Provided by: libsoqt-dev-common_1.6.0~e8310f-1_amd64 

NAME
SoQtViewer -
The SoQtViewer class is the top level base viewer class.
This is an abstract class, which adds the following features to it's SoQtRenderArea superclass:
convenient methods for camera handling, an automatic headlight configuration.
SYNOPSIS
#include <Inventor/Qt/viewers/SoQtViewer.h>
Inherits SoQtRenderArea.
Inherited by SoQtFullViewer.
Public Types
enum Type { BROWSER, EDITOR }
enum DrawStyle { VIEW_AS_IS, VIEW_HIDDEN_LINE, VIEW_NO_TEXTURE, VIEW_LOW_COMPLEXITY, VIEW_LINE,
VIEW_POINT, VIEW_BBOX, VIEW_LOW_RES_LINE, VIEW_LOW_RES_POINT, VIEW_SAME_AS_STILL,
VIEW_WIREFRAME_OVERLAY }
enum DrawType { STILL = 0, INTERACTIVE }
enum BufferType { BUFFER_SINGLE, BUFFER_DOUBLE, BUFFER_INTERACTIVE }
enum AutoClippingStrategy { VARIABLE_NEAR_PLANE, CONSTANT_NEAR_PLANE }
enum StereoType { STEREO_NONE, STEREO_ANAGLYPH, STEREO_QUADBUFFER, STEREO_INTERLEAVED_ROWS,
STEREO_INTERLEAVED_COLUMNS }
Public Member Functions
virtual void setCamera (SoCamera *camera)
SoCamera * getCamera (void) const
virtual void setCameraType (SoType type)
SoType getCameraType (void) const
virtual void toggleCameraType (void)
virtual void viewAll (void)
virtual void saveHomePosition (void)
virtual void resetToHomePosition (void)
virtual void setHeadlight (SbBool enable)
SbBool isHeadlight (void) const
SoDirectionalLight * getHeadlight (void) const
virtual void setDrawStyle (SoQtViewer::DrawType type, SoQtViewer::DrawStyle style)
SoQtViewer::DrawStyle getDrawStyle (const SoQtViewer::DrawType type) const
virtual void setBufferingType (SoQtViewer::BufferType type)
SoQtViewer::BufferType getBufferingType (void) const
virtual void setViewing (SbBool enable)
SbBool isViewing (void) const
virtual void setCursorEnabled (SbBool enable)
SbBool isCursorEnabled (void) const
void setAutoClipping (SbBool enable)
SbBool isAutoClipping (void) const
void setAutoClippingStrategy (const AutoClippingStrategy strategy, const float value=0.6f,
SoQtAutoClippingCB *cb=NULL, void *cbuserdata=NULL)
virtual void setStereoViewing (SbBool enable)
SbBool isStereoViewing (void) const
virtual void setStereoOffset (const float dist)
float getStereoOffset (void) const
SbBool setStereoType (SoQtViewer::StereoType s)
SoQtViewer::StereoType getStereoType (void) const
void setAnaglyphStereoColorMasks (const SbBool left[3], const SbBool right[3])
void getAnaglyphStereoColorMasks (SbBool left[3], SbBool right[3])
void setDetailSeek (const SbBool enable)
SbBool isDetailSeek (void) const
void setSeekTime (const float seconds)
float getSeekTime (void) const
void addStartCallback (SoQtViewerCB *func, void *data=NULL)
void addFinishCallback (SoQtViewerCB *func, void *data=NULL)
void removeStartCallback (SoQtViewerCB *func, void *data=NULL)
void removeFinishCallback (SoQtViewerCB *func, void *data=NULL)
void setWireframeOverlayColor (const SbColor &color)
const SbColor & getWireframeOverlayColor (void) const
virtual void setDoubleBuffer (const SbBool enable)
virtual void setSceneGraph (SoNode *root)
virtual SoNode * getSceneGraph (void)
Protected Member Functions
SoQtViewer (QWidget *parent, const char *name, SbBool embed, Type type, SbBool build)
~SoQtViewer ()
virtual void sizeChanged (const SbVec2s &size)
virtual void setSeekMode (SbBool enable)
SbBool isSeekMode (void) const
SbBool seekToPoint (const SbVec2s screenpos)
void seekToPoint (const SbVec3f &scenepos)
virtual void computeSeekFinalOrientation (void)
virtual void actualRedraw (void)
virtual SbBool processSoEvent (const SoEvent *const event)
void interactiveCountInc (void)
void interactiveCountDec (void)
int getInteractiveCount (void) const
void setSeekDistance (const float distance)
float getSeekDistance (void) const
void setSeekValueAsPercentage (const SbBool on)
SbBool isSeekValuePercentage (void) const
virtual void changeCameraValues (SoCamera *camera)
void addSuperimposition (SoNode *scene)
void removeSuperimposition (SoNode *scene)
void setSuperimpositionEnabled (SoNode *scene, const SbBool enable)
SbBool getSuperimpositionEnabled (SoNode *scene) const
Friends
class SoQtViewerP
class SoQtPlaneViewer
Additional Inherited Members
Detailed Description
The SoQtViewer class is the top level base viewer class.
This is an abstract class, which adds the following features to it's SoQtRenderArea superclass:
convenient methods for camera handling, an automatic headlight configuration.
As for the camera handling: when setting a new scenegraph for the viewer, the scenegraph will
automatically be scanned for a node derived from SoCamera. If not found, the viewer will itself set up a
camera for the scene. The camera can then be conveniently controlled by the application programmers in
many aspects:
• camera type: toggle between using an orthographic camera and a perspective camera with
SoQtViewer::toggleCameraType()
• zoom out to exactly encompass all scene geometry within the view by using SoQtViewer::viewAll()
• tag a specific position and orientation for the camera as the 'home' position with
SoQtViewer::saveHomePosition(), which one can then return to by using SoQtViewer::resetToHomePosition()
• automatically fit the near and far clipping planes of the camera around the scene's geometry by using
SoQtViewer::setAutoClipping()
• control stereo viewing parameters
Note that there is no dragger or manipulator attached to the scene camera. The camera transform
manipulation is calculated in a more direct manner in the non-abstract viewer classes inheriting
SoQtViewer by reading mouse and keyboard events and interpreting how these should influence the camera.
