trusty (3) SoShapeSimplifyAction.3.gz

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NAME

       SoShapeSimplifyAction -

       The SoShapeSimplifyAction class replaces complex primitives with simplified polygon representations.

SYNOPSIS

       Inherits SoSimplifyAction.

   Public Member Functions
       virtual SoType getTypeId (void) const
       SoShapeSimplifyAction (void)
       virtual ~SoShapeSimplifyAction (void)

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void addMethod (const SoType type, SoActionMethod method)
       static void enableElement (const SoType type, const int stackindex)
       static void initClass (void)

   Protected Member Functions
       virtual const
           SoEnabledElementsList & getEnabledElements (void) const "
       virtual void beginTraversal (SoNode *node)

   Static Protected Member Functions
       static SoEnabledElementsList * getClassEnabledElements (void)
       static SoActionMethodList * getClassActionMethods (void)

   Additional Inherited Members

Detailed Description

       The SoShapeSimplifyAction class replaces complex primitives with simplified polygon representations.

Constructor & Destructor Documentation

   SoShapeSimplifyAction::SoShapeSimplifyAction (void)
       A constructor.

   SoShapeSimplifyAction::~SoShapeSimplifyAction (void) [virtual]
       The destructor.

Member Function Documentation

   SoType SoShapeSimplifyAction::getTypeId (void) const [virtual]
       Returns the type identification of an action derived from a class inheriting SoAction. This is used for
       run-time type checking and 'downward' casting.

       Usage example:

       void bar(SoAction * action)
       {
         if (action->getTypeId() == SoGLRenderAction::getClassTypeId()) {
           // safe downward cast, know the type
           SoGLRenderAction * glrender = (SoGLRenderAction *)action;
         }
         return; // ignore if not renderaction
       }

       For application programmers wanting to extend the library with new actions: this method needs to be
       overridden in all subclasses. This is typically done as part of setting up the full type system for
       extension classes, which is usually accomplished by using the pre-defined macros available through
       Inventor/nodes/SoSubAction.h: SO_ACTION_SOURCE, SO_ACTION_INIT_CLASS and SO_ACTION_CONSTRUCTOR.

       For more information on writing Coin extensions, see the SoAction class documentation.

       Returns the actual type id of an object derived from a class inheriting SoAction. Needs to be overridden
       in all subclasses.

       Reimplemented from SoSimplifyAction.

   void SoShapeSimplifyAction::addMethod (const SoTypetype, SoActionMethodmethod) [static]
       This API member is considered internal to the library, as it is not likely to be of interest to the
       application programmer.

   void SoShapeSimplifyAction::enableElement (const SoTypetype, const intstackindex) [static]
       This API member is considered internal to the library, as it is not likely to be of interest to the
       application programmer.

   const SoEnabledElementsList & SoShapeSimplifyAction::getEnabledElements (void) const [protected],  [virtual]
       Returns a list of the elements used by action instances of this class upon traversal operations.

       Reimplemented from SoSimplifyAction.

   void SoShapeSimplifyAction::beginTraversal (SoNode *node) [protected],  [virtual]
       This virtual method is called from SoAction::apply(), and is the entry point for the actual scenegraph
       traversal.

       It can be overridden to initialize the action at traversal start, for specific initializations in the
       action subclasses inheriting SoAction.

       Default method just calls traverse(), which any overridden implementation of the method must do too (or
       call SoAction::beginTraversal()) to trigger the scenegraph traversal.

       Reimplemented from SoSimplifyAction.

Author

       Generated automatically by Doxygen for Coin from the source code.