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NAME

       SoIndexedNurbsSurface -

       The SoIndexedNurbsSurface class can be used to render NURBS surfaces.

       It is very similar to the SoNurbsSurface class, but controlpoints can be specified using
       indices.

SYNOPSIS

       #include <Inventor/nodes/SoIndexedNurbsSurface.h>

       Inherits SoShape.

   Public Member Functions
       virtual SoType getTypeId (void) const
           Returns the type identification of an object derived from a class inheriting SoBase.
           This is used for run-time type checking and 'downward' casting.
       SoIndexedNurbsSurface (void)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void rayPick (SoRayPickAction *action)
       virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
       void sendPrimitive (SoAction *, SoPrimitiveVertex *)

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void initClass (void)

   Public Attributes
       SoSFInt32 numUControlPoints
       SoSFInt32 numVControlPoints
       SoMFInt32 coordIndex
       SoMFFloat uKnotVector
       SoMFFloat vKnotVector
       SoSFInt32 numSControlPoints
       SoSFInt32 numTControlPoints
       SoMFInt32 textureCoordIndex
       SoMFFloat sKnotVector
       SoMFFloat tKnotVector

   Protected Member Functions
       virtual const SoFieldData * getFieldData (void) const
       virtual ~SoIndexedNurbsSurface ()
       virtual void generatePrimitives (SoAction *action)
       virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f &center)
       SoDetail * createTriangleDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1,
           const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)

   Static Protected Member Functions
       static const SoFieldData ** getFieldDataPtr (void)

   Additional Inherited Members

Detailed Description

       The SoIndexedNurbsSurface class can be used to render NURBS surfaces.

       It is very similar to the SoNurbsSurface class, but controlpoints can be specified using
       indices.

       FILE FORMAT/DEFAULTS:

       IndexedNurbsSurface {
           numUControlPoints 0
           numVControlPoints 0
           coordIndex 0
           uKnotVector 0
           vKnotVector 0
           numSControlPoints 0
           numTControlPoints 0
           textureCoordIndex -1
           sKnotVector 0
           tKnotVector 0
       }

Constructor & Destructor Documentation

   SoIndexedNurbsSurface::SoIndexedNurbsSurface (void)
       Constructor.

   SoIndexedNurbsSurface::~SoIndexedNurbsSurface () [protected],  [virtual]
       Destructor.

Member Function Documentation

   SoType SoIndexedNurbsSurface::getTypeId (void) const [virtual]
       Returns the type identification of an object derived from a class inheriting SoBase. This
       is used for run-time type checking and 'downward' casting. Usage example:

       void foo(SoNode * node)
       {
         if (node->getTypeId() == SoFile::getClassTypeId()) {
           SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
         }
       }

       For application programmers wanting to extend the library with new nodes, engines,
       nodekits, draggers or others: this method needs to be overridden in all subclasses. This
       is typically done as part of setting up the full type system for extension classes, which
       is usually accomplished by using the pre-defined macros available through for instance
       Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes),
       Inventor/engines/SoSubEngine.h (for engine classes) and so on.

       For more information on writing Coin extensions, see the class documentation of the
       toplevel superclasses for the various class groups.

       Reimplemented from SoShape.

   const SoFieldData * SoIndexedNurbsSurface::getFieldData (void) const [protected],  [virtual]
       Returns a pointer to the class-wide field data storage object for this instance. If no
       fields are present, returns NULL.

       Reimplemented from SoShape.

   void SoIndexedNurbsSurface::GLRender (SoGLRenderAction *action) [virtual]
       Action method for the SoGLRenderAction.

       This is called during rendering traversals. Nodes influencing the rendering state in any
       way or who wants to throw geometry primitives at OpenGL overrides this method.

       Reimplemented from SoShape.

   void SoIndexedNurbsSurface::rayPick (SoRayPickAction *action) [virtual]
       Calculates picked point based on primitives generated by subclasses.

       Reimplemented from SoShape.

   void SoIndexedNurbsSurface::getPrimitiveCount (SoGetPrimitiveCountAction *action) [virtual]
       Action method for the SoGetPrimitiveCountAction.

       Calculates the number of triangle, line segment and point primitives for the node and adds
       these to the counters of the action.

       Nodes influencing how geometry nodes calculates their primitive count also overrides this
       method to change the relevant state variables.

       Reimplemented from SoShape.

   void SoIndexedNurbsSurface::sendPrimitive (SoAction *, SoPrimitiveVertex *)
       This method is part of the original SGI Inventor API, but not implemented in Coin, as it
       looks like a method that should probably have been private in Open Inventor.

   void SoIndexedNurbsSurface::generatePrimitives (SoAction *action) [protected],  [virtual]
       The method implements action behavior for shape nodes for SoCallbackAction. It is invoked
       from SoShape::callback(). (Subclasses should not override SoNode::callback().)

       The subclass implementations uses the convenience methods SoShape::beginShape(),
       SoShape::shapeVertex(), and SoShape::endShape(), with SoDetail instances, to pass the
       primitives making up the shape back to the caller.

       Implements SoShape.

   void SoIndexedNurbsSurface::computeBBox (SoAction *action, SbBox3f &box, SbVec3f &center)
       [protected],  [virtual]
       Calculates the bounding box of all control points and sets the center to the average of
       these points.

       Implements SoShape.

   SoDetail * SoIndexedNurbsSurface::createTriangleDetail (SoRayPickAction *action, const
       SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3,
       SoPickedPoint *pp) [protected],  [virtual]
       Will create triangle detail for a SoPickedPoint. This method will only be called
       internally, when generatePrimitives() is used for picking (SoShape::rayPick() is not
       overridden).

       This method returns NULL in Open Inventor, and subclasses will need to override this
       method to create details for a SoPickedPoint.

       This is not necessary with Coin. Of course, if you choose to override it, it will work in
       the same way as Open Inventor.

       For this to work, you must supply a face or line detail when generating primitives. If you
       supply NULL for the detail argument in SoShape::beginShape(), you'll have to override this
       method.

       Reimplemented from SoShape.

Member Data Documentation

   SoSFInt32 SoIndexedNurbsSurface::numUControlPoints
       Number of control points in the U direction.

   SoSFInt32 SoIndexedNurbsSurface::numVControlPoints
       Number of control points in the V direction.

   SoMFInt32 SoIndexedNurbsSurface::coordIndex
       The coordinate control point indices.

   SoMFFloat SoIndexedNurbsSurface::uKnotVector
       The Bezier knot vector for the U direction.

   SoMFFloat SoIndexedNurbsSurface::vKnotVector
       The Bezier knot vector for the V direction.

   SoSFInt32 SoIndexedNurbsSurface::numSControlPoints
       Number of control points in the S direction.

   SoSFInt32 SoIndexedNurbsSurface::numTControlPoints
       Number of control points in the T direction.

   SoMFInt32 SoIndexedNurbsSurface::textureCoordIndex
       The texture coordinate control point indices.

   SoMFFloat SoIndexedNurbsSurface::sKnotVector
       The Bezier knot vector for the S direction.

   SoMFFloat SoIndexedNurbsSurface::tKnotVector
       The Bezier knot vector for the T direction.

Author

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