+ds-1_all bug

NAME

       SDL_PointInRect - Determine whether a point resides inside a rectangle.

SYNOPSIS

       #include <SDL3/SDL_rect.h>

       SDL_FORCE_INLINE bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r);

DESCRIPTION

       A  point  is considered part of a rectangle if both p and r are not NULL, and p's x and y coordinates are
       >= to the rectangle's top left corner, and < the rectangle's x+w and y+h. So a  1x1  rectangle  considers
       point (0,0) as "inside" and (0,1) as not.

       Note  that  this  is a forced-inline function in a header, and not a public API function available in the
       SDL library (which is to say, the code is embedded in the calling program  and  the  linker  and  dynamic
       loader will not be able to find this function inside SDL itself).

FUNCTION PARAMETERS

       p      the point to test.

       r      the rectangle to test.

RETURN VALUE

       Returns true if p is contained by r, false otherwise.

THREAD SAFETY

       It is safe to call this function from any thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.28                                 SDL_PointInRect(3)