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NAME

       SoSceneManager -

       The SoSceneManager class provides the main interface between the scene graph and the GUI
       toolkit.

       The renderarea class from the GUI toolkit you are using uses this class as the interface
       against the scene graph. Event handling and providing 'hooks' to do rendering are the main
       functions of the class.

SYNOPSIS

       #include <Inventor/SoSceneManager.h>

   Public Member Functions
       SoSceneManager (void)
       virtual ~SoSceneManager ()
       virtual void render (const SbBool clearwindow=TRUE, const SbBool clearzbuffer=TRUE)
       virtual void render (SoGLRenderAction *action, const SbBool initmatrices=TRUE, const
           SbBool clearwindow=TRUE, const SbBool clearzbuffer=TRUE)
       void setCamera (SoCamera *camera)
       SoCamera * getCamera (void) const
       virtual SbBool processEvent (const SoEvent *const event)
       void reinitialize (void)
       void scheduleRedraw (void)
       virtual void setSceneGraph (SoNode *const sceneroot)
       virtual SoNode * getSceneGraph (void) const
       void setWindowSize (const SbVec2s &newsize)
       const SbVec2s & getWindowSize (void) const
       void setSize (const SbVec2s &newsize)
       const SbVec2s & getSize (void) const
       void setOrigin (const SbVec2s &newOrigin)
       const SbVec2s & getOrigin (void) const
       void setViewportRegion (const SbViewportRegion &newRegion)
       const SbViewportRegion & getViewportRegion (void) const
       void setBackgroundColor (const SbColor &color)
       const SbColor & getBackgroundColor (void) const
       void setBackgroundIndex (const int index)
       int getBackgroundIndex (void) const
       void setRGBMode (const SbBool onOrOff)
       SbBool isRGBMode (void) const
       virtual void activate (void)
       virtual void deactivate (void)
       void setRenderCallback (SoSceneManagerRenderCB *f, void *const userData=NULL)
       SbBool isAutoRedraw (void) const
       void setRedrawPriority (const uint32_t priority)
       uint32_t getRedrawPriority (void) const
       void setAntialiasing (const SbBool smoothing, const int numPasses)
       void getAntialiasing (SbBool &smoothing, int &numPasses) const
       void setGLRenderAction (SoGLRenderAction *const action)
       SoGLRenderAction * getGLRenderAction (void) const
       void setAudioRenderAction (SoAudioRenderAction *const action)
       SoAudioRenderAction * getAudioRenderAction (void) const
       void setHandleEventAction (SoHandleEventAction *hea)
       SoHandleEventAction * getHandleEventAction (void) const

   Static Public Member Functions
       static uint32_t getDefaultRedrawPriority (void)
       static void enableRealTimeUpdate (const SbBool flag)
       static SbBool isRealTimeUpdateEnabled (void)

   Protected Member Functions
       int isActive (void) const
       void redraw (void)

Detailed Description

       The SoSceneManager class provides the main interface between the scene graph and the GUI
       toolkit.

       The renderarea class from the GUI toolkit you are using uses this class as the interface
       against the scene graph. Event handling and providing 'hooks' to do rendering are the main
       functions of the class.

       A Coin library instance within an application will typically contain a single
       SoSceneManager object. The pointer for this object is stored in the GUI renderarea class.

Constructor & Destructor Documentation

   SoSceneManager::SoSceneManager (void)
       Constructor. Sets up default SoGLRenderAction and SoHandleEventAction instances.

   SoSceneManager::~SoSceneManager () [virtual]
       Destructor.

Member Function Documentation

   void SoSceneManager::render (const SbBoolclearwindow = TRUE, const SbBoolclearzbuffer = TRUE)
       [virtual]
       Render the scene graph.

       If clearwindow is TRUE, clear the rendering buffer before drawing. If clearzbuffer is
       TRUE, clear the depth buffer values before rendering. Both of these arguments should
       normally be TRUE, but they can be set to FALSE to optimize for special cases (e.g. when
       doing wireframe rendering one doesn't need a depth buffer).

   void SoSceneManager::render (SoGLRenderAction *action, const SbBoolinitmatrices = TRUE, const
       SbBoolclearwindow = TRUE, const SbBoolclearzbuffer = TRUE) [virtual]
       Render method used for thread safe rendering.

       Since only one thread can use an SoGLRenderAction, this method enables you to supply your
       own thread-specific SoGLRenderAction to be used for rendering the scene.

       If initmatrices is TRUE, the OpenGL model and projection matrices will be initialized to
       identity matrices before applying the action.

       If clearwindow is TRUE, clear the rendering buffer before drawing. If clearzbuffer is
       TRUE, clear the depth buffer values before rendering.

       This function is an extension for Coin, and it is not available in the original SGI Open
       Inventor v2.1 API.

       Since:
           Coin 2.0

   void SoSceneManager::setCamera (SoCamera *camera)
       Sets the camera to be used.

   SoCamera * SoSceneManager::getCamera (void) const
       Returns the current camera.

   SbBool SoSceneManager::processEvent (const SoEvent *constevent) [virtual]
       Process the given event by applying an SoHandleEventAction on the scene graph.

   void SoSceneManager::reinitialize (void)
       Reinitialize after parameters affecting the OpenGL context has changed.

   void SoSceneManager::scheduleRedraw (void)
       Redraw at first opportunity as system becomes idle.

       Multiple calls to this method before an actual redraw has taken place will only result in
       a single redraw of the scene.

   void SoSceneManager::setSceneGraph (SoNode *constsceneroot) [virtual]
       Set the node which is top of the scene graph we're managing. The sceneroot node reference
       count will be increased by 1, and any previously set scene graph top node will have it's
       reference count decreased by 1.

