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NAME

       SoLightElement -

       The SoLightElement class manages the currently active light sources.

SYNOPSIS

       #include <Inventor/elements/SoLightElement.h>

       Inherits SoAccumulatedElement.

   Public Member Functions
       virtual void init (SoState *state)
       virtual void push (SoState *state)

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static int getClassStackIndex (void)
       static void * createInstance (void)
       static void initClass (void)
       static void add (SoState *const state, SoLight *const light, const SbMatrix &matrix)
       static const SoNodeList & getLights (SoState *const state)
       static const SbMatrix & getMatrix (SoState *const state, const int index)

   Protected Member Functions
       SoLightElement (void)
       virtual ~SoLightElement ()

   Protected Attributes
       SoNodeList lights
       SbList< SbMatrix > * matrixlist

   Additional Inherited Members

Detailed Description

       The SoLightElement class manages the currently active light sources.

Constructor & Destructor Documentation

   SoLightElement::SoLightElement (void) [protected]
       The constructor

   SoLightElement::~SoLightElement (void) [protected],  [virtual]
       The destructor.

Member Function Documentation

   void * SoLightElement::createInstance (void) [static]
       This API member is considered internal to the library, as it is not likely to be of
       interest to the application programmer.

   void SoLightElement::init (SoState *state) [virtual]
       This function initializes the element type in the given SoState. It is called for the
       first element of each enabled element type in SoState objects.

       Reimplemented from SoAccumulatedElement.

   void SoLightElement::push (SoState *state) [virtual]
       This method is called every time a new element is required in one of the stacks. This
       happens when a writable element is requested, using SoState::getElement() or indirectly
       SoElement::getElement(), and the depth of the current element is less than the state
       depth.

       Override this method if your element needs to copy data from the previous top of stack.
       The push() method is called on the new element, and the previous element can be found
       using SoElement::getNextInStack().

       Reimplemented from SoAccumulatedElement.

   void SoLightElement::add (SoState *conststate, SoLight *constlight, const SbMatrix &matrix)
       [static]
       Adds light to the list of active lights. matrix should transform the light from the world
       coordinate system to the view reference coordinate system.

   const SoNodeList & SoLightElement::getLights (SoState *conststate) [static]
       Returns the list of light nodes.

   const SbMatrix & SoLightElement::getMatrix (SoState *conststate, const intindex) [static]
       Get matrix which transforms light index from the world coordinate system to the view
       reference system.

Member Data Documentation

   SoLightElement::lights [protected]
       List of current light nodes.

   SoLightElement::matrixlist [protected]
       List of matrices to map from world coordinates to view reference coordinates. To avoid
       getting a hugs element (sizeof), this list is only allocated in the bottom element, and
       the pointer to this list is passed along to the other elements.

Author

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