The calculations results in new values for SoCamera::position, SoCamera::orientation, and the other
SoCamera field values for the camera designated to be the viewer viewpoint camera. These values are then
inserted directly into the viewer's SoCamera node.
See e.g. the source code for SoQtExaminerViewer::processSoEvent() for the details.
The SoQtViewer class automatically adds a headlight to the scene, which will always point in the
approximate same direction as the current viewer camera, thereby securing that the scene geometry is
always lighted and visible. (If you don't want the constant headlight, but rather want to light the scene
on your own, this behavior can be turned off with SoQtViewer::setHeadlight()).
SoQtViewer-derived viewers all inherit the following keyboard controls from this class (but only when the
viewer is in 'examine mode', ie SoQtViewer::isViewing() returns TRUE):
•
• position'
• arrow keys: moves camera slightly left, right, up or down
•
Member Enumeration Documentation
enum SoQtViewer::Type
Hints about what context the viewer will be used in. Usually not very interesting for the application
programmer, it doesn't matter much which value is used for the viewer type. This 'feature' of the viewer
is included just to be compatible with the old SGI Inventor API.
Enumerator
BROWSER
If a user-supplied scenegraph passed into the setSceneGraph() function does not contain a camera,
setting the viewer type to BROWSER will make the viewer in that case automatically set up a camera
outside the scene, as part of the viewer's private and hidden 'supergraph'.
EDITOR If a user-supplied scenegraph passed into the setSceneGraph() function does not contain a camera,
setting the viewer type to EDITOR will make the viewer in that case automatically set up a camera
in the user-supplied scene.
So if you want to avoid having the SoQtViewer class muck about with your supplied scenegraph, set the
type-flag to SoQtViewer::BROWSER instead, which makes an inserted camera node go into the viewer's own
'wrapper' scene graph instead.
enum SoQtViewer::DrawStyle
Decides drawstyle for a scene with either a still camera or an animating camera.
See Also:
SoQtViewer::setDrawStyle(), SoQtViewer::DrawType
Enumerator
VIEW_AS_IS
Normal rendering, draws all scene geometry in it's original style.
VIEW_HIDDEN_LINE
Draw scene in 'hidden line' mode: that is, as wireframe with no 'see-through'.
Note that this is actually an expensive way to render, as the scene must be rendered twice to achieve the
effect of hiding lines behind the invisible geometry.
VIEW_NO_TEXTURE
Render scene without textures.
VIEW_LOW_COMPLEXITY
Render all 'complex' shape types with low complexity to improve rendering performance.
VIEW_LINE
View all polygon geometry in wireframe mode.
VIEW_POINT
Render only the vertex positions of the geometry.
VIEW_BBOX
View the scene's bounding boxes, instead of rendering the full geometry.
A very efficient way of optimizing rendering performance for scenes with high primitive counts while
moving the camera about is to set this mode for the SoQtViewer::INTERACTIVE DrawType.
VIEW_LOW_RES_LINE
Render as wireframe and don't bother with getting them rendered correctly in depth.
VIEW_LOW_RES_POINT
Render as vertex points and don't bother with getting them rendered correctly in depth.
VIEW_SAME_AS_STILL
Always render a scene with an animating camera (ie SoQtViewer::INTERACTIVE DrawType) in the same
manner as scene with a still camera.
VIEW_WIREFRAME_OVERLAY
Render the scene as normal, but overlay a set of lines showing the contours of all polygons.
enum SoQtViewer::DrawType
Contains valid values for the first argument to the SoQtViewer::setDrawStyle() call. Decides the effect
of the second argument.
See Also:
SoQtViewer::setDrawStyle(), SoQtViewer::DrawStyle
Enumerator
STILL If this value is passed as the first argument of SoQtViewer::setDrawStyle(), the second argument
decides which draw style to use when the viewer camera is standing still in the same position with
the same orientation -- i.e. when the end user is not interacting with the scene camera.
INTERACTIVE
If this value is passed as the first argument of SoQtViewer::setDrawStyle(), the second argument
decides which draw style to use when the end user is interacting with the scene camera, causing
continuous animation redraws.
enum SoQtViewer::BufferType
Set of valid values for SoQtViewer::setBufferingType().
Enumerator
BUFFER_SINGLE
Change underlying OpenGL canvas to be single-buffered.
BUFFER_DOUBLE
Change underlying OpenGL canvas to be double-buffered.
BUFFER_INTERACTIVE
Set up so animation rendering is done in a double-buffered OpenGL canvas, but ordinary rendering
happens directly in the front-buffer.
This mode can be useful with absurdly large scenes, as the rendering will visibly progress, and one will
avoid having the end user wonder why nothing is happening while the scene is rendered to the back buffer
in the default SoQtViewer::BUFFER_DOUBLE mode.
enum SoQtViewer::AutoClippingStrategy
Enum for auto clipping strategy.
See Also:
setAutoClippingStrategy()
Enumerator
VARIABLE_NEAR_PLANE
Variable near plane auto clipping strategy. Explained in detail in the documentation for the
SoQtViewer::setAutoClippingStrategy() method.
CONSTANT_NEAR_PLANE
Constant near plane auto clipping strategy. Explained in detail in the documentation for the
SoQtViewer::setAutoClippingStrategy() method.
enum SoQtViewer::StereoType
Contains list of supported stereo rendering techniques.
See Also:
SoQtViewer::setStereoType()
Enumerator
STEREO_NONE
Use monoscopic rendering.
STEREO_ANAGLYPH
Render stereo by superimposing two images of the same scene, but with different color filters over
the left and right view (or 'eye').
This is a way of rendering stereo which works on any display, using color-filter glasses. Such glasses
are usually cheap and easy to come by.
