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NAME

       SoHeightMapToNormalMap -

       Engine for computing a normal map from a height map.

SYNOPSIS

       #include <Inventor/engines/SoHeightMapToNormalMap.h>

       Inherits SoTexture2Convert.

   Public Types
       enum NormalMapFormat { INT8 }

   Public Member Functions
       virtual SoType getTypeId (void) const
           Returns the type identification of an object derived from a class inheriting SoBase. This is used for
           run-time type checking and 'downward' casting.
       virtual const SoFieldData * getFieldData (void) const
       virtual const SoEngineOutputData * getOutputData (void) const
       SoHeightMapToNormalMap (void)

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void * createInstance (void)
       static void initClass (void)
       static void convert (const unsigned char *srcptr, SbVec2s size, int nc, SbImage &dst_out)

   Public Attributes
       SoSFEnum format

   Protected Member Functions
       virtual void inputChanged (SoField *which)
       virtual void evaluate (void)

   Static Protected Member Functions
       static const SoFieldData ** getInputDataPtr (void)
       static const SoEngineOutputData ** getOutputDataPtr (void)

   Additional Inherited Members

Detailed Description

       Engine for computing a normal map from a height map.

       This engine will create a normal map texture from a height map texture. You can use it in an Inventor
       file like this:

       Texture2 {
         image = HeightMapToNormalMap {
           sourceImage = Texture2 { filename "HeightMap.jpg" } . image
         } . image
       }

       Be aware that the field connections will remain active, so both Texture2 nodes and the
       HeightMapToNormalMap engine will be kept resident in memory (unless you intervene manually and detach the
       engine) even though only the 'outer' Texture2 node is needed. This can give quite a big memory use
       overhead.

       Be aware that this class is an extension for Coin, and it is not available in the original SGI Open
       Inventor v2.1 API.

       Since:
           Coin 3.0

Member Enumeration Documentation

   enum SoHeightMapToNormalMap::NormalMapFormat
       Enumeration of available normal map formats.

       Enumerator

       INT8   Encode  the  normals  as  a  3 component byte texture. This is the only option for now, as long as
              float textures are not conveniently supported in Coin.

Constructor & Destructor Documentation

   SoHeightMapToNormalMap::SoHeightMapToNormalMap (void)
       Constructor.

Member Function Documentation

   SoType SoHeightMapToNormalMap::getTypeId (void) const [virtual]
       Returns the type identification of an object derived from a class inheriting SoBase.  This  is  used  for
       run-time type checking and 'downward' casting. Usage example:

       void foo(SoNode * node)
       {
         if (node->getTypeId() == SoFile::getClassTypeId()) {
           SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
         }
       }

       For  application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or
       others: this method needs to be overridden in all subclasses. This is typically done as part  of  setting
       up  the  full  type  system for extension classes, which is usually accomplished by using the pre-defined
       macros   available   through   for   instance    Inventor/nodes/SoSubNode.h    (SO_NODE_INIT_CLASS    and
       SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

       For more information on writing Coin extensions, see the class documentation of the toplevel superclasses
       for the various class groups.

       Reimplemented from SoTexture2Convert.

   const SoFieldData * SoHeightMapToNormalMap::getFieldData (void) const [virtual]
       Returns  a  pointer  to  the  class-wide  field  data  storage object for this instance. If no fields are
       present, returns NULL.

       Reimplemented from SoTexture2Convert.

   const SoEngineOutputData * SoHeightMapToNormalMap::getOutputData (void) const [virtual]
       This API member is considered internal to the library, as it is not likely  to  be  of  interest  to  the
       application programmer.

       Reimplemented from SoTexture2Convert.

   void SoHeightMapToNormalMap::initClass (void) [static]
       Class initializer.

   void  SoHeightMapToNormalMap::convert  (const  unsigned  char  *srcptr, SbVec2ssize, intnc, SbImage &dst_out)
       [static]
       Static function for computing a normal map from a height map. This function can be used directly  without
       any engine instantiation.

   void SoHeightMapToNormalMap::inputChanged (SoField *which) [protected],  [virtual]
       Called when an input is changed. The default method does nothing, but subclasses may override this method
       to do The Right Thing when a specific field is changed.

       Reimplemented from SoEngine.

   void SoHeightMapToNormalMap::evaluate (void) [protected],  [virtual]
       This  API  member  is  considered  internal  to the library, as it is not likely to be of interest to the
       application programmer.

       Implements SoEngine.

Member Data Documentation

   SoMFEnum SoHeightMapToNormalMap::format
       This setting decides what kind of normal map is generated. For now, only the INT8  format  is  available,
       and it is the default value.

Author

       Generated automatically by Doxygen for Coin from the source code.

Version 4.0.0a                                   Wed Feb 26 2014                       SoHeightMapToNormalMap(3)