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NAME
SoIndexedMarkerSet -
The SoIndexedMarkerSet class is used to display a set of bitmap markers at 3D positions.
This node either uses the coordinates currently on the state (typically set up by a leading SoCoordinate3
node in the scenegraph) or from a SoVertexProperty node attached to this node to render a set of 3D
points.
SYNOPSIS
#include <Inventor/nodes/SoIndexedMarkerSet.h>
Inherits SoIndexedPointSet.
Public Member Functions
virtual SoType getTypeId (void) const
Returns the type identification of an object derived from a class inheriting SoBase. This is used for
run-time type checking and 'downward' casting.
SoIndexedMarkerSet (void)
virtual void GLRender (SoGLRenderAction *action)
Static Public Member Functions
static SoType getClassTypeId (void)
static void initClass (void)
Public Attributes
SoMFInt32 markerIndex
Protected Member Functions
virtual const SoFieldData * getFieldData (void) const
virtual ~SoIndexedMarkerSet ()
Static Protected Member Functions
static const SoFieldData ** getFieldDataPtr (void)
Additional Inherited Members
Detailed Description
The SoIndexedMarkerSet class is used to display a set of bitmap markers at 3D positions.
This node either uses the coordinates currently on the state (typically set up by a leading SoCoordinate3
node in the scenegraph) or from a SoVertexProperty node attached to this node to render a set of 3D
points.
To add new markers, use the static functions in SoMarkerSet.
Here's a simple usage example of SoIndexedMarkerSet in a scenegraph:
#Inventor V2.1 ascii
Separator {
Material {
diffuseColor [
1 0 0, 0 1 0, 0 0 1, 1 1 0, 1 0 1, 1 1 1, 1 0.8 0.6, 0.6 0.8 1
]
}
MaterialBinding { value PER_VERTEX_INDEXED }
Coordinate3 {
point [
-1 1 0, -1 -1 0, 1 -1 0, 1 1 0, 0 2 -1, -2 0 -1, 0 -2 -1, 2 0 -1
]
}
IndexedMarkerSet {
coordIndex [0, 1, 2, 3, 4, 5, 6, 7]
markerIndex [0, 1, 0, 1, 0, 1, 0, 1]
}
}.fi
FILE FORMAT/DEFAULTS:
IndexedMarkerSet {
vertexProperty NULL
coordIndex 0
materialIndex -1
normalIndex -1
textureCoordIndex -1
markerIndex -1
}
Since:
TGS Inventor 6.0, Coin 3.1
Constructor & Destructor Documentation
SoIndexedMarkerSet::SoIndexedMarkerSet (void)
Constructor.
SoIndexedMarkerSet::~SoIndexedMarkerSet () [protected], [virtual]
Destructor.
Member Function Documentation
SoType SoIndexedMarkerSet::getTypeId (void) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for
run-time type checking and 'downward' casting. Usage example:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
}
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or
others: this method needs to be overridden in all subclasses. This is typically done as part of setting
up the full type system for extension classes, which is usually accomplished by using the pre-defined
macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and
SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses
for the various class groups.
Reimplemented from SoIndexedPointSet.
const SoFieldData * SoIndexedMarkerSet::getFieldData (void) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are
present, returns NULL.
Reimplemented from SoIndexedPointSet.
void SoIndexedMarkerSet::GLRender (SoGLRenderAction *action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants
to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoIndexedPointSet.
Author
Generated automatically by Doxygen for Coin from the source code.
Version 4.0.0a Wed Feb 26 2014 SoIndexedMarkerSet(3)