See Also:
setAnaglyphStereoColorMasks()
STEREO_QUADBUFFER
Render stereo by using OpenGL quad-buffers. This is the most common interface for stereo rendering
for more expensive hardware devices, such as shutter glasses and polarized glasses.
The well known Crystal Eyes glasses are commonly used with this type of stereo display.
STEREO_INTERLEAVED_ROWS
Interleaving / interlacing rows from the left and right eye is another stereo rendering method
requiring special hardware. One example of a provider of shutter glasses working with interleaved
glasses is VRex:
http://www.vrex.com/
STEREO_INTERLEAVED_COLUMNS
Same basic technique as SoQtViewer::STEREO_INTERLEAVED_ROWS, only it is vertical lines that are
interleaved / interlaced, instead of horizontal lines.
Constructor & Destructor Documentation
SoQtViewer::SoQtViewer (QWidget *parent, const char *name, SbBoolembed, SoQtViewer::Typet, SbBoolbuild)
[protected]
Constructor. parent, name and embed are passed on to SoQtRenderArea, so see the documentation for our
parent constructor for for more information on those.
The t type setting hints about what context the viewer will be used in. Usually not very interesting for
the application programmer, but if you want to make sure the SoQtViewer class doesn't muck about with
your supplied scenegraph, set the type-flag to SoQtViewer::BROWSER. (This 'feature' of the viewer is
included just to be compatible with the old SGI Inventor API.)
The build flag decides whether or not to delay building the widgets / window which is going to make up
the components of the viewer.
References addFinishCallback(), addStartCallback(), BUFFER_DOUBLE, BUFFER_SINGLE,
SoQtComponent::getParentWidget(), INTERACTIVE, SoQtGLWidget::isDoubleBuffer(),
SoQtComponent::setBaseWidget(), SoQtComponent::setClassName(), STILL, VIEW_AS_IS, and VIEW_SAME_AS_STILL.
SoQtViewer::~SoQtViewer () [protected]
Destructor.
References removeSuperimposition(), and setSceneGraph().
Member Function Documentation
void SoQtViewer::setCamera (SoCamera *cam) [virtual]
Set the camera we want the viewer to manipulate when interacting with the viewer controls.
The camera passed in as an argument to this method must already be part of the viewer's scenegraph. You
do not inject viewpoint cameras to the viewer with this method.
You should rather insert a camera into the scene graph first (if necessary, often one will be present
already), then register it as the camera used by the viewer controls with this method.
If the application code doesn't explicitly set up a camera through this method, the viewer will
automatically scan through the scenegraph to find a camera to use. If no camera is available in the
scenegraph at all, it will set up it's own camera.
See Also:
getCamera()
Reimplemented in SoQtExaminerViewer, SoQtFlyViewer, SoQtPlaneViewer, and SoQtConstrainedViewer.
References saveHomePosition().
Referenced by setCameraType(), and setSceneGraph().
SoCamera * SoQtViewer::getCamera (void) const
Returns the camera currently used by the viewer for the user's main viewpoint.
It is possible that this function returns NULL, for instance if there's no scenegraph present in the
viewer. (This is mostly meant as a note for developers extending the SoQt library, as application
programmers usually controls if and when a viewer contains a scenegraph, and therefore know in advance if
this method will return a valid camera pointer.)
See Also:
setCamera()
Referenced by SoQtFlyViewer::actualRedraw(), actualRedraw(), SoQtPlaneViewer::bottomWheelMotion(),
changeCameraValues(), SoQtConstrainedViewer::checkForCameraUpConstrain(),
SoQtPlaneViewer::leftWheelMotion(), SoQtPlaneViewer::processSoEvent(),
SoQtExaminerViewer::processSoEvent(), SoQtPlaneViewer::rightWheelMotion(),
SoQtExaminerViewer::rightWheelMotion(), setSceneGraph(), SoQtConstrainedViewer::setUpDirection(), and
SoQtConstrainedViewer::tiltCamera().
void SoQtViewer::setCameraType (SoTypet) [virtual]
When the viewer has to make its own camera as a result of the graph passed to setSceneGraph() not
containing any camera nodes, this call can be made in advance to decide which type the camera will be of.
Default is to use an SoPerspectiveCamera.
If this method is called when there is a scene graph and a camera already set up, it will delete the old
camera and set up a camera with the new type if the t type is different from that of the current camera.
See Also:
getCameraType()
Reimplemented in SoQtFlyViewer.
References setCamera().
Referenced by toggleCameraType().
SoType SoQtViewer::getCameraType (void) const
Returns camera type which will be used when the viewer has to make its own camera.
Note that this call does not return the current cameratype, as one might expect. Use getCamera() and
SoType::getTypeId() for that inquiry.
See Also:
setCameraType()
Referenced by SoQtPlaneViewer::createViewerButtons(), and SoQtExaminerViewer::createViewerButtons().
void SoQtViewer::toggleCameraType (void) [virtual]
If the current camera is of perspective type, switch to orthographic, and vice versa.
Automatically calls SoQtViewer::setCameraType() so the change will immediately take place.
References setCameraType().
void SoQtViewer::viewAll (void) [virtual]
Reposition the current camera so we can see the complete scene.
Reimplemented in SoQtFlyViewer.
References SoQtRenderArea::getViewportRegion().
void SoQtViewer::saveHomePosition (void) [virtual]
Store the current camera settings for later retrieval with resetToHomePosition().
See Also:
resetToHomePosition()
Reimplemented in SoQtConstrainedViewer.
Referenced by setCamera().
void SoQtViewer::resetToHomePosition (void) [virtual]
Restore the saved camera settings.
See Also:
saveHomePosition()
Reimplemented in SoQtFlyViewer, and SoQtConstrainedViewer.
Referenced by processSoEvent().
void SoQtViewer::setHeadlight (SbBoolon) [virtual]
Turn the camera headlight on or off.
Default is to have a headlight turned on.
