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NAME
SoText2 -
The SoText2 class is a node type for visualizing 2D text aligned with the camera plane.
SoText2 text is not scaled according to the distance from the camera, and is not influenced by rotation
or scaling as 3D primitives are. If these are properties that you want the text to have, you should
instead use an SoText3 or SoAsciiText node.
SYNOPSIS
#include <Inventor/nodes/SoText2.h>
Inherits SoShape.
Public Types
enum Justification { LEFT = 1, RIGHT, CENTER }
Public Member Functions
virtual SoType getTypeId (void) const
Returns the type identification of an object derived from a class inheriting SoBase. This is used for
run-time type checking and 'downward' casting.
SoText2 (void)
virtual void GLRender (SoGLRenderAction *action)
virtual void rayPick (SoRayPickAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
Static Public Member Functions
static SoType getClassTypeId (void)
static void initClass (void)
Public Attributes
SoMFString string
SoSFFloat spacing
SoSFEnum justification
Protected Member Functions
virtual const SoFieldData * getFieldData (void) const
virtual ~SoText2 ()
virtual void generatePrimitives (SoAction *action)
virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f ¢er)
Static Protected Member Functions
static const SoFieldData ** getFieldDataPtr (void)
Additional Inherited Members
Detailed Description
The SoText2 class is a node type for visualizing 2D text aligned with the camera plane.
SoText2 text is not scaled according to the distance from the camera, and is not influenced by rotation
or scaling as 3D primitives are. If these are properties that you want the text to have, you should
instead use an SoText3 or SoAsciiText node.
Note that even though the size of the 2D text is not influenced by the distance from the camera, the text
is still subject to the usual rules with regard to the depthbuffer, so it will be obscured by graphics
laying in front of it.
The text will be positioned according to the current transformation. The x origin of the text is the
first pixel of the leftmost character of the text. The y origin of the text is the baseline of the first
line of text (the baseline being the imaginary line on which all upper case characters are standing).
The size of the fonts on screen is decided from the SoFont::size field of a preceding SoFont-node in the
scene graph, which specifies the size in pixel dimensions. This value sets the approximate vertical
dimension of the letters. The default value if no SoFont-nodes are used, is 10.
One important issue about rendering performance: since the positioning and rendering of an SoText2 node
depends on the current viewport and camera, having SoText2 nodes in the scene graph will lead to a cache
dependency on the previously encountered SoCamera-node. This can have severe influence on the rendering
performance, since if the camera is above the SoText2's nearest parent SoSeparator, the SoSeparator will
not be able to cache the geometry under it.
(Even worse rendering performance will be forced if the SoSeparator::renderCaching flag is explicitly set
to ON, as the SoSeparator node will then continuously generate and destruct the same cache as the camera
moves.)
SoText2 nodes are therefore best positioned under their own SoSeparator node, outside areas in the scene
graph that otherwise contains static geometry.
Also note that SoText2 nodes cache the ids and positions of each glyph bitmap used to render string. This
means that USE of a DEF'ed SoText2 node, with a different font, will be noticeably slower than using two
separate SoText2 nodes, one for each font, since it will have to recalculate glyph bitmap ids and
positions for each call to GLrender().
SoScale nodes can not be used to influence the dimensions of the rendering output of SoText2 nodes.
FILE FORMAT/DEFAULTS:
Text2 {
string ""
spacing 1
justification LEFT
}
See Also:
SoFont, SoFontStyle, SoText3, SoAsciiText
Member Enumeration Documentation
enum SoText2::Justification
Enum contains the various options for how the horizontal text layout text should be done. Valid values
are LEFT, RIGHT and CENTER.
Constructor & Destructor Documentation
SoText2::SoText2 (void)
Constructor.
SoText2::~SoText2 () [protected], [virtual]
Destructor.
Member Function Documentation
SoType SoText2::getTypeId (void) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for
run-time type checking and 'downward' casting. Usage example:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
}
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or
others: this method needs to be overridden in all subclasses. This is typically done as part of setting
up the full type system for extension classes, which is usually accomplished by using the pre-defined
macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and
SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses
for the various class groups.
Reimplemented from SoShape.
const SoFieldData * SoText2::getFieldData (void) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are
present, returns NULL.
Reimplemented from SoShape.
void SoText2::GLRender (SoGLRenderAction *action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants
to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoShape.
void SoText2::rayPick (SoRayPickAction *action) [virtual]
Calculates picked point based on primitives generated by subclasses.
Reimplemented from SoShape.
void SoText2::getPrimitiveCount (SoGetPrimitiveCountAction *action) [virtual]
Action method for the SoGetPrimitiveCountAction.
Calculates the number of triangle, line segment and point primitives for the node and adds these to the
counters of the action.
Nodes influencing how geometry nodes calculates their primitive count also overrides this method to
change the relevant state variables.
Reimplemented from SoShape.
void SoText2::generatePrimitives (SoAction *action) [protected], [virtual]
The method implements action behavior for shape nodes for SoCallbackAction. It is invoked from
SoShape::callback(). (Subclasses should not override SoNode::callback().)
The subclass implementations uses the convenience methods SoShape::beginShape(), SoShape::shapeVertex(),
and SoShape::endShape(), with SoDetail instances, to pass the primitives making up the shape back to the
caller.
Implements SoShape.
void SoText2::computeBBox (SoAction *action, SbBox3f &box, SbVec3f ¢er) [protected], [virtual]
Implemented by SoShape subclasses to let the SoShape superclass know the exact size and weighted center
point of the shape's bounding box.
The bounding box and center point should be calculated and returned in the local coordinate system.
The method implements action behavior for shape nodes for SoGetBoundingBoxAction. It is invoked from
SoShape::getBoundingBox(). (Subclasses should not override SoNode::getBoundingBox().)
The box parameter sent in is guaranteed to be an empty box, while center is undefined upon function
entry.
Implements SoShape.
Member Data Documentation
SoMFString SoText2::string
The set of strings to render. Each string in the multiple value field will be rendered on it's own line.
The default value of the field is a single empty string.
SoSFFloat SoText2::spacing
Spacing between each consecutive vertical line. Default value is 1.0, which means that the space between
the uppermost line of each rendered string will equal the vertical size of the highest character in the
bitmap alphabet.
SoSFEnum SoText2::justification
Decides how the horizontal layout of the text strings is done.
Author
Generated automatically by Doxygen for Coin from the source code.
Version 4.0.0a Wed Feb 26 2014 SoText2(3)