Provided by: libcoin80-doc_3.1.4~abc9f50-4ubuntu2_all 

NAME
SoFragmentShader -
The SoFragmentShader class is used for setting up fragment shader programs.
See Shaders in Coin for more information on how to set up a scene graph with shaders.
SYNOPSIS
#include <Inventor/nodes/SoFragmentShader.h>
Inherits SoShaderObject.
Public Member Functions
virtual SoType getTypeId (void) const
Returns the type identification of an object derived from a class inheriting SoBase. This is used for
run-time type checking and 'downward' casting.
SoFragmentShader (void)
virtual ~SoFragmentShader ()
Static Public Member Functions
static SoType getClassTypeId (void)
static void initClass (void)
static SbBool isSupported (SourceType sourceType)
Protected Member Functions
virtual const SoFieldData * getFieldData (void) const
Static Protected Member Functions
static const SoFieldData ** getFieldDataPtr (void)
Additional Inherited Members
Detailed Description
The SoFragmentShader class is used for setting up fragment shader programs.
See Shaders in Coin for more information on how to set up a scene graph with shaders.
FILE FORMAT/DEFAULTS:
FragmentShader {
isActive TRUE
sourceType FILENAME
sourceProgram ""
parameter []
}
See Also:
SoShaderObject
SoShaderProgram
Since:
Coin 2.5
Constructor & Destructor Documentation
SoFragmentShader::SoFragmentShader (void)
Constructor.
SoFragmentShader::~SoFragmentShader () [virtual]
Destructor.
Member Function Documentation
SoType SoFragmentShader::getTypeId (void) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for
run-time type checking and 'downward' casting. Usage example:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
}
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or
others: this method needs to be overridden in all subclasses. This is typically done as part of setting
up the full type system for extension classes, which is usually accomplished by using the pre-defined
macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and
SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses
for the various class groups.
Reimplemented from SoShaderObject.
const SoFieldData * SoFragmentShader::getFieldData (void) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are
present, returns NULL.
Reimplemented from SoShaderObject.
SbBool SoFragmentShader::isSupported (SourceTypesourceType) [static]
Returns a boolean indicating whether the requested source type is supported by the OpenGL driver or not.
Beware: To get a correct answer, a valid OpenGL context must be available.
Author
Generated automatically by Doxygen for Coin from the source code.
Version 4.0.0a Wed Feb 26 2014 SoFragmentShader(3)