trusty (3) SoIndexedFaceSet.3.gz

Provided by: libcoin80-doc_3.1.4~abc9f50-4ubuntu2_all bug

NAME

       SoIndexedFaceSet -

       The SoIndexedFaceSet class is used to handle generic indexed facesets.

       Faces are specified using the coordIndex field. Each face must be terminated by a negative (-1) index.
       Coordinates, normals, materials and texture coordinates from the current state (or from the
       vertexProperty node if set), can be indexed to create triangles, quads or polygons.

SYNOPSIS

       #include <Inventor/nodes/SoIndexedFaceSet.h>

       Inherits SoIndexedShape.

   Public Member Functions
       virtual SoType getTypeId (void) const
           Returns the type identification of an object derived from a class inheriting SoBase. This is used for
           run-time type checking and 'downward' casting.
       SoIndexedFaceSet (void)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
       virtual SbBool generateDefaultNormals (SoState *state, SoNormalBundle *bundle)
       virtual SbBool generateDefaultNormals (SoState *state, SoNormalCache *cache)

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void initClass (void)

   Protected Member Functions
       virtual const SoFieldData * getFieldData (void) const
       virtual ~SoIndexedFaceSet ()
       virtual void generatePrimitives (SoAction *action)

   Static Protected Member Functions
       static const SoFieldData ** getFieldDataPtr (void)

   Additional Inherited Members

Detailed Description

       The SoIndexedFaceSet class is used to handle generic indexed facesets.

       Faces are specified using the coordIndex field. Each face must be terminated by a negative (-1) index.
       Coordinates, normals, materials and texture coordinates from the current state (or from the
       vertexProperty node if set), can be indexed to create triangles, quads or polygons.

       Here's a usage example of just about the simplest possible use of this node, to show a single polygon
       face:

       #Inventor V2.1 ascii

       Separator {
          Coordinate3 {
             point [ 0 0 0, 1 0 0, 1 1 0 ]
          }
          IndexedFaceSet {
             coordIndex [ 0, 1, 2, -1 ]
          }
       }

       Binding PER_VERTEX_INDEXED, PER_VERTEX, PER_FACE_INDEXED, PER_FACE or OVERALL can be set for material,
       and normals. The default material binding is OVERALL. The default normal binding is PER_VERTEX_INDEXED.
       When PER_VERTEX_INDEXED binding is used and the corresponding materialIndex, normalIndex, texCoordIndex
       field is empty, the coordIndex field will be used to index material, normal or texture coordinate. If you
       do specify indices for material, normals or texture coordinates for PER_VERTEX_INDEXED binding, make sure
       your index array matches the coordIndex array: there should be a -1 wherever there is a -1 in the
       coordIndex field. This is done to make this node more easily readable for humans.

       A fairly common request when rendering facesets is how to display a set of faces with different colors on
       the backside versus the frontside. There is not direct support for this in the API, but it can easily be
       implemented by duplicating all faces in both the SoShapeHints::COUNTERCLOCKWISE and the
       SoShapeHints::CLOCKWISE order. Here is a simple usage example, showing the technique for a single
       polygon, using two SoFaceSet nodes for rendering the same polygon from both sides:

       #Inventor V2.1 ascii

       Separator {
          Coordinate3 { point [ 0 0 0, 1 0 0, 1 1 0 ] }

          Separator {
             Material { diffuseColor [ 1 1 0 ] }
             ShapeHints {
                vertexOrdering COUNTERCLOCKWISE
                shapeType SOLID
             }
             FaceSet { numVertices [ 3 ] }
          }

          Separator {
             Material { diffuseColor [ 1 0 0 ] }
             ShapeHints {
                vertexOrdering CLOCKWISE
                shapeType SOLID
             }
             FaceSet { numVertices [ 3 ] }
          }
       }

       The same effect can also be done in the following manner, using an SoIndexedFaceSet to explicitly render
       the polygon coordinates in both directions (clockwise and counterclockwise):

       #Inventor V2.1 ascii

       Separator {
          Coordinate3 { point [ 0 0 0, 1 0 0, 1 1 0 ] }

          Material { diffuseColor [ 1 0 0, 1 1 0 ] }
          MaterialBinding { value PER_FACE_INDEXED }

          ShapeHints {
             vertexOrdering COUNTERCLOCKWISE
             shapeType SOLID
          }

          IndexedFaceSet {
             coordIndex [ 0, 1, 2, -1, 2, 1, 0, -1 ]
             materialIndex [ 0, 1 ]
          }
       }

