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NAME

       SoVRMLSwitch -

       The SoVRMLSwitch class is a group node for traversing selected children.

       The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC
       14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the
       Consortium:

SYNOPSIS

       #include <Inventor/VRMLnodes/SoVRMLSwitch.h>

       Inherits SoGroup.

   Public Member Functions
       virtual SoType getTypeId (void) const
           Returns the type identification of an object derived from a class inheriting SoBase.
           This is used for run-time type checking and 'downward' casting.
       SoVRMLSwitch (void)
       SoVRMLSwitch (int choices)
       virtual SbBool affectsState (void) const
       void addChoice (SoNode *choice)
       void insertChoice (SoNode *choice, int idx)
       SoNode * getChoice (int idx) const
       int findChoice (SoNode *choice) const
       int getNumChoices (void) const
       void removeChoice (int idx)
       void removeChoice (SoNode *node)
       void removeAllChoices (void)
       void replaceChoice (int idx, SoNode *choice)
       void replaceChoice (SoNode *old, SoNode *choice)
       virtual void doAction (SoAction *action)
       virtual void callback (SoCallbackAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void pick (SoPickAction *action)
       virtual void getBoundingBox (SoGetBoundingBoxAction *action)
       virtual void handleEvent (SoHandleEventAction *action)
       virtual void getMatrix (SoGetMatrixAction *action)
       virtual void search (SoSearchAction *action)
       virtual void write (SoWriteAction *action)
       virtual void audioRender (SoAudioRenderAction *action)
       void addChild (SoNode *child)
       void insertChild (SoNode *child, int idx)
       SoNode * getChild (int idx) const
       int findChild (const SoNode *child) const
       int getNumChildren (void) const
       void removeChild (int idx)
       void removeChild (SoNode *child)
       void removeAllChildren (void)
       void replaceChild (int idx, SoNode *node)
       void replaceChild (SoNode *old, SoNode *node)
       virtual SoChildList * getChildren (void) const

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void initClass (void)

   Public Attributes
       SoMFNode choice
       SoSFInt32 whichChoice

   Protected Member Functions
       virtual const SoFieldData * getFieldData (void) const
       virtual ~SoVRMLSwitch (void)
       virtual void notify (SoNotList *list)
       virtual SbBool readInstance (SoInput *in, unsigned short flags)
       virtual void copyContents (const SoFieldContainer *from, SbBool copyConn)

   Static Protected Member Functions
       static const SoFieldData ** getFieldDataPtr (void)

   Additional Inherited Members

Detailed Description

       The SoVRMLSwitch class is a group node for traversing selected children.

       The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC
       14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the
       Consortium:

       Switch {
         exposedField    MFNode  choice      []
         exposedField    SFInt32 whichChoice -1    # [-1, inf)
       }

       The Switch grouping node traverses zero or one of the nodes specified in the choice field.
       4.6.5, Grouping and children nodes (http://www.web3d.org/x3d/specifications/vrml/ISO-
       IEC-14772-VRML97/part1/concepts.html#4.6.5), describes details on the types of nodes that
       are legal values for choice.

       The whichChoice field specifies the index of the child to traverse, with the first child
       having index 0. If whichChoice is less than zero or greater than the number of nodes in
       the choice field, nothing is chosen. All nodes under a Switch continue to receive and send
       events regardless of the value of whichChoice. For example, if an active SoVRMLTimeSensor
       is contained within an inactive choice of an Switch, the SoVRMLTimeSensor sends events
       regardless of the Switch's state.

Constructor & Destructor Documentation

   SoVRMLSwitch::SoVRMLSwitch (void)
       Constructor.

   SoVRMLSwitch::SoVRMLSwitch (intchoices)
       Constructor. choices is the expected number of children.

   SoVRMLSwitch::~SoVRMLSwitch (void) [protected],  [virtual]
       Destructor.

Member Function Documentation

   SoType SoVRMLSwitch::getTypeId (void) const [virtual]
       Returns the type identification of an object derived from a class inheriting SoBase. This
       is used for run-time type checking and 'downward' casting. Usage example:

       void foo(SoNode * node)
       {
         if (node->getTypeId() == SoFile::getClassTypeId()) {
           SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
         }
       }

       For application programmers wanting to extend the library with new nodes, engines,
       nodekits, draggers or others: this method needs to be overridden in all subclasses. This
       is typically done as part of setting up the full type system for extension classes, which
       is usually accomplished by using the pre-defined macros available through for instance
       Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes),
       Inventor/engines/SoSubEngine.h (for engine classes) and so on.

