Provided by: libsdl3-doc_3.2.26+ds-2_all bug

NAME

       SDL_ReloadGamepadMappings - Reinitialize the SDL mapping database to its initial state.

SYNOPSIS

       #include <SDL3/SDL_gamepad.h>

       bool SDL_ReloadGamepadMappings(void);

DESCRIPTION

       This will generate gamepad events as needed if device mappings change.

RETURN VALUE

       for more information.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.26                       SDL_ReloadGamepadMappings(3)