Provided by: libsdl3-doc_3.2.26+ds-2_all 

NAME
SDL_SetGamepadMapping - Set the current mapping of a joystick or gamepad.
SYNOPSIS
#include <SDL3/SDL_gamepad.h>
bool SDL_SetGamepadMapping(SDL_JoystickID instance_id, const char *mapping);
DESCRIPTION
Details about mappings are discussed with SDL_AddGamepadMapping().
FUNCTION PARAMETERS
instance_id
the joystick instance ID.
mapping
the mapping to use for this device, or NULL to clear the mapping.
RETURN VALUE
for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_AddGamepadMapping(3), SDL_GetGamepadMapping(3)
Simple Directmedia Layer SDL 3.2.26 SDL_SetGamepadMapping(3)