See Also:
isHeadlight(), getHeadlight()
SbBool SoQtViewer::isHeadlight (void) const
Returns status of the viewer headlight, whether it is on or off.
See Also:
setHeadlight(), getHeadlight()
SoDirectionalLight * SoQtViewer::getHeadlight (void) const
Returns the a pointer to the directional light node which is the viewer headlight.
The fields of the node is available for user editing.
See Also:
isHeadlight(), setHeadlight()
void SoQtViewer::setDrawStyle (SoQtViewer::DrawTypetype, SoQtViewer::DrawStylestyle) [virtual]
Set up a drawing style. The type argument specifies if the given style should be interpreted as the
drawstyle during animation or when the camera is static.
Default values for the drawing style is to render the scene 'as is' in both still mode and while the
camera is moving.
See the documentation for the DrawType and DrawStyle for more information.
See Also:
getDrawStyle()
References getDrawStyle(), INTERACTIVE, and STILL.
SoQtViewer::DrawStyle SoQtViewer::getDrawStyle (const SoQtViewer::DrawTypetype) const
Return current drawstyles for the given type (STILL or INTERACTIVE).
See Also:
setDrawStyle()
References INTERACTIVE, and STILL.
Referenced by setDrawStyle().
void SoQtViewer::setBufferingType (SoQtViewer::BufferTypetype) [virtual]
Set the viewer's buffer type. Available types are SoQtViewer::BUFFER_SINGLE, SoQtViewer::BUFFER_DOUBLE
and SoQtViewer::BUFFER_INTERACTIVE.
(With a buffer type of SoQtViewer::BUFFER_INTERACTIVE, the viewer will render with doublebuffering during
user interaction and with single buffering otherwise.)
Default is SoQtViewer::BUFFER_DOUBLE.
See Also:
getBufferingType()
References BUFFER_DOUBLE, BUFFER_INTERACTIVE, and BUFFER_SINGLE.
SoQtViewer::BufferType SoQtViewer::getBufferingType (void) const
Return the viewer's buffer type.
See Also:
setBufferingType()
void SoQtViewer::setViewing (SbBoolenable) [virtual]
Set view mode.
If the view mode is on, user events will be caught and used to influence the camera position /
orientation. If view mode is off, all events in the viewer canvas (like for instance keypresses or
mouseclicks and -movements) will be passed along to the scene graph.
Default is to have the view mode active.
See Also:
isViewing()
Reimplemented in SoQtExaminerViewer, SoQtFullViewer, SoQtFlyViewer, and SoQtPlaneViewer.
References SoQtRenderArea::getGLRenderAction().
Referenced by processSoEvent().
SbBool SoQtViewer::isViewing (void) const
Return state of view mode.
TRUE means that the mode of the viewer is set such that user interaction with the mouse is used to modify
the position and orientation of the camera.
See Also:
setViewing()
Referenced by SoQtFlyViewer::actualRedraw(), SoQtFullViewer::createViewerButtons(),
SoQtPlaneViewer::processSoEvent(), SoQtFlyViewer::processSoEvent(), SoQtExaminerViewer::processSoEvent(),
SoQtFullViewer::processSoEvent(), processSoEvent(), SoQtExaminerViewer::setFeedbackSize(),
SoQtExaminerViewer::setFeedbackVisibility(), SoQtPlaneViewer::setSeekMode(),
SoQtExaminerViewer::setSeekMode(), setSeekMode(), SoQtPlaneViewer::setViewing(),
SoQtFlyViewer::setViewing(), SoQtFullViewer::setViewing(), SoQtExaminerViewer::setViewing(), and
SoQtExaminerViewer::stopAnimating().
void SoQtViewer::setCursorEnabled (SbBoolon) [virtual]
Set whether or not the mouse cursor representation should be visible in the viewer canvas.
Default value is on.
See Also:
isCursorEnabled()
Reimplemented in SoQtExaminerViewer, SoQtFlyViewer, and SoQtPlaneViewer.
SbBool SoQtViewer::isCursorEnabled (void) const
Returns visibility status of mouse cursor.
See Also:
setCursorEnabled()
void SoQtViewer::setAutoClipping (SbBoolenable)
Turn on or off continuous automatic adjustments of the near and far clipping planes.
If on, the distance from the camera position to the near and far planes will be calculated to be a 'best
fit' around the geometry in the scene, to maximize the 'stretch' of values for the visible geometry in
the z-buffer. This is important, as z-buffer resolution is usually limited enough that one will quickly
see flickering in the rasterization of close polygons upon lousy utilization of the z-buffer.
Automatic calculations of near and far clip planes are on as default.
For better control over what happens in boundary conditions (for instance when the distance between near
and far planes get very far, or if geometry gets very close to the camera position), it is possible to
use the SoQtViewer::setAutoClippingStrategy() method to fine-tune the near/far clipping plane settings.
On a major note, be aware that turning auto-updating of near and far clip planes off have a potentially
serious detrimental effect on performance, due to an important side effect: updating the near and far
clip planes triggers an SoGetBoundingBoxAction to traverse the scene graph, which causes bounding boxes
to be calculated and stored in caches. The bounding box caches are then used by the SoGLRenderAction
traversal for view frustum culling operations. With no bounding box caches, the rendering will not do
culling, which can cause much worse performance. Kongsberg Oil & Gas Technologies are working on
correcting this problem properly from within the Coin library.
On a minor note, be aware that notifications will be temporarily turned off for the scene's SoCamera when
changing the near and far clipping planes (which is done right before each redraw). This is done to avoid
notifications being sent through the scene graph right before rendering, as that causes some latency. It
is mentioned here in case you have any client code which for some reason needs to sense all changes to
the scene camera. This is however unlikely, so you can very probably ignore this.
See Also:
getAutoClipping()
References SoQtRenderArea::scheduleRedraw().
SbBool SoQtViewer::isAutoClipping (void) const
Return value of the automatic near/far clipplane adjustment indicator.
