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NAME

       SoInterpolateFloat -

       The SoInterpolateFloat class is used to interpolate two floating point values.

SYNOPSIS

       #include <Inventor/engines/SoInterpolateFloat.h>

       Inherits SoInterpolate.

   Public Member Functions
       virtual SoType getTypeId (void) const
           Returns the type identification of an object derived from a class inheriting SoBase.
           This is used for run-time type checking and 'downward' casting.
       virtual const SoFieldData * getFieldData (void) const
       virtual const SoEngineOutputData * getOutputData (void) const

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void * createInstance (void)
       static void initClass ()

   Public Attributes
       SoMFFloat input0
       SoMFFloat input1

   Static Protected Member Functions
       static const SoFieldData ** getInputDataPtr (void)
       static const SoEngineOutputData ** getOutputDataPtr (void)

   Additional Inherited Members

Detailed Description

       The SoInterpolateFloat class is used to interpolate two floating point values.

Member Function Documentation

   virtual SoType SoInterpolateFloat::getTypeId (void) const [virtual]
       Returns the type identification of an object derived from a class inheriting SoBase. This
       is used for run-time type checking and 'downward' casting. Usage example:

       void foo(SoNode * node)
       {
         if (node->getTypeId() == SoFile::getClassTypeId()) {
           SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
         }
       }

       For application programmers wanting to extend the library with new nodes, engines,
       nodekits, draggers or others: this method needs to be overridden in all subclasses. This
       is typically done as part of setting up the full type system for extension classes, which
       is usually accomplished by using the pre-defined macros available through for instance
       Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes),
       Inventor/engines/SoSubEngine.h (for engine classes) and so on.

       For more information on writing Coin extensions, see the class documentation of the
       toplevel superclasses for the various class groups.

       Reimplemented from SoInterpolate.

   virtual const SoFieldData* SoInterpolateFloat::getFieldData (void) const [virtual]
       Returns a pointer to the class-wide field data storage object for this instance. If no
       fields are present, returns NULL.

       Reimplemented from SoInterpolate.

   virtual const SoEngineOutputData* SoInterpolateFloat::getOutputData (void) const [virtual]
       This API member is considered internal to the library, as it is not likely to be of
       interest to the application programmer.

       Reimplemented from SoInterpolate.

Member Data Documentation

   SoMFFloat SoInterpolateFloat::input0
       First set of input values.

   SoMFFloat SoInterpolateFloat::input1
       Second set of input values.

Author

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