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NAME

       SoShadowCulling -

       The SoShadowCulling class is a node for setting the shadow style on nodes.

SYNOPSIS

       #include <Inventor/annex/FXViz/nodes/SoShadowCulling.h>

       Inherits SoNode.

   Public Types
       enum Mode { AS_IS_CULLING = SoGLShadowCullingElement::AS_IS_CULLING, NO_CULLING =
           SoGLShadowCullingElement::NO_CULLING }

   Public Member Functions
       virtual SoType getTypeId (void) const
           Returns the type identification of an object derived from a class inheriting SoBase. This is used for
           run-time type checking and 'downward' casting.
       SoShadowCulling (void)
       virtual void GLRender (SoGLRenderAction *action)

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void initClass (void)

   Public Attributes
       SoSFEnum mode

   Protected Member Functions
       virtual const SoFieldData * getFieldData (void) const
       virtual ~SoShadowCulling ()

   Static Protected Member Functions
       static const SoFieldData ** getFieldDataPtr (void)

   Additional Inherited Members

Detailed Description

       The SoShadowCulling class is a node for setting the shadow style on nodes.

       FILE FORMAT/DEFAULTS:

       ShadowCulling {
           mode AS_IS_CULLING
       }

       Since:
           Coin 2.5

Member Enumeration Documentation

   enum SoShadowCulling::Mode
       Enumerates the available culling modes.

       Enumerator

       AS_IS_CULLING
              Use the culling specified in the scene graph.

       NO_CULLING
              Render both backfacing and frontfacting triangles into the shadow map.

Constructor & Destructor Documentation

   SoShadowCulling::SoShadowCulling (void)
       Constructor.

   SoShadowCulling::~SoShadowCulling () [protected],  [virtual]
       Destructor.

Member Function Documentation

   SoType SoShadowCulling::getTypeId (void) const [virtual]
       Returns  the  type  identification  of an object derived from a class inheriting SoBase. This is used for
       run-time type checking and 'downward' casting. Usage example:

       void foo(SoNode * node)
       {
         if (node->getTypeId() == SoFile::getClassTypeId()) {
           SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
         }
       }

       For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers  or
       others:  this  method needs to be overridden in all subclasses. This is typically done as part of setting
       up the full type system for extension classes, which is usually accomplished  by  using  the  pre-defined
       macros    available    through    for   instance   Inventor/nodes/SoSubNode.h   (SO_NODE_INIT_CLASS   and
       SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

       For more information on writing Coin extensions, see the class documentation of the toplevel superclasses
       for the various class groups.

       Implements SoBase.

   const SoFieldData * SoShadowCulling::getFieldData (void) const [protected],  [virtual]
       Returns a pointer to the class-wide field data storage  object  for  this  instance.  If  no  fields  are
       present, returns NULL.

       Reimplemented from SoFieldContainer.

   void SoShadowCulling::GLRender (SoGLRenderAction *action) [virtual]
       Action method for the SoGLRenderAction.

       This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants
       to throw geometry primitives at OpenGL overrides this method.

       Reimplemented from SoNode.

Member Data Documentation

   SoSFEnum SoShadowCulling::mode
       Sets the culling mode. Default is AS_IS_CULLING.

Author

       Generated automatically by Doxygen for Coin from the source code.

Version 4.0.0a                                   Wed Feb 26 2014                              SoShadowCulling(3)