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NAME

       SoPendulum -

       The SoPendulum class is used to create oscillating rotations.

       A smooth transition between rotation0 and rotation1 is created using a cosine function. In
       the beginning of the cycle, rotation0 is used. Halfway through the cycle, the resulting
       rotation equals rotation1, and at the end of the cycle, we're at rotation0 again.

SYNOPSIS

       #include <Inventor/nodes/SoPendulum.h>

       Inherits SoRotation.

   Public Member Functions
       virtual SoType getTypeId (void) const
           Returns the type identification of an object derived from a class inheriting SoBase.
           This is used for run-time type checking and 'downward' casting.
       SoPendulum (void)
       virtual void write (SoWriteAction *action)

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void initClass (void)

   Public Attributes
       SoSFRotation rotation0
       SoSFRotation rotation1
       SoSFFloat speed
       SoSFBool on

   Protected Member Functions
       virtual const SoFieldData * getFieldData (void) const
       virtual ~SoPendulum ()

   Static Protected Member Functions
       static const SoFieldData ** getFieldDataPtr (void)

   Additional Inherited Members

Detailed Description

       The SoPendulum class is used to create oscillating rotations.

       A smooth transition between rotation0 and rotation1 is created using a cosine function. In
       the beginning of the cycle, rotation0 is used. Halfway through the cycle, the resulting
       rotation equals rotation1, and at the end of the cycle, we're at rotation0 again.

       FILE FORMAT/DEFAULTS:

       Pendulum {
           rotation 0 0 1  0
           rotation0 0 0 1  0
           rotation1 0 0 1  0
           speed 1
           on TRUE
       }

Constructor & Destructor Documentation

   SoPendulum::SoPendulum (void)
       Constructor.

   SoPendulum::~SoPendulum () [protected],  [virtual]
       Destructor.

Member Function Documentation

   SoType SoPendulum::getTypeId (void) const [virtual]
       Returns the type identification of an object derived from a class inheriting SoBase. This
       is used for run-time type checking and 'downward' casting. Usage example:

       void foo(SoNode * node)
       {
         if (node->getTypeId() == SoFile::getClassTypeId()) {
           SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
         }
       }

       For application programmers wanting to extend the library with new nodes, engines,
       nodekits, draggers or others: this method needs to be overridden in all subclasses. This
       is typically done as part of setting up the full type system for extension classes, which
       is usually accomplished by using the pre-defined macros available through for instance
       Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes),
       Inventor/engines/SoSubEngine.h (for engine classes) and so on.

       For more information on writing Coin extensions, see the class documentation of the
       toplevel superclasses for the various class groups.

       Reimplemented from SoRotation.

   const SoFieldData * SoPendulum::getFieldData (void) const [protected],  [virtual]
       Returns a pointer to the class-wide field data storage object for this instance. If no
       fields are present, returns NULL.

       Reimplemented from SoRotation.

   void SoPendulum::write (SoWriteAction *action) [virtual]
       Action method for SoWriteAction.

       Writes out a node object, and any connected nodes, engines etc, if necessary.

       Reimplemented from SoNode.

Member Data Documentation

   SoSFRotation SoPendulum::rotation0
       The first rotation limit of the interpolation.

   SoSFRotation SoPendulum::rotation1
       The other rotation limit of the interpolation.

   SoSFFloat SoPendulum::speed
       Speed in cycles per second. Defaults to 1.

   SoSFBool SoPendulum::on
       Toggles animation on or off. Defaults to being on.

Author

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