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NAME
SoVRMLPixelTexture -
The SoVRMLPixelTexture class is used for mapping a texture image onto geometry..
The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is
copyright The Web3D Consortium, and is used by permission of the Consortium:
SYNOPSIS
#include <Inventor/VRMLnodes/SoVRMLPixelTexture.h>
Inherits SoVRMLTexture.
Public Member Functions
virtual SoType getTypeId (void) const
Returns the type identification of an object derived from a class inheriting SoBase. This is used for
run-time type checking and 'downward' casting.
SoVRMLPixelTexture (void)
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)
virtual void rayPick (SoRayPickAction *action)
Static Public Member Functions
static SoType getClassTypeId (void)
static void initClass (void)
Public Attributes
SoSFImage image
Protected Member Functions
virtual const SoFieldData * getFieldData (void) const
virtual ~SoVRMLPixelTexture ()
virtual SbBool readInstance (SoInput *in, unsigned short flags)
virtual void notify (SoNotList *list)
Static Protected Member Functions
static const SoFieldData ** getFieldDataPtr (void)
Additional Inherited Members
Detailed Description
The SoVRMLPixelTexture class is used for mapping a texture image onto geometry..
The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is
copyright The Web3D Consortium, and is used by permission of the Consortium:
PixelTexture {
exposedField SFImage image 0 0 0 # see SoSFImage
field SFBool repeatS TRUE
field SFBool repeatT TRUE
}
The PixelTexture node defines a 2D image-based texture map as an explicit array of pixel values (image
field) and parameters controlling tiling repetition of the texture onto geometry. Texture maps are
defined in a 2D coordinate system (s, t) that ranges from 0.0 to 1.0 in both directions. The bottom edge
of the pixel image corresponds to the S-axis of the texture map, and left edge of the pixel image
corresponds to the T-axis of the texture map. The lower-left pixel of the pixel image corresponds to
s=0.0, t=0.0, and the top-right pixel of the image corresponds to s = 1.0, t = 1.0. See 4.6.11, Texture
maps (http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.11), for
a general description of texture maps. Figure 6.13 depicts an example PixelTexture.
Figure 6.13 -- PixelTexture node
See 4.14, Lighting model (http://www.web3d.org/x3d/specifications/vrml/ISO-
IEC-14772-VRML97/part1/concepts.html#4.14), for a description of how the texture values interact with the
appearance of the geometry. SoSFImage, describes the specification of an image. The repeatS and repeatT
fields specify how the texture wraps in the S and T directions. If repeatS is TRUE (the default), the
texture map is repeated outside the 0-to-1 texture coordinate range in the S direction so that it fills
the shape. If repeatS is FALSE, the texture coordinates are clamped in the S direction to lie within the
0.0 to 1.0 range. The repeatT field is analogous to the repeatS field.
Constructor & Destructor Documentation
SoVRMLPixelTexture::SoVRMLPixelTexture (void)
Constructor.
SoVRMLPixelTexture::~SoVRMLPixelTexture () [protected], [virtual]
Destructor.
Member Function Documentation
SoType SoVRMLPixelTexture::getTypeId (void) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for
run-time type checking and 'downward' casting. Usage example:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
}
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or
others: this method needs to be overridden in all subclasses. This is typically done as part of setting
up the full type system for extension classes, which is usually accomplished by using the pre-defined
macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and
SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses
for the various class groups.
Reimplemented from SoVRMLTexture.
const SoFieldData * SoVRMLPixelTexture::getFieldData (void) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are
present, returns NULL.
Reimplemented from SoVRMLTexture.
void SoVRMLPixelTexture::doAction (SoAction *action) [virtual]
This function performs the typical operation of a node for any action.
Reimplemented from SoNode.
void SoVRMLPixelTexture::GLRender (SoGLRenderAction *action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants
to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoVRMLTexture.
void SoVRMLPixelTexture::callback (SoCallbackAction *action) [virtual]
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application
programmer can use the SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
void SoVRMLPixelTexture::rayPick (SoRayPickAction *action) [virtual]
Action method for SoRayPickAction.
Checks the ray specification of the action and tests for intersection with the data of the node.
Nodes influencing relevant state variables for how picking is done also overrides this method.
Reimplemented from SoNode.
SbBool SoVRMLPixelTexture::readInstance (SoInput *in, unsigned shortflags) [protected], [virtual]
This method is mainly intended for internal use during file import operations.
It reads a definition of an instance from the input stream in. The input stream state points to the start
of a serialized / persistant representation of an instance of this class type.
TRUE or FALSE is returned, depending on if the instantiation and configuration of the new object of this
class type went ok or not. The import process should be robust and handle corrupted input streams by
returning FALSE.
flags is used internally during binary import when reading user extension nodes, group nodes or engines.
Reimplemented from SoNode.
void SoVRMLPixelTexture::notify (SoNotList *list) [protected], [virtual]
Overloaded to detect when fields change.
Reimplemented from SoNode.
Author
Generated automatically by Doxygen for Coin from the source code.
Version 4.0.0a Wed Feb 26 2014 SoVRMLPixelTexture(3)