       See Also:
           getSceneGraph()

   SoNode * SoSceneManager::getSceneGraph (void) const [virtual]
       Returns pointer to root of scene graph.

   void SoSceneManager::setWindowSize (const SbVec2s &newsize)
       Update window size of our SoGLRenderAction's viewport settings.

       Note that this will only change the information about window dimensions, the actual
       viewport size and origin (ie the rectangle which redraws are confined to) will stay the
       same.

       See Also:
           setViewportRegion()

   const SbVec2s & SoSceneManager::getWindowSize (void) const
       Returns the current render action window size.

       See Also:
           setWindowSize()

   void SoSceneManager::setSize (const SbVec2s &newsize)
       Set size of rendering area for the viewport within the current window.

   const SbVec2s & SoSceneManager::getSize (void) const
       Returns size of render area.

   void SoSceneManager::setOrigin (const SbVec2s &newOrigin)
       Set only the origin of the viewport region within the rendering window.

       See Also:
           setViewportRegion(), setWindowSize()

   const SbVec2s & SoSceneManager::getOrigin (void) const
       Returns origin of rendering area viewport.

       See Also:
           setOrigin()

   void SoSceneManager::setViewportRegion (const SbViewportRegion &newregion)
       Update our SoGLRenderAction's viewport settings.

       This will change both the information about window dimensions and the actual viewport size
       and origin.

       See Also:
           setWindowSize()

   const SbViewportRegion & SoSceneManager::getViewportRegion (void) const
       Returns current viewport region used by the renderaction and the event handling.

       See Also:
           setViewportRegion()

   void SoSceneManager::setBackgroundColor (const SbColor &color)
       Sets color of rendering canvas.

   const SbColor & SoSceneManager::getBackgroundColor (void) const
       Returns color used for clearing the rendering area before rendering the scene.

   void SoSceneManager::setBackgroundIndex (const intindex)
       Set index of background color in the color lookup table if rendering in colorindex mode.

       Note: colorindex mode is not supported yet in Coin.

   int SoSceneManager::getBackgroundIndex (void) const
       Returns index of colormap for background filling.

       See Also:
           setBackgroundIndex()

   void SoSceneManager::setRGBMode (const SbBoolyes)
       Turn RGB truecolor mode on or off. If you turn truecolor mode off, colorindex mode will be
       used instead.

   SbBool SoSceneManager::isRGBMode (void) const
       Returns the 'truecolor or colorindex' mode flag.

   void SoSceneManager::activate (void) [virtual]
       Activate rendering and event handling. Default is off.

   void SoSceneManager::deactivate (void) [virtual]
       Deactive rendering and event handling.

   void SoSceneManager::setRenderCallback (SoSceneManagerRenderCB *f, void *constuserdata = NULL)
       Set the callback function f to invoke when rendering the scene. userdata will be passed as
       the first argument of the function.

   SbBool SoSceneManager::isAutoRedraw (void) const
       Returns TRUE if the SoSceneManager automatically redraws the scene upon detecting changes
       in the scene graph.

       The automatic redraw is turned on and off by setting either a valid callback function with
       setRenderCallback(), or by passing NULL.

   void SoSceneManager::setRedrawPriority (const uint32_tpriority)
       Set up the redraw priority for the SoOneShotSensor used to trigger redraws. By setting
       this lower than for your own sensors, you can make sure some code is always run before
       redraw happens.

       See Also:
           SoDelayQueueSensor

   uint32_t SoSceneManager::getRedrawPriority (void) const
       Returns value of priority on the redraw sensor.

   void SoSceneManager::setAntialiasing (const SbBoolsmoothing, const intnumpasses)
       Turn antialiased rendering on or off.

       See documentation for SoGLRenderAction::setSmoothing() and
       SoGLRenderAction::setNumPasses().

   void SoSceneManager::getAntialiasing (SbBool &smoothing, int &numpasses) const
       Returns rendering pass information.

       See Also:
           setAntialiasing()

   void SoSceneManager::setGLRenderAction (SoGLRenderAction *constaction)
       Set the action to use for rendering. Overrides the default action made in the constructor.

   SoGLRenderAction * SoSceneManager::getGLRenderAction (void) const
       Returns pointer to render action.

   void SoSceneManager::setAudioRenderAction (SoAudioRenderAction *constaction)
       Set the action to use for rendering audio. Overrides the default action made in the
       constructor.

   SoAudioRenderAction * SoSceneManager::getAudioRenderAction (void) const
       Returns pointer to audio render action.

   void SoSceneManager::setHandleEventAction (SoHandleEventAction *hea)
       Set the action to use for event handling. Overrides the default action made in the
       constructor.

   SoHandleEventAction * SoSceneManager::getHandleEventAction (void) const
       Returns pointer to event handler action.

   uint32_t SoSceneManager::getDefaultRedrawPriority (void) [static]
       Returns the default priority of the redraw sensor.

       See Also:
           SoDelayQueueSensor, setRedrawPriority()

   void SoSceneManager::enableRealTimeUpdate (const SbBoolflag) [static]
       Set whether or not for SoSceneManager instances to 'touch' the global realTime field after
       a redraw. If this is not done, redrawing when animating the scene will only happen as fast
       as the realTime interval goes (which defaults to 12 times a second).

       See Also:
           SoDB::setRealTimeInterval()

   SbBool SoSceneManager::isRealTimeUpdateEnabled (void) [static]
       Returns whether or not we automatically notifies everything connected to the realTime
       field after a redraw.

   int SoSceneManager::isActive (void) const [protected]
       Returns the active flag.

   void SoSceneManager::redraw (void) [protected]
       Do an immediate redraw by calling the redraw callback function.

Author

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