Provided by: libsdl3-doc_3.2.26+ds-2_all bug

NAME

       SDL_SetGamepadMapping - Set the current mapping of a joystick or gamepad.

SYNOPSIS

       #include <SDL3/SDL_gamepad.h>

       bool SDL_SetGamepadMapping(SDL_JoystickID instance_id, const char *mapping);

DESCRIPTION

       Details about mappings are discussed with SDL_AddGamepadMapping().

FUNCTION PARAMETERS

       instance_id
              the joystick instance ID.

       mapping
              the mapping to use for this device, or NULL to clear the mapping.

RETURN VALUE

       for more information.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_AddGamepadMapping(3), SDL_GetGamepadMapping(3)

Simple Directmedia Layer                           SDL 3.2.26                           SDL_SetGamepadMapping(3)