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NAME
SoPerspectiveCamera -
The SoPerspectiveCamera class defines a camera node with perspective rendering.
For realistic looking 3D scene, the geometry should be rendered with perspective calculations. Use this
camera type to accomplish this.
SYNOPSIS
#include <Inventor/nodes/SoPerspectiveCamera.h>
Inherits SoCamera.
Public Member Functions
virtual SoType getTypeId (void) const
Returns the type identification of an object derived from a class inheriting SoBase. This is used for
run-time type checking and 'downward' casting.
SoPerspectiveCamera (void)
virtual void scaleHeight (float scalefactor)
virtual SbViewVolume getViewVolume (float useaspectratio=0.0f) const
virtual void viewBoundingBox (const SbBox3f &box, float aspect, float slack)
Static Public Member Functions
static SoType getClassTypeId (void)
static void initClass (void)
Public Attributes
SoSFFloat heightAngle
Protected Member Functions
virtual const SoFieldData * getFieldData (void) const
virtual ~SoPerspectiveCamera ()
Static Protected Member Functions
static const SoFieldData ** getFieldDataPtr (void)
Additional Inherited Members
Detailed Description
The SoPerspectiveCamera class defines a camera node with perspective rendering.
For realistic looking 3D scene, the geometry should be rendered with perspective calculations. Use this
camera type to accomplish this.
FILE FORMAT/DEFAULTS:
PerspectiveCamera {
viewportMapping ADJUST_CAMERA
position 0 0 1
orientation 0 0 1 0
nearDistance 1
farDistance 10
aspectRatio 1
focalDistance 5
heightAngle 0.78539819
}
Constructor & Destructor Documentation
SoPerspectiveCamera::SoPerspectiveCamera (void)
Constructor.
SoPerspectiveCamera::~SoPerspectiveCamera () [protected], [virtual]
Destructor.
Member Function Documentation
SoType SoPerspectiveCamera::getTypeId (void) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for
run-time type checking and 'downward' casting. Usage example:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
}
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or
others: this method needs to be overridden in all subclasses. This is typically done as part of setting
up the full type system for extension classes, which is usually accomplished by using the pre-defined
macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and
SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses
for the various class groups.
Reimplemented from SoCamera.
const SoFieldData * SoPerspectiveCamera::getFieldData (void) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are
present, returns NULL.
Reimplemented from SoCamera.
void SoPerspectiveCamera::scaleHeight (floatscalefactor) [virtual]
Scale the SoPerspectiveCamera::heightAngle field by multiplying with scalefactor.
Implements SoCamera.
SbViewVolume SoPerspectiveCamera::getViewVolume (floatuseaspectratio = 0.0f) const [virtual]
Returns total view volume covered by the camera under the current settings.
This view volume is not adjusted to account for viewport mapping. If you want the same view volume as the
one used during rendering, you should use getViewVolume(SbViewportRegion & vp, const SbMatrix & mm), or
do something like this:
SbViewVolume vv;
float aspectratio = myviewport.getViewportAspectRatio();
switch (camera->viewportMapping.getValue()) {
case SoCamera::CROP_VIEWPORT_FILL_FRAME:
case SoCamera::CROP_VIEWPORT_LINE_FRAME:
case SoCamera::CROP_VIEWPORT_NO_FRAME:
vv = camera->getViewVolume(0.0f);
break;
case SoCamera::ADJUST_CAMERA:
vv = camera->getViewVolume(aspectratio);
if (aspectratio < 1.0f) vv.scale(1.0f / aspectratio);
break;
case SoCamera::LEAVE_ALONE:
vv = camera->getViewVolume(0.0f);
break;
default:
assert(0 && "unknown viewport mapping");
break;
}.fi
Also, for the CROPPED viewport mappings, the viewport might be changed if the viewport aspect ratio is not equal to the camera aspect ratio. See the SoCamera::getView() source-code (private method) to see how this is done.
Implements SoCamera.
void SoPerspectiveCamera::viewBoundingBox (const SbBox3f &box, floataspect, floatslack) [virtual]
Convenience method for setting up the camera definition to cover the given bounding box with the given
aspect ratio. Multiplies the exact dimensions with a slack factor to have some space between the rendered
model and the borders of the rendering area.
If you define your own camera node class, be aware that this method should not set the orientation field
of the camera, only the position, focal distance and near and far clipping planes.
Implements SoCamera.
Member Data Documentation
SoSFFloat SoPerspectiveCamera::heightAngle
The vertical angle of the viewport, also known as 'field of view'. Default value is 45° (note: value is
specified in radians).
Author
Generated automatically by Doxygen for Coin from the source code.
Version 4.0.0a Wed Feb 26 2014 SoPerspectiveCamera(3)