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NAME

       SoVRMLCone -

       The SoVRMLCone class is used to represent a Cone object.

       The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is
       copyright The Web3D Consortium, and is used by permission of the Consortium:

SYNOPSIS

       #include <Inventor/VRMLnodes/SoVRMLCone.h>

       Inherits SoVRMLGeometry.

   Public Member Functions
       virtual SoType getTypeId (void) const
           Returns the type identification of an object derived from a class inheriting SoBase. This is used for
           run-time type checking and 'downward' casting.
       SoVRMLCone (void)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void rayPick (SoRayPickAction *action)
       virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void initClass (void)

   Public Attributes
       SoSFFloat bottomRadius
       SoSFFloat height
       SoSFBool side
       SoSFBool bottom

   Protected Member Functions
       virtual const SoFieldData * getFieldData (void) const
       virtual ~SoVRMLCone ()
       virtual void generatePrimitives (SoAction *action)
       virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f &center)

   Static Protected Member Functions
       static const SoFieldData ** getFieldDataPtr (void)

   Additional Inherited Members

Detailed Description

       The SoVRMLCone class is used to represent a Cone object.

       The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is
       copyright The Web3D Consortium, and is used by permission of the Consortium:

       Cone {
         field     SFFloat   bottomRadius 1        # (0, inf)
         field     SFFloat   height       2        # (0, inf)
         field     SFBool    side         TRUE
         field     SFBool    bottom       TRUE
       }

       The Cone node specifies a cone which is centred in the local coordinate system and whose central axis is
       aligned with the local Y-axis. The bottomRadius field specifies the radius of the cone's base, and the
       height field specifies the height of the cone from the centre of the base to the apex. By default, the
       cone has a radius of 1.0 at the bottom and a height of 2.0, with its apex at y = height/2 and its bottom
       at y = -height/2. Both bottomRadius and height shall be greater than zero. Figure 6.3 illustrates the
       Cone node.

         Figure 6.3

       The side field specifies whether sides of the cone are created and the bottom field specifies whether the
       bottom cap of the cone is created. A value of TRUE specifies that this part of the cone exists, while a
       value of FALSE specifies that this part does not exist (not rendered or eligible for collision or sensor
       intersection tests). When a texture is applied to the sides of the cone, the texture wraps
       counterclockwise (from above) starting at the back of the cone. The texture has a vertical seam at the
       back in the X=0 plane, from the apex (0, height/2, 0) to the point (0, -height/2, - bottomRadius). For
       the bottom cap, a circle is cut out of the texture square centred at (0, -height/2, 0) with dimensions (2
       × bottomRadius) by (2 × bottomRadius). The bottom cap texture appears right side up when the top of the
       cone is rotated towards the -Z-axis. SoVRMLTextureTransform affects the texture coordinates of the Cone.

       The Cone geometry requires outside faces only. When viewed from the inside the results are undefined.

Constructor & Destructor Documentation

   SoVRMLCone::SoVRMLCone (void)
       Constructor.

   SoVRMLCone::~SoVRMLCone () [protected],  [virtual]
       Destructor.

Member Function Documentation

   SoType SoVRMLCone::getTypeId (void) const [virtual]
       Returns the type identification of an object derived from a class inheriting SoBase. This is used for
       run-time type checking and 'downward' casting. Usage example:

       void foo(SoNode * node)
       {
         if (node->getTypeId() == SoFile::getClassTypeId()) {
           SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
         }
       }

       For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or
       others: this method needs to be overridden in all subclasses. This is typically done as part of setting
       up the full type system for extension classes, which is usually accomplished by using the pre-defined
       macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and
       SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

       For more information on writing Coin extensions, see the class documentation of the toplevel superclasses
       for the various class groups.

       Reimplemented from SoVRMLGeometry.

   const SoFieldData * SoVRMLCone::getFieldData (void) const [protected],  [virtual]
       Returns a pointer to the class-wide field data storage object for this instance. If no fields are
       present, returns NULL.

       Reimplemented from SoVRMLGeometry.

   void SoVRMLCone::GLRender (SoGLRenderAction *action) [virtual]
       Action method for the SoGLRenderAction.

       This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants
       to throw geometry primitives at OpenGL overrides this method.

       Reimplemented from SoShape.

   void SoVRMLCone::rayPick (SoRayPickAction *action) [virtual]
       Calculates picked point based on primitives generated by subclasses.

       Reimplemented from SoShape.

   void SoVRMLCone::getPrimitiveCount (SoGetPrimitiveCountAction *action) [virtual]
       Action method for the SoGetPrimitiveCountAction.

       Calculates the number of triangle, line segment and point primitives for the node and adds these to the
       counters of the action.

       Nodes influencing how geometry nodes calculates their primitive count also overrides this method to
       change the relevant state variables.

       Reimplemented from SoShape.

   void SoVRMLCone::generatePrimitives (SoAction *action) [protected],  [virtual]
       The method implements action behavior for shape nodes for SoCallbackAction. It is invoked from
       SoShape::callback(). (Subclasses should not override SoNode::callback().)

       The subclass implementations uses the convenience methods SoShape::beginShape(), SoShape::shapeVertex(),
       and SoShape::endShape(), with SoDetail instances, to pass the primitives making up the shape back to the
       caller.

       Implements SoShape.

   void SoVRMLCone::computeBBox (SoAction *action, SbBox3f &box, SbVec3f &center) [protected],  [virtual]
       Implemented by SoShape subclasses to let the SoShape superclass know the exact size and weighted center
       point of the shape's bounding box.

       The bounding box and center point should be calculated and returned in the local coordinate system.

       The method implements action behavior for shape nodes for SoGetBoundingBoxAction. It is invoked from
       SoShape::getBoundingBox(). (Subclasses should not override SoNode::getBoundingBox().)

       The box parameter sent in is guaranteed to be an empty box, while center is undefined upon function
       entry.

       Implements SoShape.

Member Data Documentation

   SoSFFloat SoVRMLCone::bottomRadius
       The cone bottom radius. Default value is 1.0.

   SoSFFloat SoVRMLCone::height
       The cone height. Default value is 2.0.

   SoSFBool SoVRMLCone::side
       Enable/disable the cone side wall. Default value is TRUE.

   SoSFBool SoVRMLCone::bottom
       Enable/disable the cone bottom. Default value is TRUE.

Author

       Generated automatically by Doxygen for Coin from the source code.

Version 4.0.0a                                   Wed Feb 26 2014                                   SoVRMLCone(3)