Provided by: libsdl3-doc_3.2.26+ds-2_all 

NAME
SDL_WaitForGPUIdle - Blocks the thread until the GPU is completely idle.
SYNOPSIS
#include <SDL3/SDL_gpu.h>
bool SDL_WaitForGPUIdle(
SDL_GPUDevice *device);
FUNCTION PARAMETERS
device a GPU context.
RETURN VALUE
for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_WaitForGPUFences(3)
Simple Directmedia Layer SDL 3.2.26 SDL_WaitForGPUIdle(3)