Provided by: libsdl3-doc_3.2.26+ds-2_all 

NAME
SDL_ReloadGamepadMappings - Reinitialize the SDL mapping database to its initial state.
SYNOPSIS
#include <SDL3/SDL_gamepad.h>
bool SDL_ReloadGamepadMappings(void);
DESCRIPTION
This will generate gamepad events as needed if device mappings change.
RETURN VALUE
for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.26 SDL_ReloadGamepadMappings(3)