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NAME
SoShadowCulling -
The SoShadowCulling class is a node for setting the shadow style on nodes.
SYNOPSIS
#include <Inventor/annex/FXViz/nodes/SoShadowCulling.h>
Inherits SoNode.
Public Types
enum Mode { AS_IS_CULLING = SoGLShadowCullingElement::AS_IS_CULLING, NO_CULLING =
SoGLShadowCullingElement::NO_CULLING }
Public Member Functions
virtual SoType getTypeId (void) const
Returns the type identification of an object derived from a class inheriting SoBase. This is used for
run-time type checking and 'downward' casting.
SoShadowCulling (void)
virtual void GLRender (SoGLRenderAction *action)
Static Public Member Functions
static SoType getClassTypeId (void)
static void initClass (void)
Public Attributes
SoSFEnum mode
Protected Member Functions
virtual const SoFieldData * getFieldData (void) const
virtual ~SoShadowCulling ()
Static Protected Member Functions
static const SoFieldData ** getFieldDataPtr (void)
Additional Inherited Members
Detailed Description
The SoShadowCulling class is a node for setting the shadow style on nodes.
FILE FORMAT/DEFAULTS:
ShadowCulling {
mode AS_IS_CULLING
}
Since:
Coin 2.5
Member Enumeration Documentation
enum SoShadowCulling::Mode
Enumerates the available culling modes.
Enumerator
AS_IS_CULLING
Use the culling specified in the scene graph.
NO_CULLING
Render both backfacing and frontfacting triangles into the shadow map.
Constructor & Destructor Documentation
SoShadowCulling::SoShadowCulling (void)
Constructor.
SoShadowCulling::~SoShadowCulling () [protected], [virtual]
Destructor.
Member Function Documentation
SoType SoShadowCulling::getTypeId (void) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for
run-time type checking and 'downward' casting. Usage example:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
}
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or
others: this method needs to be overridden in all subclasses. This is typically done as part of setting
up the full type system for extension classes, which is usually accomplished by using the pre-defined
macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and
SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses
for the various class groups.
Implements SoBase.
const SoFieldData * SoShadowCulling::getFieldData (void) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are
present, returns NULL.
Reimplemented from SoFieldContainer.
void SoShadowCulling::GLRender (SoGLRenderAction *action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants
to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoNode.
Member Data Documentation
SoSFEnum SoShadowCulling::mode
Sets the culling mode. Default is AS_IS_CULLING.
Author
Generated automatically by Doxygen for Coin from the source code.
Version 4.0.0a Wed Feb 26 2014 SoShadowCulling(3)