Provided by: libsdl3-doc_3.2.28+ds-1_all bug

NAME

       SDL_Vulkan_DestroySurface - Destroy the Vulkan rendering surface of a window.

SYNOPSIS

       #include <SDL3/SDL_vulkan.h>

       void SDL_Vulkan_DestroySurface(VkInstance instance,
                                  VkSurfaceKHR surface,
                                  const struct VkAllocationCallbacks *allocator);

DESCRIPTION

       This   should   be   called  before  SDL_DestroyWindow,  if  SDL_Vulkan_CreateSurface  was  called  after
       SDL_CreateWindow.

       The instance must have  been  created  with  extensions  returned  by  SDL_Vulkan_GetInstanceExtensions()
       enabled and surface must have been created successfully by an SDL_Vulkan_CreateSurface() call.

       If  allocator  is NULL, Vulkan will use the system default allocator. This argument is passed directly to
       Vulkan and isn't used by SDL itself.

FUNCTION PARAMETERS

       instance
              the Vulkan instance handle.

       surface
              vkSurfaceKHR handle to destroy.

       allocator
              a VkAllocationCallbacks struct, which lets the app set the allocator that  destroys  the  surface.
              Can be NULL.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_Vulkan_GetInstanceExtensions(3), SDL_Vulkan_CreateSurface(3)

Simple Directmedia Layer                           SDL 3.2.28                       SDL_Vulkan_DestroySurface(3)