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NAME

       SoClipPlane -

       The SoClipPlane class is a node type for specifying clipping planes.

       A scene graph without any SoClipPlane nodes uses six clipping planes to define the viewing
       frustum: top, bottom, left, right, near and far. If you want extra clipping planes for
       'slicing' the visible geometry, you can do that by using nodes of this type. Geometry on
       the back side of the clipping plane is clipped away.

SYNOPSIS

       #include <Inventor/nodes/SoClipPlane.h>

       Inherits SoNode.

       Inherited by SoClipPlaneManip.

   Public Member Functions
       virtual SoType getTypeId (void) const
           Returns the type identification of an object derived from a class inheriting SoBase.
           This is used for run-time type checking and 'downward' casting.
       SoClipPlane (void)
       virtual void doAction (SoAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void callback (SoCallbackAction *action)
       virtual void pick (SoPickAction *action)

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void initClass (void)

   Public Attributes
       SoSFPlane plane
       SoSFBool on

   Protected Member Functions
       virtual const SoFieldData * getFieldData (void) const
       virtual ~SoClipPlane ()

   Static Protected Member Functions
       static const SoFieldData ** getFieldDataPtr (void)

   Additional Inherited Members

Detailed Description

       The SoClipPlane class is a node type for specifying clipping planes.

       A scene graph without any SoClipPlane nodes uses six clipping planes to define the viewing
       frustum: top, bottom, left, right, near and far. If you want extra clipping planes for
       'slicing' the visible geometry, you can do that by using nodes of this type. Geometry on
       the back side of the clipping plane is clipped away.

       Note that OpenGL implementations have a fixed maximum number of clipping planes available.
       To find out what this number is, you can use the following code:

       #include <Inventor/elements/SoGLClipPlaneElement.h>
       // ...[snip]...
       int maxplanes = SoGLClipPlaneElement::getMaxGLPlanes();

       Below is a simple, basic scene graph usage example of SoClipPlane. It connects an
       SoClipPlane to an SoCenterballDragger, for end-user control over the orientation and
       position of the clipping plane:

       #Inventor V2.1 ascii

       Separator {
          Separator {
             Translation { translation -6 0 0 }
             DEF cbdragger CenterballDragger { }
          }

          TransformSeparator {
             Transform {
                rotation 0 0 1 0 = USE cbdragger . rotation
                translation 0 0 0 = USE cbdragger . center
             }
             ClipPlane { }
          }

          Sphere { }
       }

       Note that SoClipPlane is a state-changing appearance node, and as such, it will only
       assert its effects under the current SoSeparator node (as the SoSeparator pops the state
       stack when traversal returns above it), as can be witnessed by loading this simple example
       file into a Coin viewer:

       #Inventor V2.1 ascii

       Separator {
          ClipPlane { }
          Cube { }
       }

       Separator {
          Translation { translation -3 0 0 }
          Cube { }
       }

       FILE FORMAT/DEFAULTS:

       ClipPlane {
           plane 1 0 0  0
           on TRUE
       }

Constructor & Destructor Documentation

   SoClipPlane::SoClipPlane (void)
       Constructor.

   SoClipPlane::~SoClipPlane () [protected],  [virtual]
       Destructor.

Member Function Documentation

   SoType SoClipPlane::getTypeId (void) const [virtual]
       Returns the type identification of an object derived from a class inheriting SoBase. This
       is used for run-time type checking and 'downward' casting. Usage example:

       void foo(SoNode * node)
       {
         if (node->getTypeId() == SoFile::getClassTypeId()) {
           SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
         }
       }

       For application programmers wanting to extend the library with new nodes, engines,
       nodekits, draggers or others: this method needs to be overridden in all subclasses. This
       is typically done as part of setting up the full type system for extension classes, which
       is usually accomplished by using the pre-defined macros available through for instance
       Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes),
       Inventor/engines/SoSubEngine.h (for engine classes) and so on.

       For more information on writing Coin extensions, see the class documentation of the
       toplevel superclasses for the various class groups.

       Implements SoBase.

       Reimplemented in SoClipPlaneManip.

   const SoFieldData * SoClipPlane::getFieldData (void) const [protected],  [virtual]
       Returns a pointer to the class-wide field data storage object for this instance. If no
       fields are present, returns NULL.

       Reimplemented from SoFieldContainer.

       Reimplemented in SoClipPlaneManip.

   void SoClipPlane::doAction (SoAction *action) [virtual]
       This function performs the typical operation of a node for any action.

       Reimplemented from SoNode.

       Reimplemented in SoClipPlaneManip.

   void SoClipPlane::GLRender (SoGLRenderAction *action) [virtual]
       Action method for the SoGLRenderAction.

       This is called during rendering traversals. Nodes influencing the rendering state in any
       way or who wants to throw geometry primitives at OpenGL overrides this method.

       Reimplemented from SoNode.

       Reimplemented in SoClipPlaneManip.

   void SoClipPlane::callback (SoCallbackAction *action) [virtual]
       Action method for SoCallbackAction.

       Simply updates the state according to how the node behaves for the render action, so the
       application programmer can use the SoCallbackAction for extracting information about the
       scene graph.

       Reimplemented from SoNode.

       Reimplemented in SoClipPlaneManip.

   void SoClipPlane::pick (SoPickAction *action) [virtual]
       Action method for SoPickAction.

       Does common processing for SoPickAction action instances.

       Reimplemented from SoNode.

       Reimplemented in SoClipPlaneManip.

Member Data Documentation

   SoSFPlane SoClipPlane::plane
       Definition of clipping plane. Geometry on the back side of the clipping plane is clipped
       away.

       The default clipping plane has it's normal pointing in the <1,0,0> direction, and
       intersects origo. (I.e., everything along the negative X axis is clipped.)

   SoSFBool SoClipPlane::on
       Whether clipping plane should be on or off. Defaults to TRUE.

Author

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