Provided by: libsdl3-doc_3.2.28+ds-1_all bug

NAME

       SDL_RenderTexture - Copy a portion of the texture to the current rendering target at subpixel precision.

SYNOPSIS

       #include <SDL3/SDL_render.h>

       bool SDL_RenderTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect);

FUNCTION PARAMETERS

       renderer
              the renderer which should copy parts of a texture.

       texture
              the source texture.

       srcrect
              a pointer to the source rectangle, or NULL for the entire texture.

       dstrect
              a pointer to the destination rectangle, or NULL for the entire rendering target.

RETURN VALUE

       for more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_RenderTextureRotated(3), SDL_RenderTextureTiled(3)

Simple Directmedia Layer                           SDL 3.2.28                               SDL_RenderTexture(3)