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NAME

       SoVRMLProximitySensor -

       The SoVRMLProximitySensor class is used to generate events when the viewer enters or exits
       a region.

       The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC
       14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the
       Consortium:

SYNOPSIS

       #include <Inventor/VRMLnodes/SoVRMLProximitySensor.h>

       Inherits SoNode.

   Public Member Functions
       virtual SoType getTypeId (void) const
           Returns the type identification of an object derived from a class inheriting SoBase.
           This is used for run-time type checking and 'downward' casting.
       SoVRMLProximitySensor (void)
       virtual SbBool affectsState (void) const
       virtual void doAction (SoAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void callback (SoCallbackAction *action)
       virtual void rayPick (SoRayPickAction *action)
       virtual void getBoundingBox (SoGetBoundingBoxAction *action)

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void initClass (void)

   Public Attributes
       SoSFVec3f center
       SoSFVec3f size
       SoSFBool enabled
       SoSFBool isActive
       SoSFVec3f position_changed
       SoSFRotation orientation_changed
       SoSFTime enterTime
       SoSFTime exitTime

   Protected Member Functions
       virtual const SoFieldData * getFieldData (void) const
       virtual ~SoVRMLProximitySensor ()
       virtual void notify (SoNotList *list)

   Static Protected Member Functions
       static const SoFieldData ** getFieldDataPtr (void)

   Additional Inherited Members

Detailed Description

       The SoVRMLProximitySensor class is used to generate events when the viewer enters or exits
       a region.

       The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC
       14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the
       Consortium:

       ProximitySensor {
         exposedField SFVec3f    center      0 0 0    # (-,)
         exposedField SFVec3f    size        0 0 0    # [0,)
         exposedField SFBool     enabled     TRUE
         eventOut     SFBool     isActive
         eventOut     SFVec3f    position_changed
         eventOut     SFRotation orientation_changed
         eventOut     SFTime     enterTime
         eventOut     SFTime     exitTime
       }

       The ProximitySensor node generates events when the viewer enters, exits, and moves within
       a region in space (defined by a box).

       A proximity sensor is enabled or disabled by sending it an enabled event with a value of
       TRUE or FALSE. A disabled sensor does not send events.

       A ProximitySensor node generates isActive TRUE/FALSE events as the viewer enters and exits
       the rectangular box defined by its center and size fields. Browsers shall interpolate
       viewer positions and timestamp the isActive events with the exact time the viewer first
       intersected the proximity region.

       The center field defines the centre point of the proximity region in object space. The
       size field specifies a vector which defines the width (x), height (y), and depth (z) of
       the box bounding the region. The components of the size field shall be greater than or
       equal to zero. ProximitySensor nodes are affected by the hierarchical transformations of
       their parents.

       The enterTime event is generated whenever the isActive TRUE event is generated (user
       enters the box), and exitTime events are generated whenever an isActive FALSE event is
       generated (user exits the box).

       The position_changed and orientation_changed eventOuts send events whenever the user is
       contained within the proximity region and the position and orientation of the viewer
       changes with respect to the ProximitySensor node's coordinate system including enter and
       exit times.

       The viewer movement may be a result of a variety of circumstances resulting from browser
       navigation, ProximitySensor node's coordinate system changes, or bound Viewpoint node's
       position or orientation changes.

       Each ProximitySensor node behaves independently of all other ProximitySensor nodes. Every
       enabled ProximitySensor node that is affected by the viewer's movement receives and sends
       events, possibly resulting in multiple

       ProximitySensor nodes receiving and sending events simultaneously. Unlike TouchSensor
       nodes, there is no notion of a ProximitySensor node lower in the scene graph 'grabbing'
       events.

       Instanced (DEF/USE) ProximitySensor nodes use the union of all the boxes to check for
       enter and exit. A multiply instanced ProximitySensor node will detect enter and exit for
       all instances of the box and send enter/exit events appropriately. However, the results
       are undefined if the any of the boxes of a multiply instanced ProximitySensor node
       overlap.

       A ProximitySensor node that surrounds the entire world has an enterTime equal to the time
       that the world was entered and can be used to start up animations or behaviours as soon as
       a world is loaded.

       A ProximitySensor node with a box containing zero volume (i.e., any size field element of
       0.0) cannot generate events. This is equivalent to setting the enabled field to FALSE.

       A ProximitySensor read from a VRML file shall generate isActive TRUE, position_changed,
       orientation_changed and enterTime events if the sensor is enabled and the viewer is inside
       the proximity region.

       A ProximitySensor inserted into the transformation hierarchy shall generate isActive TRUE,
       position_changed, orientation_changed and enterTime events if the sensor is enabled and
       the viewer is inside the proximity region.