See Also:
setAutoClipping()
void SoQtViewer::setAutoClippingStrategy (const AutoClippingStrategystrategy, const floatvalue = 0.6f,
SoQtAutoClippingCB *cb = NULL, void *cbuserdata = NULL)
Set the strategy used for automatic updates of the distances to the near and far clipping planes.
When auto clipping is enabled, the near plane distance is calculated so that it is just in front of the
scene bounding box. If this near plane is behind or very close to the projection point, one of the
following strategies will be used to calculate the new clipping plane.
The VARIABLE_NEAR_PLANE strategy considers the number of z buffer bits available for the current OpenGL
context, and uses value to calculate the number of bits that is lost because of the far/near ratio. value
should be in the range [0.0, 1.0]. A higher value will increase the z-buffer precision, but also push the
near plane further away from the projection point.
The CONSTANT_NEAR_PLANE strategy simply sets the near plane to value. If value at some point approaches
the far clipping plane distance, the near plane distance will be set to far plane distance divided by
5000.0.
The default strategy is VARIABLE_NEAR_PLANE.
It is also possible to register a callback method cb, which will then be invoked after the near and far
clipping planes has been calculated by the SoQtViewer code. The callback can then adjust the values for
the distance to the near and far planes to exactly match the needs of the application (for instance at
specific parts in the scene), to limit the distance to either plane, or whatever else needs to be
controlled.
The signature of the SoQtAutoClippingCB callback must match:
SbVec2f myfunc(void * data, const SbVec2f & nearfar);
The first argument is the cbuserdata passed in along with the callback function pointer itself (ie the
callback function's closure). The second argument is the near and far clipping plane distances from the
camera position, as calculated internally by the viewer, including 'slack'.
The function callback can then modify the near and far clipping plane distances to what will actually be
used by the viewer. These values will then be used unmodified for the viewer's camera.
This is a good way of dynamically modifying the near and far distances such that they at all times
exactly matches the specific layout of the application scene, for instance with regard to the trade-off
between z-buffer resolution and how early geometry is clipped at the near plane (or at the far plane).
Note that the internal near/far calculations should be good enough for the vast majority of scenes.
Application programmers should only need to set up their own adjustments upon 'unusual' scenes, like for
instance scenes with a large world space, but where one would still like to be able to get up extremely
close on details in some parts of the scene.
See Also:
setAutoClipping()
References SoQtRenderArea::scheduleRedraw(), and VARIABLE_NEAR_PLANE.
void SoQtViewer::setStereoViewing (SbBoolenable) [virtual]
Turn stereo viewing on or off.
Note: this function is being obsoleted, you should use the setStereoType() function instead.
Coin does 'correct' stereo rendering, using the method known as 'parallel axis asymmetric frustum
perspective projection'. For more information, see this link:
http://astronomy.swin.edu.au/~pbourke/opengl/stereogl/
See Also:
isStereoViewing(), setStereoType()
References SoQtRenderArea::scheduleRedraw().
Referenced by setStereoType().
SbBool SoQtViewer::isStereoViewing (void) const
Returns a boolean indicating whether or not we're in stereo viewing mode.
NOTE: in the original InventorXt API, this method was virtual. It is not virtual here.
See Also:
setStereoViewing(), getStereoType()
Referenced by getStereoType().
void SoQtViewer::setStereoOffset (const floatdist) [virtual]
Set the offset between the two viewpoints when in stereo mode. Default value is 0.1.
NOTE: In the original InventorXt API, this method was not virtual.
See Also:
getStereoOffset()
References SoQtRenderArea::scheduleRedraw().
float SoQtViewer::getStereoOffset (void) const
Return the offset distance between the two viewpoints when in stereo mode.
See Also:
setStereoOffset()
SbBool SoQtViewer::setStereoType (SoQtViewer::StereoTypes)
Set up stereo rendering.
Coin does 'correct' stereo rendering, using the method known as 'parallel axis asymmetric frustum
perspective projection'. For more information, see this link:
http://astronomy.swin.edu.au/~pbourke/opengl/stereogl/
Note: it is prefered that one uses this function for control of which type of stereo rendering to use,
instead of the older SoQtViewer::setStereoViewing() and SoQtGLWidget::setQuadBufferStereo() functions.
The default is to do monoscopic rendering, i.e. the default SoQtViewer::StereoType value is
SoQtViewer::STEREO_NONE.
See Also:
SoQtViewer::StereoType, SoCamera::setStereoAdjustment
Since:
SoQt 1.2
References SoQtGLWidget::getStencilBuffer(), getStereoType(), SoQtGLWidget::isQuadBufferStereo(),
SoQtGLWidget::setQuadBufferStereo(), SoQtGLWidget::setStencilBuffer(), setStereoViewing(),
STEREO_ANAGLYPH, STEREO_INTERLEAVED_COLUMNS, STEREO_INTERLEAVED_ROWS, STEREO_NONE, and STEREO_QUADBUFFER.
SoQtViewer::StereoType SoQtViewer::getStereoType (void) const
Returns the current type of stereo rendering used (or SoQtViewer::STEREO_NONE if monoscopic).
References SoQtGLWidget::isQuadBufferStereo(), isStereoViewing(), STEREO_ANAGLYPH, and STEREO_QUADBUFFER.
Referenced by actualRedraw(), and setStereoType().
void SoQtViewer::setAnaglyphStereoColorMasks (const SbBoolleft[3], const SbBoolright[3])
If display is configured to render in anaglyph stereo, this function can be used to control which filter
is used for each eye.
The default filters are red (i.e. color vector [TRUE,FALSE,FALSE]) for the left eye, and cyan (color
vector [FALSE,TRUE,TRUE]) for the right eye.
See Also:
SoQtViewer::StereoType, setStereoType()
References SoQtRenderArea::scheduleRedraw().
void SoQtViewer::getAnaglyphStereoColorMasks (SbBoolleft[3], SbBoolright[3])
Returns color masks for left and right eye filters in anaglyph stereo.
