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NAME
SoGLMultiTextureCoordinateElement - The SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several units.
SYNOPSIS
#include <Inventor/elements/SoGLMultiTextureCoordinateElement.h> Inherits SoMultiTextureCoordinateElement. Public Member Functions virtual void init (SoState *state) FIXME: write doc. virtual void push (SoState *state) FIXME: write doc. virtual void pop (SoState *state, const SoElement *prevTopElement) FIXME: write doc. virtual CoordType getType (const int unit=0) const FIXME: write doc. void send (const int unit, const int index) const FIXME: write doc. void send (const int unit, const int index, const SbVec3f &c, const SbVec3f &n) const FIXME: write doc. void initRender (const SbBool *enabled, const int maxenabled) const void send (const int index) const void send (const int index, const SbVec3f &c, const SbVec3f &n) const void initMulti (SoState *state) const Static Public Member Functions static SoType getClassTypeId (void) static int getClassStackIndex (void) static void * createInstance (void) static void initClass (void) static void setTexGen (SoState *const state, SoNode *const node, const int unit, SoTexCoordTexgenCB *const texgenFunc, void *const texgenData=NULL, SoTextureCoordinateFunctionCB *const func=NULL, void *const funcData=NULL) FIXME: write doc. static const SoGLMultiTextureCoordinateElement * getInstance (SoState *const state)" FIXME: write doc. static void setTexGen (SoState *const state, SoNode *const node, SoTexCoordTexgenCB *const texgenFunc, void *const texgenData=NULL, SoTextureCoordinateFunctionCB *const func=NULL, void *const funcData=NULL) Protected Member Functions SoGLMultiTextureCoordinateElement (void) virtual ~SoGLMultiTextureCoordinateElement () virtual void setElt (const int unit, SoTexCoordTexgenCB *func, void *data=NULL) FIXME: write doc.
Detailed Description
The SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several units.
Constructor & Destructor Documentation
SoGLMultiTextureCoordinateElement::SoGLMultiTextureCoordinateElement (void) [protected] The constructor. SoGLMultiTextureCoordinateElement::~SoGLMultiTextureCoordinateElement () [protected], [virtual] The destructor.
Member Function Documentation
void * SoGLMultiTextureCoordinateElement::createInstance (void) [static] This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. void SoGLMultiTextureCoordinateElement::initClass (void) [static] This static method initializes static data for the SoGLMultiTextureCoordinateElement class. void SoGLMultiTextureCoordinateElement::initRender (const SbBool *enabled, const intmaxenabled) const Internal method that is called from SoGLTextureCoordinateBundle to set up optimized rendering. void SoGLMultiTextureCoordinateElement::initMulti (SoState *state) const Called from SoTextureCoordinateBundle to initialize multi texturing.
Author
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