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NAME

       SoVRMLShape -

       The SoVRMLShape class holds geometry and geometry appearance nodes.

       The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC
       14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the
       Consortium:

SYNOPSIS

       #include <Inventor/VRMLnodes/SoVRMLShape.h>

       Inherits SoNode.

   Public Types
       enum CacheEnabled { OFF, ON, AUTO }

   Public Member Functions
       virtual SoType getTypeId (void) const
           Returns the type identification of an object derived from a class inheriting SoBase.
           This is used for run-time type checking and 'downward' casting.
       virtual SbBool affectsState (void) const
       virtual void doAction (SoAction *action)
       virtual void callback (SoCallbackAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void getBoundingBox (SoGetBoundingBoxAction *action)
       virtual void rayPick (SoRayPickAction *action)
       virtual void search (SoSearchAction *action)
       virtual void write (SoWriteAction *action)
       virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
       virtual SoChildList * getChildren (void) const
       virtual void notify (SoNotList *list)
       virtual void copyContents (const SoFieldContainer *from, SbBool copyConn)

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void initClass (void)
       static void setNumRenderCaches (int num)
       static int getNumRenderCaches (void)

   Public Attributes
       SoSFNode appearance
       SoSFNode geometry
       SoSFEnum renderCaching
       SoSFEnum boundingBoxCaching

   Protected Member Functions
       virtual const SoFieldData * getFieldData (void) const

   Static Protected Member Functions
       static const SoFieldData ** getFieldDataPtr (void)

   Additional Inherited Members

Detailed Description

       The SoVRMLShape class holds geometry and geometry appearance nodes.

       The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC
       14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the
       Consortium:

       Shape {
         exposedField SFNode appearance NULL
         exposedField SFNode geometry   NULL
       }

       The Shape node has two fields, appearance and geometry, which are used to create rendered
       objects in the world. The appearance field contains an SoVRMLAppearance node that
       specifies the visual attributes (e.g., material and texture) to be applied to the
       geometry. The geometry field contains a geometry node. The specified geometry node is
       rendered with the specified appearance nodes applied. See 4.6.3, Shapes and geometry
       (http://www.web3d.org/x3d/specifications/vrml/ISO-
       IEC-14772-VRML97/part1/concepts.html#4.6.3), and SoVRMLAppearance, for more information.

       4.14, Lighting model (http://www.web3d.org/x3d/specifications/vrml/ISO-
       IEC-14772-VRML97/part1/concepts.html#4.14), contains details of the VRML lighting model
       and the interaction between Appearance nodes and geometry nodes. If the geometry field is
       NULL, the object is not drawn.

Member Enumeration Documentation

   enum SoVRMLShape::CacheEnabled
       Used to enumerate cache strategies.

       Enumerator

       OFF    Never cache

       ON     Always cache

       AUTO   Use heuristics to try to figure out the optimal caching policy.

Member Function Documentation

   SoType SoVRMLShape::getTypeId (void) const [virtual]
       Returns the type identification of an object derived from a class inheriting SoBase. This
       is used for run-time type checking and 'downward' casting. Usage example:

       void foo(SoNode * node)
       {
         if (node->getTypeId() == SoFile::getClassTypeId()) {
           SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
         }
       }

       For application programmers wanting to extend the library with new nodes, engines,
       nodekits, draggers or others: this method needs to be overridden in all subclasses. This
       is typically done as part of setting up the full type system for extension classes, which
       is usually accomplished by using the pre-defined macros available through for instance
       Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes),
       Inventor/engines/SoSubEngine.h (for engine classes) and so on.

       For more information on writing Coin extensions, see the class documentation of the
       toplevel superclasses for the various class groups.

       Implements SoBase.

   const SoFieldData * SoVRMLShape::getFieldData (void) const [protected],  [virtual]
       Returns a pointer to the class-wide field data storage object for this instance. If no
       fields are present, returns NULL.

       Reimplemented from SoFieldContainer.

   SbBool SoVRMLShape::affectsState (void) const [virtual]
       Returns TRUE if the node could have any effect on the state during traversal.

       If it returns FALSE, no data in the traversal-state will change from the pre-traversal
       state to the post-traversal state. The SoSeparator node will for instance return FALSE, as
       it pushes and pops the state before and after traversal of its children. All SoShape nodes
       will also return FALSE, as just pushing out geometry data to the rendering engine won't
       affect the actual rendering state.

       The default method returns TRUE, on a 'better safe than sorry' philosophy.