See Also:
setAnaglyphStereoColorMasks()
void SoQtViewer::setDetailSeek (const SbBoolon)
Toggle between seeking to a point or seeking to an object.
Default is to seek to a point.
See Also:
isDetailSeek()
SbBool SoQtViewer::isDetailSeek (void) const
Returns a value indicating whether or not seeks will be performed to the exact point of picking or just
towards the picked object.
See Also:
setDetailSeek()
void SoQtViewer::setSeekTime (const floatseconds)
Set the duration of animating the camera repositioning after a successful seek. Call with seconds equal
to 0.0 to make the camera jump immediately to the correct spot.
Default value is 2 seconds.
See Also:
getSeekTime()
float SoQtViewer::getSeekTime (void) const
Returns the camera repositioning duration following a seek action.
See Also:
setSeekTime()
void SoQtViewer::addStartCallback (SoQtViewerCB *func, void *data = NULL)
Add a function to call when user interaction with the scene starts.
See Also:
removeStartCallback(), addFinishCallback()
Referenced by SoQtViewer().
void SoQtViewer::addFinishCallback (SoQtViewerCB *func, void *data = NULL)
Add a function to call when user interaction with the scene ends.
See Also:
removeFinishCallback(), addStartCallback()
Referenced by SoQtViewer().
void SoQtViewer::removeStartCallback (SoQtViewerCB *func, void *data = NULL)
Remove one of the functions which has been set up to be called when user interaction with the scene
starts.
See Also:
addStartCallback(), removeFinishCallback()
void SoQtViewer::removeFinishCallback (SoQtViewerCB *func, void *data = NULL)
Remove one of the functions which has been set up to be called when user interaction with the scene ends.
See Also:
addFinishCallback(), removeStartCallback()
void SoQtViewer::setWireframeOverlayColor (const SbColor &color)
Set the color of the overlay wireframe to color.
See Also:
getWireframeOverlayColor()
References SoQtRenderArea::scheduleRedraw().
const SbColor & SoQtViewer::getWireframeOverlayColor (void) const
Returns the current color of the overlay wireframe. The default color is [1,0,0], ie pure red.
See Also:
setWireframeOverlayColor()
void SoQtViewer::setDoubleBuffer (const SbBoolon) [virtual]
Overloaded to update the local bufferingtype variable.
See Also:
setBufferingType(), getBufferingType()
Reimplemented from SoQtGLWidget.
References BUFFER_DOUBLE, and BUFFER_SINGLE.
void SoQtViewer::setSceneGraph (SoNode *root) [virtual]
Give the viewer a scenegraph to render and interact with. Overridden from parent class so the viewer can
add it's own nodes to control rendering in different styles, rendering with a headlight, etc.
The root node will be inserted under the viewer's root node, which also covers the nodes necessary to
implement the different preferences drawing style settings.
If no camera is part of the scene graph under root, one will automatically be instantiated and added. You
can get a reference to this camera by using the SoQtViewer::getCamera() method.
See Also:
getSceneGraph(), setCameraType()
Reimplemented from SoQtRenderArea.
References BROWSER, getCamera(), SoQtRenderArea::getViewportRegion(), and setCamera().
Referenced by ~SoQtViewer().
SoNode * SoQtViewer::getSceneGraph (void) [virtual]
This method returns a reference to the scene graph root node as set by the user.
See Also:
SoQtRenderArea::getSceneManager()
Reimplemented from SoQtRenderArea.
void SoQtViewer::sizeChanged (const SbVec2s &size) [protected], [virtual]
Called internally from within the SoQt library when the widget embedded in a component changes it size,
which is usually triggered by end-user interaction.
This method is then invoked to notify the component that the size has changed. It is called from the top
and all the way down to the bottom, the size being adjusted to take into account extra decorations having
been added at each level in the component class hierarchy.
Reimplemented from SoQtRenderArea.
Reimplemented in SoQtFullViewer.
void SoQtViewer::setSeekMode (SbBoolenable) [protected], [virtual]
Put the viewer in or out of 'waiting-to-seek' mode.
If the user performs a mouse button click when the viewer is in 'waiting-to-seek' mode, the camera will
be repositioned so the camera focal point lies on the point of the geometry under the mouse cursor.
See Also:
isSeekMode(), setDetailSeek()
Reimplemented in SoQtExaminerViewer, SoQtFlyViewer, and SoQtPlaneViewer.
References interactiveCountDec(), and isViewing().
Referenced by processSoEvent(), and seekToPoint().
SbBool SoQtViewer::isSeekMode (void) const [protected]
Return a flag which indicates whether or not the viewer is in 'waiting-to-seek' mode.
(The actual animated translation will not occur until the end user really starts the seek operation,
typically by clicking with the left mousebutton.)
See Also:
setSeekMode()
Referenced by SoQtPlaneViewer::processSoEvent(), SoQtFlyViewer::processSoEvent(),
SoQtExaminerViewer::processSoEvent(), processSoEvent(), SoQtPlaneViewer::setSeekMode(),
SoQtFlyViewer::setSeekMode(), and SoQtExaminerViewer::setSeekMode().
SbBool SoQtViewer::seekToPoint (const SbVec2sscreenpos) [protected]
Call this method to initiate a seek action towards the 3D intersection of the scene and the ray from the
screen coordinate's point and in the same direction as the camera is pointing.
Returns TRUE if the ray from the screenpos position intersect with any parts of the onscreen geometry,
otherwise FALSE.
References SoQtRenderArea::getViewportRegion(), interactiveCountInc(), and setSeekMode().
Referenced by SoQtPlaneViewer::processSoEvent(), SoQtExaminerViewer::processSoEvent(), and
processSoEvent().
void SoQtViewer::seekToPoint (const SbVec3f &scenepos) [protected]
Call this method to initiate a seek action towards the give 3D world coordinate point in the scene,
scenepos.
