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NAME
SoPointLight -
The SoPointLight class is a node type for light sources.
Pointlights emits light equally in all directions from a specified 3D location.
SYNOPSIS
#include <Inventor/nodes/SoPointLight.h>
Inherits SoLight.
Inherited by SoPointLightManip.
Public Member Functions
virtual SoType getTypeId (void) const
Returns the type identification of an object derived from a class inheriting SoBase. This is used for
run-time type checking and 'downward' casting.
SoPointLight (void)
virtual void GLRender (SoGLRenderAction *action)
Static Public Member Functions
static SoType getClassTypeId (void)
static void initClass (void)
Public Attributes
SoSFVec3f location
Protected Member Functions
virtual const SoFieldData * getFieldData (void) const
virtual ~SoPointLight ()
Static Protected Member Functions
static const SoFieldData ** getFieldDataPtr (void)
Additional Inherited Members
Detailed Description
The SoPointLight class is a node type for light sources.
Pointlights emits light equally in all directions from a specified 3D location.
See also documentation of parent class for important information regarding light sources in general.
FILE FORMAT/DEFAULTS:
PointLight {
on TRUE
intensity 1
color 1 1 1
location 0 0 1
}
Constructor & Destructor Documentation
SoPointLight::SoPointLight (void)
Constructor.
SoPointLight::~SoPointLight () [protected], [virtual]
Destructor.
Member Function Documentation
SoType SoPointLight::getTypeId (void) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for
run-time type checking and 'downward' casting. Usage example:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
}
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or
others: this method needs to be overridden in all subclasses. This is typically done as part of setting
up the full type system for extension classes, which is usually accomplished by using the pre-defined
macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and
SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses
for the various class groups.
Reimplemented from SoLight.
Reimplemented in SoPointLightManip.
const SoFieldData * SoPointLight::getFieldData (void) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are
present, returns NULL.
Reimplemented from SoLight.
Reimplemented in SoPointLightManip.
void SoPointLight::GLRender (SoGLRenderAction *action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants
to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoNode.
Reimplemented in SoPointLightManip.
Member Data Documentation
SoSFVec3f SoPointLight::location
3D position of lightsource. Default value is <0, 0, 1>.
Author
Generated automatically by Doxygen for Coin from the source code.
Version 4.0.0a Wed Feb 26 2014 SoPointLight(3)