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NAME

       SoResetTransform -

       The SoResetTransform class is a node type which makes it possible to 'nullify' state during traversal.

       SoResetTransform is useful for setting up geometry in the scene graph which will not be influenced by the
       transformation nodes before it during traversal.

SYNOPSIS

       #include <Inventor/nodes/SoResetTransform.h>

       Inherits SoTransformation.

   Public Types
       enum ResetType { TRANSFORM = 0x01, BBOX = 0x02 }

   Public Member Functions
       virtual SoType getTypeId (void) const
           Returns the type identification of an object derived from a class inheriting SoBase. This is used for
           run-time type checking and 'downward' casting.
       SoResetTransform (void)
       virtual void doAction (SoAction *action)
       virtual void callback (SoCallbackAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void getBoundingBox (SoGetBoundingBoxAction *action)
       virtual void getMatrix (SoGetMatrixAction *action)
       virtual void pick (SoPickAction *action)
       virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void initClass (void)

   Public Attributes
       SoSFBitMask whatToReset

   Protected Member Functions
       virtual const SoFieldData * getFieldData (void) const
       virtual ~SoResetTransform ()

   Static Protected Member Functions
       static const SoFieldData ** getFieldDataPtr (void)

   Additional Inherited Members

Detailed Description

       The SoResetTransform class is a node type which makes it possible to 'nullify' state during traversal.

       SoResetTransform is useful for setting up geometry in the scene graph which will not be influenced by the
       transformation nodes before it during traversal.

       FILE FORMAT/DEFAULTS:

       ResetTransform {
           whatToReset TRANSFORM
       }

Member Enumeration Documentation

   enum SoResetTransform::ResetType
       The different options for what to reset.

       Enumerator

       TRANSFORM
              Reset current model transformation.

       BBOX   Reset current bounding box settings.

Constructor & Destructor Documentation

   SoResetTransform::SoResetTransform (void)
       Constructor.

   SoResetTransform::~SoResetTransform () [protected],  [virtual]
       Destructor.

Member Function Documentation

   SoType SoResetTransform::getTypeId (void) const [virtual]
       Returns  the  type  identification  of an object derived from a class inheriting SoBase. This is used for
       run-time type checking and 'downward' casting. Usage example:

       void foo(SoNode * node)
       {
         if (node->getTypeId() == SoFile::getClassTypeId()) {
           SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
         }
       }

       For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers  or
       others:  this  method needs to be overridden in all subclasses. This is typically done as part of setting
       up the full type system for extension classes, which is usually accomplished  by  using  the  pre-defined
       macros    available    through    for   instance   Inventor/nodes/SoSubNode.h   (SO_NODE_INIT_CLASS   and
       SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

       For more information on writing Coin extensions, see the class documentation of the toplevel superclasses
       for the various class groups.

       Reimplemented from SoTransformation.

   const SoFieldData * SoResetTransform::getFieldData (void) const [protected],  [virtual]
       Returns a pointer to the class-wide field data storage  object  for  this  instance.  If  no  fields  are
       present, returns NULL.

       Reimplemented from SoTransformation.

   void SoResetTransform::doAction (SoAction *action) [virtual]
       This function performs the typical operation of a node for any action.

       Reimplemented from SoNode.

   void SoResetTransform::callback (SoCallbackAction *action) [virtual]
       Action method for SoCallbackAction.

       Simply  updates  the  state  according  to how the node behaves for the render action, so the application
       programmer can use the SoCallbackAction for extracting information about the scene graph.

       Reimplemented from SoNode.

   void SoResetTransform::GLRender (SoGLRenderAction *action) [virtual]
       Action method for the SoGLRenderAction.

       This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants
       to throw geometry primitives at OpenGL overrides this method.

       Reimplemented from SoNode.

   void SoResetTransform::getBoundingBox (SoGetBoundingBoxAction *action) [virtual]
       Action method for the SoGetBoundingBoxAction.

       Calculates bounding box and center coordinates for  node  and  modifies  the  values  of  the  action  to
       encompass the bounding box for this node and to shift the center point for the scene more towards the one
       for this node.

       Nodes  influencing  how geometry nodes calculates their bounding box also overrides this method to change
       the relevant state variables.

       Reimplemented from SoNode.

   void SoResetTransform::getMatrix (SoGetMatrixAction *action) [virtual]
       Action method for SoGetMatrixAction.

       Updates action by accumulating with the transformation matrix of this node (if any).

       Reimplemented from SoNode.

   void SoResetTransform::pick (SoPickAction *action) [virtual]
       Action method for SoPickAction.

       Does common processing for SoPickAction action instances.

       Reimplemented from SoNode.

   void SoResetTransform::getPrimitiveCount (SoGetPrimitiveCountAction *action) [virtual]
       Action method for the SoGetPrimitiveCountAction.

       Calculates the number of triangle, line segment and point primitives for the node and adds these  to  the
       counters of the action.

       Nodes  influencing  how  geometry  nodes  calculates  their primitive count also overrides this method to
       change the relevant state variables.

       Reimplemented from SoNode.

Member Data Documentation

   SoSFBitMask SoResetTransform::whatToReset
       What this node instance  should  reset  in  the  state  when  met  during  traversal.  Default  value  is
       SoResetTransform::TRANSFORM.

Author

       Generated automatically by Doxygen for Coin from the source code.

Version 4.0.0a                                   Wed Feb 26 2014                             SoResetTransform(3)