       Another rather rare issue that might be interesting to know about is that to render polygons with concave
       borders, you should set up an SoShapeHints node with SoShapeHints::faceType set to
       SoShapeHints::UNKNOWN_FACE_TYPE in the scene graph before the SoIndexedFaceSet (or SoFaceSet) node. This
       needs to be done to force the rendering code to tessellate the polygons properly to triangles before
       sending it off to OpenGL. Without it, the polygons will be sent as-is to OpenGL, and the OpenGL
       implementation's tessellator is often not able to tessellate properly. Here is an example which usually
       fails without the SoShapeHints node (try commenting it out, and see what happens):

       #Inventor V2.1 ascii

       ShapeHints { faceType UNKNOWN_FACE_TYPE }

       Coordinate3
       {
               point [ 2 0 0,
                       1 0 0,
                       1 1 0,
                       0 1 0,
                       0 2 0,
                       1 2 0,
                       2 2 0,
                       2 1 0 ]
       }

       FaceSet {}

       FILE FORMAT/DEFAULTS:

       IndexedFaceSet {
           vertexProperty NULL
           coordIndex 0
           materialIndex -1
           normalIndex -1
           textureCoordIndex -1
       }

       See Also:
           SoFaceSet, SoIndexedTriangleStripSet

Constructor & Destructor Documentation

   SoIndexedFaceSet::SoIndexedFaceSet (void)
       Constructor.

   SoIndexedFaceSet::~SoIndexedFaceSet () [protected],  [virtual]
       Destructor.

Member Function Documentation

   SoType SoIndexedFaceSet::getTypeId (void) const [virtual]
       Returns the type identification of an object derived from a class inheriting SoBase. This is used for
       run-time type checking and 'downward' casting. Usage example:

       void foo(SoNode * node)
       {
         if (node->getTypeId() == SoFile::getClassTypeId()) {
           SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
         }
       }

       For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or
       others: this method needs to be overridden in all subclasses. This is typically done as part of setting
       up the full type system for extension classes, which is usually accomplished by using the pre-defined
       macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and
       SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

       For more information on writing Coin extensions, see the class documentation of the toplevel superclasses
       for the various class groups.

       Reimplemented from SoIndexedShape.

   const SoFieldData * SoIndexedFaceSet::getFieldData (void) const [protected],  [virtual]
       Returns a pointer to the class-wide field data storage object for this instance. If no fields are
       present, returns NULL.

       Reimplemented from SoIndexedShape.

   void SoIndexedFaceSet::GLRender (SoGLRenderAction *action) [virtual]
       Action method for the SoGLRenderAction.

       This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants
       to throw geometry primitives at OpenGL overrides this method.

       Reimplemented from SoShape.

   void SoIndexedFaceSet::getPrimitiveCount (SoGetPrimitiveCountAction *action) [virtual]
       Action method for the SoGetPrimitiveCountAction.

       Calculates the number of triangle, line segment and point primitives for the node and adds these to the
       counters of the action.

       Nodes influencing how geometry nodes calculates their primitive count also overrides this method to
       change the relevant state variables.

       Reimplemented from SoShape.

   SbBool SoIndexedFaceSet::generateDefaultNormals (SoState *state, SoNormalBundle *bundle) [virtual]
       This API member is considered internal to the library, as it is not likely to be of interest to the
       application programmer.

       Subclasses should override this method to generate default normals using the SoNormalBundle class. TRUE
       should be returned if normals were generated, FALSE otherwise.

       Default method returns FALSE.

       This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1
       API.

       Reimplemented from SoVertexShape.

   SbBool SoIndexedFaceSet::generateDefaultNormals (SoState *state, SoNormalCache *cache) [virtual]
       This API member is considered internal to the library, as it is not likely to be of interest to the
       application programmer.

       Subclasses should override this method to generate default normals using the SoNormalCache class. This is
       more effective than using SoNormalGenerator. Return TRUE if normals were generated, FALSE otherwise.

       Default method just returns FALSE.

       This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1
       API.

       Reimplemented from SoVertexShape.

   void SoIndexedFaceSet::generatePrimitives (SoAction *action) [protected],  [virtual]
       The method implements action behavior for shape nodes for SoCallbackAction. It is invoked from
       SoShape::callback(). (Subclasses should not override SoNode::callback().)

       The subclass implementations uses the convenience methods SoShape::beginShape(), SoShape::shapeVertex(),
       and SoShape::endShape(), with SoDetail instances, to pass the primitives making up the shape back to the
       caller.

       Implements SoShape.

Author

       Generated automatically by Doxygen for Coin from the source code.