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NAME

       SoGLMultiTextureCoordinateElement -

       The SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for
       several units.

SYNOPSIS

       #include <Inventor/elements/SoGLMultiTextureCoordinateElement.h>

       Inherits SoMultiTextureCoordinateElement.

   Public Member Functions
       virtual void init (SoState *state)
           FIXME: write doc.
       virtual void push (SoState *state)
           FIXME: write doc.
       virtual void pop (SoState *state, const SoElement *prevTopElement)
           FIXME: write doc.
       virtual CoordType getType (const int unit=0) const
           FIXME: write doc.
       void send (const int unit, const int index) const
           FIXME: write doc.
       void send (const int unit, const int index, const SbVec3f &c, const SbVec3f &n) const
           FIXME: write doc.
       void initRender (const SbBool *enabled, const int maxenabled) const
       void send (const int index) const
       void send (const int index, const SbVec3f &c, const SbVec3f &n) const
       void initMulti (SoState *state) const

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static int getClassStackIndex (void)
       static void * createInstance (void)
       static void initClass (void)
       static void setTexGen (SoState *const state, SoNode *const node, const int unit,
           SoTexCoordTexgenCB *const texgenFunc, void *const texgenData=NULL,
           SoTextureCoordinateFunctionCB *const func=NULL, void *const funcData=NULL)
           FIXME: write doc.
       static const
           SoGLMultiTextureCoordinateElement * getInstance (SoState *const state)"
           FIXME: write doc.
       static void setTexGen (SoState *const state, SoNode *const node, SoTexCoordTexgenCB *const
           texgenFunc, void *const texgenData=NULL, SoTextureCoordinateFunctionCB *const
           func=NULL, void *const funcData=NULL)

   Protected Member Functions
       SoGLMultiTextureCoordinateElement (void)
       virtual ~SoGLMultiTextureCoordinateElement ()
       virtual void setElt (const int unit, SoTexCoordTexgenCB *func, void *data=NULL)
           FIXME: write doc.

Detailed Description

       The SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for
       several units.

Constructor & Destructor Documentation

   SoGLMultiTextureCoordinateElement::SoGLMultiTextureCoordinateElement (void) [protected]
       The constructor.

   SoGLMultiTextureCoordinateElement::~SoGLMultiTextureCoordinateElement () [protected],
       [virtual]
       The destructor.

Member Function Documentation

   void * SoGLMultiTextureCoordinateElement::createInstance (void) [static]
       This API member is considered internal to the library, as it is not likely to be of
       interest to the application programmer.

   void SoGLMultiTextureCoordinateElement::initClass (void) [static]
       This static method initializes static data for the SoGLMultiTextureCoordinateElement
       class.

   void SoGLMultiTextureCoordinateElement::initRender (const SbBool *enabled, const
       intmaxenabled) const
       Internal method that is called from SoGLTextureCoordinateBundle to set up optimized
       rendering.

   void SoGLMultiTextureCoordinateElement::initMulti (SoState *state) const
       Called from SoTextureCoordinateBundle to initialize multi texturing.

Author

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