trusty (3) SoClipPlane.3.gz

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NAME

       SoClipPlane -

       The SoClipPlane class is a node type for specifying clipping planes.

       A scene graph without any SoClipPlane nodes uses six clipping planes to define the viewing frustum: top,
       bottom, left, right, near and far. If you want extra clipping planes for 'slicing' the visible geometry,
       you can do that by using nodes of this type. Geometry on the back side of the clipping plane is clipped
       away.

SYNOPSIS

       #include <Inventor/nodes/SoClipPlane.h>

       Inherits SoNode.

       Inherited by SoClipPlaneManip.

   Public Member Functions
       virtual SoType getTypeId (void) const
           Returns the type identification of an object derived from a class inheriting SoBase. This is used for
           run-time type checking and 'downward' casting.
       SoClipPlane (void)
       virtual void doAction (SoAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void callback (SoCallbackAction *action)
       virtual void pick (SoPickAction *action)

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void initClass (void)

   Public Attributes
       SoSFPlane plane
       SoSFBool on

   Protected Member Functions
       virtual const SoFieldData * getFieldData (void) const
       virtual ~SoClipPlane ()

   Static Protected Member Functions
       static const SoFieldData ** getFieldDataPtr (void)

   Additional Inherited Members

Detailed Description

       The SoClipPlane class is a node type for specifying clipping planes.

       A scene graph without any SoClipPlane nodes uses six clipping planes to define the viewing frustum: top,
       bottom, left, right, near and far. If you want extra clipping planes for 'slicing' the visible geometry,
       you can do that by using nodes of this type. Geometry on the back side of the clipping plane is clipped
       away.

       Note that OpenGL implementations have a fixed maximum number of clipping planes available. To find out
       what this number is, you can use the following code:

       #include <Inventor/elements/SoGLClipPlaneElement.h>
       // ...[snip]...
       int maxplanes = SoGLClipPlaneElement::getMaxGLPlanes();

       Below is a simple, basic scene graph usage example of SoClipPlane. It connects an SoClipPlane to an
       SoCenterballDragger, for end-user control over the orientation and position of the clipping plane:

       #Inventor V2.1 ascii

       Separator {
          Separator {
             Translation { translation -6 0 0 }
             DEF cbdragger CenterballDragger { }
          }

          TransformSeparator {
             Transform {
                rotation 0 0 1 0 = USE cbdragger . rotation
                translation 0 0 0 = USE cbdragger . center
             }
             ClipPlane { }
          }

          Sphere { }
       }

       Note that SoClipPlane is a state-changing appearance node, and as such, it will only assert its effects
       under the current SoSeparator node (as the SoSeparator pops the state stack when traversal returns above
       it), as can be witnessed by loading this simple example file into a Coin viewer:

       #Inventor V2.1 ascii

       Separator {
          ClipPlane { }
          Cube { }
       }

       Separator {
          Translation { translation -3 0 0 }
          Cube { }
       }

       FILE FORMAT/DEFAULTS:

       ClipPlane {
           plane 1 0 0  0
           on TRUE
       }

Constructor & Destructor Documentation

   SoClipPlane::SoClipPlane (void)
       Constructor.

   SoClipPlane::~SoClipPlane () [protected],  [virtual]
       Destructor.

Member Function Documentation

   SoType SoClipPlane::getTypeId (void) const [virtual]
       Returns the type identification of an object derived from a class inheriting SoBase. This is used for
       run-time type checking and 'downward' casting. Usage example:

       void foo(SoNode * node)
       {
         if (node->getTypeId() == SoFile::getClassTypeId()) {
           SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
         }
       }

       For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or
       others: this method needs to be overridden in all subclasses. This is typically done as part of setting
       up the full type system for extension classes, which is usually accomplished by using the pre-defined
       macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and
       SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

       For more information on writing Coin extensions, see the class documentation of the toplevel superclasses
       for the various class groups.

       Implements SoBase.

       Reimplemented in SoClipPlaneManip.

   const SoFieldData * SoClipPlane::getFieldData (void) const [protected],  [virtual]
       Returns a pointer to the class-wide field data storage object for this instance. If no fields are
       present, returns NULL.

       Reimplemented from SoFieldContainer.

       Reimplemented in SoClipPlaneManip.

   void SoClipPlane::doAction (SoAction *action) [virtual]
       This function performs the typical operation of a node for any action.

       Reimplemented from SoNode.

       Reimplemented in SoClipPlaneManip.

   void SoClipPlane::GLRender (SoGLRenderAction *action) [virtual]
       Action method for the SoGLRenderAction.

       This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants
       to throw geometry primitives at OpenGL overrides this method.

       Reimplemented from SoNode.

       Reimplemented in SoClipPlaneManip.

   void SoClipPlane::callback (SoCallbackAction *action) [virtual]
       Action method for SoCallbackAction.

       Simply updates the state according to how the node behaves for the render action, so the application
       programmer can use the SoCallbackAction for extracting information about the scene graph.

       Reimplemented from SoNode.

       Reimplemented in SoClipPlaneManip.

   void SoClipPlane::pick (SoPickAction *action) [virtual]
       Action method for SoPickAction.

       Does common processing for SoPickAction action instances.

       Reimplemented from SoNode.

       Reimplemented in SoClipPlaneManip.

Member Data Documentation

   SoSFPlane SoClipPlane::plane
       Definition of clipping plane. Geometry on the back side of the clipping plane is clipped away.

       The default clipping plane has it's normal pointing in the <1,0,0> direction, and intersects origo.
       (I.e., everything along the negative X axis is clipped.)

   SoSFBool SoClipPlane::on
       Whether clipping plane should be on or off. Defaults to TRUE.

Author

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