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NAME
SoGLRenderAction.h -
SYNOPSIS
#include <Inventor/actions/SoAction.h> #include <Inventor/actions/SoSubAction.h> #include <Inventor/SbBasic.h> #include <Inventor/SbViewportRegion.h> #include <Inventor/system/inttypes.h> #include <Inventor/lists/SoPathList.h> #include <Inventor/lists/SbList.h> Classes class SoGLRenderAction The SoGLRenderAction class renders the scene graph with OpenGL calls. Applying this method at a root node for a scene graph, path or pathlist will render all geometry contained within that instance to the current OpenGL context. " Typedefs typedef void SoGLRenderPassCB (void *userdata) typedef void SoGLPreRenderCB (void *userdata, class SoGLRenderAction *action) typedef float SoGLSortedObjectOrderCB (void *userdata, SoGLRenderAction *action)
Typedef Documentation
void SoGLRenderPassCB Callback functions for the setPassCallback() method need to be of this type. userdata is a void pointer to any data the application need to know of in the callback function (like for instance a this pointer). See Also: setPassCallback() float SoGLSortedObjectOrderCB A callback used for controlling the transparency sorting order. See Also: setSortedObjectOrderStrategy(). Since: Coin 2.5
Author
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