       A ProximitySensor removed from the transformation hierarchy shall generate isActive FALSE,
       position_changed, orientation_changed and exitTime events if the sensor is enabled and the
       viewer is inside the proximity region.

Constructor & Destructor Documentation

   SoVRMLProximitySensor::SoVRMLProximitySensor (void)
       Constructor.

   SoVRMLProximitySensor::~SoVRMLProximitySensor () [protected],  [virtual]
       Destructor.

Member Function Documentation

   SoType SoVRMLProximitySensor::getTypeId (void) const [virtual]
       Returns the type identification of an object derived from a class inheriting SoBase. This
       is used for run-time type checking and 'downward' casting. Usage example:

       void foo(SoNode * node)
       {
         if (node->getTypeId() == SoFile::getClassTypeId()) {
           SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
         }
       }

       For application programmers wanting to extend the library with new nodes, engines,
       nodekits, draggers or others: this method needs to be overridden in all subclasses. This
       is typically done as part of setting up the full type system for extension classes, which
       is usually accomplished by using the pre-defined macros available through for instance
       Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes),
       Inventor/engines/SoSubEngine.h (for engine classes) and so on.

       For more information on writing Coin extensions, see the class documentation of the
       toplevel superclasses for the various class groups.

       Implements SoBase.

   const SoFieldData * SoVRMLProximitySensor::getFieldData (void) const [protected],  [virtual]
       Returns a pointer to the class-wide field data storage object for this instance. If no
       fields are present, returns NULL.

       Reimplemented from SoFieldContainer.

   SbBool SoVRMLProximitySensor::affectsState (void) const [virtual]
       Returns TRUE if the node could have any effect on the state during traversal.

       If it returns FALSE, no data in the traversal-state will change from the pre-traversal
       state to the post-traversal state. The SoSeparator node will for instance return FALSE, as
       it pushes and pops the state before and after traversal of its children. All SoShape nodes
       will also return FALSE, as just pushing out geometry data to the rendering engine won't
       affect the actual rendering state.

       The default method returns TRUE, on a 'better safe than sorry' philosophy.

       Reimplemented from SoNode.

   void SoVRMLProximitySensor::doAction (SoAction *action) [virtual]
       This function performs the typical operation of a node for any action.

       Reimplemented from SoNode.

   void SoVRMLProximitySensor::GLRender (SoGLRenderAction *action) [virtual]
       Action method for the SoGLRenderAction.

       This is called during rendering traversals. Nodes influencing the rendering state in any
       way or who wants to throw geometry primitives at OpenGL overrides this method.

       Reimplemented from SoNode.

   void SoVRMLProximitySensor::callback (SoCallbackAction *action) [virtual]
       Action method for SoCallbackAction.

       Simply updates the state according to how the node behaves for the render action, so the
       application programmer can use the SoCallbackAction for extracting information about the
       scene graph.

       Reimplemented from SoNode.

   void SoVRMLProximitySensor::rayPick (SoRayPickAction *action) [virtual]
       Action method for SoRayPickAction.

       Checks the ray specification of the action and tests for intersection with the data of the
       node.

       Nodes influencing relevant state variables for how picking is done also overrides this
       method.

       Reimplemented from SoNode.

   void SoVRMLProximitySensor::getBoundingBox (SoGetBoundingBoxAction *action) [virtual]
       Action method for the SoGetBoundingBoxAction.

       Calculates bounding box and center coordinates for node and modifies the values of the
       action to encompass the bounding box for this node and to shift the center point for the
       scene more towards the one for this node.

       Nodes influencing how geometry nodes calculates their bounding box also overrides this
       method to change the relevant state variables.

       Reimplemented from SoNode.

   void SoVRMLProximitySensor::notify (SoNotList *l) [protected],  [virtual]
       Notifies all auditors for this instance when changes are made.

       Reimplemented from SoNode.

Member Data Documentation

   SoSFVec3f SoVRMLProximitySensor::center
       The center of the region. Default value is (0,0,0).

   SoSFVec3f SoVRMLProximitySensor::size
       The region size. Default value is (0, 0, 0).

   SoSFBool SoVRMLProximitySensor::enabled
       Enable/disable sensor. Default value is TRUE.

   SoSFBool SoVRMLProximitySensor::isActive
       An eventOut that is sent every time the sensor changes state.

   SoSFVec3f SoVRMLProximitySensor::position_changed
       An eventOut that is sent when the viewer is inside the region and the viewer position or
       orientation is changed.

   SoSFRotation SoVRMLProximitySensor::orientation_changed
       An eventOut that is sent when the viewer is inside the region and the viewer position or
       orientation is changed.

   SoSFTime SoVRMLProximitySensor::enterTime
       An eventOut that is sent when the viewer enters the region.

   SoSFTime SoVRMLProximitySensor::exitTime
       An eventOut that is sent when the viewer exits the region.

Author

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