Since:
SoQt 1.3.0
References computeSeekFinalOrientation(), interactiveCountDec(), and interactiveCountInc().
void SoQtViewer::computeSeekFinalOrientation (void) [protected], [virtual]
This method can be overridden in subclasses if the final orientation of the camera after a seek should be
something other than what is computed in SoQtViewer::seekToPoint(const SbVec3f & scenepos)
Reimplemented in SoQtPlaneViewer.
Referenced by seekToPoint().
void SoQtViewer::actualRedraw (void) [protected], [virtual]
This method instantly redraws the normal (non-overlay) scenegraph by calling SoSceneManager::render().
Subclasses may override this method to add their own rendering before or after Coin renders it's
scenegraph.
The following is a complete example that demonstrates one way of adding both a background image and
foreground (overlay) geometry to the 'normal' rendering:
// This example shows how to put a permanent background image on
// your viewer canvas, below the 3D graphics, plus overlay
// foreground geometry. Written by mortene.
// Copyright Kongsberg Oil & Gas Technologies 2002.
// *************************************************************************
#include <Inventor/Qt/SoQt.h>
#include <Inventor/Qt/viewers/SoQtExaminerViewer.h>
#include <Inventor/nodes/SoBaseColor.h>
#include <Inventor/nodes/SoCone.h>
#include <Inventor/nodes/SoCube.h>
#include <Inventor/nodes/SoImage.h>
#include <Inventor/nodes/SoLightModel.h>
#include <Inventor/nodes/SoOrthographicCamera.h>
#include <Inventor/nodes/SoRotationXYZ.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoTranslation.h>
#include <GL/gl.h>
// *************************************************************************
class MyExaminerViewer : public SoQtExaminerViewer {
public:
MyExaminerViewer(QWidget * parent, const char * filename);
~MyExaminerViewer();
protected:
virtual void actualRedraw(void);
private:
SoSeparator * bckgroundroot;
SoSeparator * foregroundroot;
SoRotationXYZ * arrowrotation;
};
MyExaminerViewer::MyExaminerViewer(QWidget * parent, const char * filename)
: SoQtExaminerViewer(parent)
{
// Coin should not clear the pixel-buffer, so the background image
// is not removed.
this->setClearBeforeRender(FALSE, TRUE);
// Set up background scenegraph with image in it.
this->bckgroundroot = new SoSeparator;
this->bckgroundroot->ref();
SoOrthographicCamera * cam = new SoOrthographicCamera;
cam->position = SbVec3f(0, 0, 1);
cam->height = 1;
// SoImage will be at z==0.0.
cam->nearDistance = 0.5;
cam->farDistance = 1.5;
SoImage * img = new SoImage;
img->vertAlignment = SoImage::HALF;
img->horAlignment = SoImage::CENTER;
img->filename = filename;
this->bckgroundroot->addChild(cam);
this->bckgroundroot->addChild(img);
// Set up foreground, overlayed scenegraph.
this->foregroundroot = new SoSeparator;
this->foregroundroot->ref();
SoLightModel * lm = new SoLightModel;
lm->model = SoLightModel::BASE_COLOR;
SoBaseColor * bc = new SoBaseColor;
bc->rgb = SbColor(1, 1, 0);
cam = new SoOrthographicCamera;
cam->position = SbVec3f(0, 0, 5);
cam->height = 10;
cam->nearDistance = 0;
cam->farDistance = 10;
const double ARROWSIZE = 2.0;
SoTranslation * posit = new SoTranslation;
posit->translation = SbVec3f(-2.5 * ARROWSIZE, 1.5 * ARROWSIZE, 0);
arrowrotation = new SoRotationXYZ;
arrowrotation->axis = SoRotationXYZ::Z;
SoTranslation * offset = new SoTranslation;
offset->translation = SbVec3f(ARROWSIZE/2.0, 0, 0);
SoCube * cube = new SoCube;
cube->width = ARROWSIZE;
cube->height = ARROWSIZE/15.0;
this->foregroundroot->addChild(cam);
this->foregroundroot->addChild(lm);
this->foregroundroot->addChild(bc);
this->foregroundroot->addChild(posit);
this->foregroundroot->addChild(arrowrotation);
this->foregroundroot->addChild(offset);
this->foregroundroot->addChild(cube);
}
MyExaminerViewer::~MyExaminerViewer()
{
this->bckgroundroot->unref();
this->foregroundroot->unref();
}
void
MyExaminerViewer::actualRedraw(void)
{
// Must set up the OpenGL viewport manually, as upon resize
// operations, Coin won't set it up until the SoGLRenderAction is
// applied again. And since we need to do glClear() before applying
// the action..
const SbViewportRegion vp = this->getViewportRegion();
SbVec2s origin = vp.getViewportOriginPixels();
SbVec2s size = vp.getViewportSizePixels();
glViewport(origin[0], origin[1], size[0], size[1]);
const SbColor col = this->getBackgroundColor();
glClearColor(col[0], col[1], col[2], 0.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// Render our scenegraph with the image.
SoGLRenderAction * glra = this->getGLRenderAction();
glra->apply(this->bckgroundroot);
// Render normal scenegraph.
SoQtExaminerViewer::actualRedraw();
// Increase arrow angle with 1/1000 ° every frame.
arrowrotation->angle = arrowrotation->angle.getValue() + (0.001 / M_PI * 180);
// Render overlay front scenegraph.
glClear(GL_DEPTH_BUFFER_BIT);
glra->apply(this->foregroundroot);
}
// *************************************************************************
int
main(int argc, char ** argv)
{
if (argc != 2) {
(void)fprintf(stderr, "1sage: %s <image-filename>0, argv[0]);
exit(1);
}
QWidget * window = SoQt::init(argv[0]);
MyExaminerViewer * viewer = new MyExaminerViewer(window, argv[1]);
viewer->setSceneGraph(new SoCone);
viewer->show();
SoQt::show(window);
SoQt::mainLoop();
delete viewer;
return 0;
}
// *************************************************************************
Reimplemented from SoQtRenderArea.
Reimplemented in SoQtExaminerViewer, SoQtFlyViewer, and SoQtPlaneViewer.
