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NAME

       SDL_SetCursor - Set the active cursor.

SYNOPSIS

       #include <SDL3/SDL_mouse.h>

       bool SDL_SetCursor(SDL_Cursor *cursor);

DESCRIPTION

       This  function sets the currently active cursor to the specified one. If the cursor is currently visible,
       the change will be immediately represented on the display.  SDL_SetCursor(NULL)  can  be  used  to  force
       cursor redraw, if this is desired for any reason.

FUNCTION PARAMETERS

       cursor a cursor to make active.

RETURN VALUE

       for more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_GetCursor(3)

Simple Directmedia Layer                           SDL 3.2.28                                   SDL_SetCursor(3)