Provided by: libsdl3-doc_3.2.26+ds-2_all bug

NAME

       SDL_Vulkan_UnloadLibrary - Unload the Vulkan library previously loaded by SDL_Vulkan_LoadLibrary().

SYNOPSIS

       #include <SDL3/SDL_vulkan.h>

       void SDL_Vulkan_UnloadLibrary(void);

DESCRIPTION

       SDL  keeps a counter of how many times this function has been called, so it is safe to call this function
       multiple times, so long as it is paired with an equivalent number  of  calls  to  SDL_Vulkan_LoadLibrary.
       The   library  isn't  actually  unloaded  until  there  have  been  an  equivalent  number  of  calls  to
       SDL_Vulkan_UnloadLibrary.

       Once the library has actually been unloaded, if any Vulkan instances remain, they will likely  crash  the
       program.  Clean  up  any  existing  Vulkan  resources, and destroy appropriate windows, renderers and GPU
       devices before calling this function.

THREAD SAFETY

       This function is not thread safe.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_Vulkan_LoadLibrary(3)

Simple Directmedia Layer                           SDL 3.2.26                        SDL_Vulkan_UnloadLibrary(3)