References SoQtRenderArea::getBackgroundColor(), getCamera(), SoQtRenderArea::getSceneManager(),
getStereoType(), SoQtRenderArea::isClearBeforeRender(), SoQtRenderArea::isClearZBufferBeforeRender(),
SoQtGLWidget::isDoubleBuffer(), STEREO_ANAGLYPH, STEREO_INTERLEAVED_COLUMNS, STEREO_INTERLEAVED_ROWS,
STEREO_NONE, and STEREO_QUADBUFFER.
SbBool SoQtViewer::processSoEvent (const SoEvent *constevent) [protected], [virtual]
Toolkit-native events are attempted converted to Coin-generic events in the
SoQtRenderArea::processEvent() method. If this succeeds, they are forwarded to this method.
This is a virtual method, and is overridden in it's subclasses to catch events of particular interest to
the viewer classes, for instance.
Return TRUE iff the event was processed. If not it should be passed on further up in the inheritance
hierarchy by the caller. This last point is extremely important to take note of if you are expanding the
toolkit with your own viewer class.
This method is not part of the original SGI InventorXt API. Note that you can still override the toolkit-
native processEvent() method instead of this 'generic' method.
Reimplemented from SoQtRenderArea.
Reimplemented in SoQtFullViewer, SoQtExaminerViewer, SoQtFlyViewer, and SoQtPlaneViewer.
References isSeekMode(), isViewing(), resetToHomePosition(), seekToPoint(), setSeekMode(), and
setViewing().
void SoQtViewer::interactiveCountInc (void) [protected]
To be able to trigger callback functions when user interaction starts and/or stops, we need to keep track
of the viewer state (i.e. are we in still mode or in animation mode?).
SoQtViewer automatically adds callbacks to switch between still and moving draw style, and to switch
between single/double buffer when the buffer type is INTERACTIVE.
See Also:
interactiveCountDec(), getInteractiveCount()
addStartCallback(), addFinishCallback()
removeStartCallback(), removeFinishCallback()
setDrawStyle(), setBufferingType()
Referenced by SoQtFullViewer::bottomWheelStart(), SoQtFullViewer::leftWheelStart(),
SoQtFullViewer::rightWheelStart(), and seekToPoint().
void SoQtViewer::interactiveCountDec (void) [protected]
To be able to trigger callback functions when user interaction starts and/or stops, we need to keep track
of the viewer state (i.e. are we in still mode or in animation mode?).
SoQtViewer automatically adds callbacks to switch between still and moving draw style, and to switch
between single/double buffer when the buffer type is INTERACTIVE.
See Also:
interactiveCountInc(), getInteractiveCount()
addStartCallback(), addFinishCallback()
removeStartCallback(), removeFinishCallback()
setDrawStyle(), setBufferingType()
Referenced by SoQtFullViewer::bottomWheelFinish(), SoQtFullViewer::leftWheelFinish(),
SoQtFullViewer::rightWheelFinish(), seekToPoint(), and setSeekMode().
int SoQtViewer::getInteractiveCount (void) const [protected]
Return current interaction count nesting. If equal to zero, the viewer is in animation mode, otherwise
the camera is still.
See Also:
interactiveCountInc(), interactiveCountDec()
void SoQtViewer::setSeekDistance (const floatdistance) [protected]
Set the value used for calculating how close the camera and intersection hit point should be made at the
end of a seek operation.
The value can be interpreted as an absolute value in the given world unit (which typically is meters) or
as a percentage value of the distance between the camera starting position and the intersection hit
point. This can be controlled through the setSeekValueAsPercentage() method. It is as default used as an
absolute value.
Default value is 50 (absolute distance or percent).
See Also:
getSeekDistance(), setSeekValueAsPercentage(), setSeekTime()
float SoQtViewer::getSeekDistance (void) const [protected]
Returns the current seek distance. Value given as an absolute scalar length or as a percentage value of
the original distance between the hitpoint and the camera starting position.
See Also:
setSeekDistance(), isSeekValueAsPercentage()
void SoQtViewer::setSeekValueAsPercentage (const SbBoolon) [protected]
Control whether or not the seek distance value should be interpreted as a percentage value or as an
absolute distance. See documentation on setSeekDistance() for more information.
See Also:
setSeekDistance(), isSeekValueAsPercentage()
References isSeekValuePercentage().
SbBool SoQtViewer::isSeekValuePercentage (void) const [protected]
Returns an boolean which indicates if the seek distance value from getSeekDistance() should be
interpreted as a percentage value or as an absolute value.
See Also:
setSeekValuePercentage(), getSeekDistance()
Referenced by setSeekValueAsPercentage().
void SoQtViewer::changeCameraValues (SoCamera *camera) [protected], [virtual]
Copies the settings of camera into our current camera. Cameras must be of the same class type.
Reimplemented in SoQtConstrainedViewer.
References getCamera().
void SoQtViewer::addSuperimposition (SoNode *scene) [protected]
This method is for setting up a superimposed scene graph on top of the viewer scene graph. It will be
used for adding spin-rotation coordinate systems, fly-viewer speed indicators and similar things.
This method is not part of the original InventorXt API.
void SoQtViewer::removeSuperimposition (SoNode *scene) [protected]
This method is not part of the original InventorXt API.
Referenced by SoQtFlyViewer::~SoQtFlyViewer(), and ~SoQtViewer().
void SoQtViewer::setSuperimpositionEnabled (SoNode *scene, const SbBoolenable) [protected]
This method sets whether the superimposed scene graph should be traversed or not.
This method is not part of the original InventorXt API.
Referenced by SoQtFlyViewer::setViewing().
SbBool SoQtViewer::getSuperimpositionEnabled (SoNode *scene) const [protected]
This method returns whether the superimposed scene is rendered or not.
This method is not part of the original InventorXt API.
Author
Generated automatically by Doxygen for SoQt from the source code.
Version 1.6.0a Tue Oct 22 2013 SoQtViewer(3)