       Reimplemented from SoNode.

   void SoVRMLShape::doAction (SoAction *action) [virtual]
       This function performs the typical operation of a node for any action.

       Reimplemented from SoNode.

   void SoVRMLShape::callback (SoCallbackAction *action) [virtual]
       Action method for SoCallbackAction.

       Simply updates the state according to how the node behaves for the render action, so the
       application programmer can use the SoCallbackAction for extracting information about the
       scene graph.

       Reimplemented from SoNode.

   void SoVRMLShape::GLRender (SoGLRenderAction *action) [virtual]
       Action method for the SoGLRenderAction.

       This is called during rendering traversals. Nodes influencing the rendering state in any
       way or who wants to throw geometry primitives at OpenGL overrides this method.

       Reimplemented from SoNode.

   void SoVRMLShape::getBoundingBox (SoGetBoundingBoxAction *action) [virtual]
       Action method for the SoGetBoundingBoxAction.

       Calculates bounding box and center coordinates for node and modifies the values of the
       action to encompass the bounding box for this node and to shift the center point for the
       scene more towards the one for this node.

       Nodes influencing how geometry nodes calculates their bounding box also overrides this
       method to change the relevant state variables.

       Reimplemented from SoNode.

   void SoVRMLShape::rayPick (SoRayPickAction *action) [virtual]
       Action method for SoRayPickAction.

       Checks the ray specification of the action and tests for intersection with the data of the
       node.

       Nodes influencing relevant state variables for how picking is done also overrides this
       method.

       Reimplemented from SoNode.

   void SoVRMLShape::search (SoSearchAction *action) [virtual]
       Action method for SoSearchAction.

       Compares the search criteria from the action to see if this node is a match. Searching is
       done by matching up all criteria set up in the SoSearchAction -- if any of the requested
       criteria is a miss, the search is not deemed successful for the node.

       See Also:
           SoSearchAction

       Reimplemented from SoNode.

   void SoVRMLShape::write (SoWriteAction *action) [virtual]
       Action method for SoWriteAction.

       Writes out a node object, and any connected nodes, engines etc, if necessary.

       Reimplemented from SoNode.

   void SoVRMLShape::getPrimitiveCount (SoGetPrimitiveCountAction *action) [virtual]
       Action method for the SoGetPrimitiveCountAction.

       Calculates the number of triangle, line segment and point primitives for the node and adds
       these to the counters of the action.

       Nodes influencing how geometry nodes calculates their primitive count also overrides this
       method to change the relevant state variables.

       Reimplemented from SoNode.

   SoChildList * SoVRMLShape::getChildren (void) const [virtual]
       Returns list of children for this node.

       Reimplemented from SoNode.

   void SoVRMLShape::notify (SoNotList *l) [virtual]
       Notifies all auditors for this instance when changes are made.

       Reimplemented from SoNode.

   void SoVRMLShape::copyContents (const SoFieldContainer *from, SbBoolcopyconnections) [virtual]
       Makes a deep copy of all data of from into this instance, except external scenegraph
       references if copyconnections is FALSE.

       This is the method that should be overridden by extension node / engine / dragger /
       whatever subclasses which needs to account for internal data that are not handled
       automatically.

       For copying nodes from application code, you should not invoke this function directly, but
       rather call the SoNode::copy() function:

       SoNode * mynewnode = templatenode->copy();

       The same also goes for engines.

       Make sure that when you override the copyContents() method in your extension class that
       you also make it call upwards to it's parent superclass in the inheritance hierarchy, as
       copyContents() in for instance SoNode and SoFieldContainer does important work. It should
       go something like this:

       void
       MyCoinExtensionNode::copyContents(const SoFieldContainer * from,
                                         SbBool copyconnections)
       {
         // let parent superclasses do their thing (copy fields, copy
         // instance name, etc etc)
         SoNode::copyContents(from, copyconnections);

         // [..then copy internal data..]
       }

       Reimplemented from SoNode.

Member Data Documentation

   SoSFNode SoVRMLShape::appearance
       Can store an SoVRMLAppearance node, or NULL.

   SoSFNode SoVRMLShape::geometry
       Can store any SoVRMLGeometry subclass, or NULL.

   SoSFEnum SoVRMLShape::renderCaching
       Render caching strategy. Default value is AUTO.

   SoSFEnum SoVRMLShape::boundingBoxCaching
       Bounding box caching strategy. Default value is AUTO.

Author

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