Provided by: libsdl3-doc_3.2.28+ds-1_all bug

NAME

       SDL_PumpEvents - Pump the event loop, gathering events from the input devices.

SYNOPSIS

       #include <SDL3/SDL_events.h>

       void SDL_PumpEvents(void);

DESCRIPTION

       This function updates the event queue and internal input device state.

       SDL_PumpEvents() gathers all the pending input information from devices and places it in the event queue.
       Without  calls  to SDL_PumpEvents() no events would ever be placed on the queue. Often the need for calls
       to SDL_PumpEvents() is hidden from the user since SDL_PollEvent()  and  SDL_WaitEvent()  implicitly  call
       SDL_PumpEvents().   However,  if you are not polling or waiting for events (e.g. you are filtering them),
       then you must call SDL_PumpEvents() to force an event queue update.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_PollEvent(3), SDL_WaitEvent(3)

Simple Directmedia Layer                           SDL 3.2.28                                  SDL_PumpEvents(3)