       For more information on writing Coin extensions, see the class documentation of the
       toplevel superclasses for the various class groups.

       Reimplemented from SoGroup.

   const SoFieldData * SoVRMLSwitch::getFieldData (void) const [protected],  [virtual]
       Returns a pointer to the class-wide field data storage object for this instance. If no
       fields are present, returns NULL.

       Reimplemented from SoGroup.

   SbBool SoVRMLSwitch::affectsState (void) const [virtual]
       Returns TRUE if the node could have any effect on the state during traversal.

       If it returns FALSE, no data in the traversal-state will change from the pre-traversal
       state to the post-traversal state. The SoSeparator node will for instance return FALSE, as
       it pushes and pops the state before and after traversal of its children. All SoShape nodes
       will also return FALSE, as just pushing out geometry data to the rendering engine won't
       affect the actual rendering state.

       The default method returns TRUE, on a 'better safe than sorry' philosophy.

       Reimplemented from SoNode.

   void SoVRMLSwitch::addChoice (SoNode *choiceptr)
       Adds choice to the choice field.

   void SoVRMLSwitch::insertChoice (SoNode *choiceptr, intidx)
       Inserts choice at index idx.

   SoNode * SoVRMLSwitch::getChoice (intidx) const
       Returns the choice at index idx.

   int SoVRMLSwitch::findChoice (SoNode *choiceptr) const
       Finds the index for choice, or -1 if not found.

   int SoVRMLSwitch::getNumChoices (void) const
       Returns the number of choices.

   void SoVRMLSwitch::removeChoice (intidx)
       Removes the choice at index idx.

   void SoVRMLSwitch::removeChoice (SoNode *choiceptr)
       If choice is found, remove it.

   void SoVRMLSwitch::removeAllChoices (void)
       Removes all choices.

   void SoVRMLSwitch::replaceChoice (intidx, SoNode *choiceptr)
       Replace the choice at index idx with choice.

   void SoVRMLSwitch::replaceChoice (SoNode *old, SoNode *choiceptr)
       Find old, and replace it with choice.

   void SoVRMLSwitch::doAction (SoAction *action) [virtual]
       This function performs the typical operation of a node for any action.

       Reimplemented from SoGroup.

   void SoVRMLSwitch::callback (SoCallbackAction *action) [virtual]
       Action method for SoCallbackAction.

       Simply updates the state according to how the node behaves for the render action, so the
       application programmer can use the SoCallbackAction for extracting information about the
       scene graph.

       Reimplemented from SoGroup.

   void SoVRMLSwitch::GLRender (SoGLRenderAction *action) [virtual]
       Action method for the SoGLRenderAction.

       This is called during rendering traversals. Nodes influencing the rendering state in any
       way or who wants to throw geometry primitives at OpenGL overrides this method.

       Reimplemented from SoGroup.

   void SoVRMLSwitch::pick (SoPickAction *action) [virtual]
       Action method for SoPickAction.

       Does common processing for SoPickAction action instances.

       Reimplemented from SoGroup.

   void SoVRMLSwitch::getBoundingBox (SoGetBoundingBoxAction *action) [virtual]
       Action method for the SoGetBoundingBoxAction.

       Calculates bounding box and center coordinates for node and modifies the values of the
       action to encompass the bounding box for this node and to shift the center point for the
       scene more towards the one for this node.

       Nodes influencing how geometry nodes calculates their bounding box also overrides this
       method to change the relevant state variables.

       Reimplemented from SoGroup.

   void SoVRMLSwitch::handleEvent (SoHandleEventAction *action) [virtual]
       Action method for SoHandleEventAction.

       Inspects the event data from action, and processes it if it is something which this node
       should react to.

       Nodes influencing relevant state variables for how event handling is done also overrides
       this method.

       Reimplemented from SoGroup.

   void SoVRMLSwitch::getMatrix (SoGetMatrixAction *action) [virtual]
       Action method for SoGetMatrixAction.

       Updates action by accumulating with the transformation matrix of this node (if any).

       Reimplemented from SoGroup.

   void SoVRMLSwitch::search (SoSearchAction *action) [virtual]
       Action method for SoSearchAction.

       Compares the search criteria from the action to see if this node is a match. Searching is
       done by matching up all criteria set up in the SoSearchAction -- if any of the requested
       criteria is a miss, the search is not deemed successful for the node.

       See Also:
           SoSearchAction

       Reimplemented from SoGroup.

   void SoVRMLSwitch::write (SoWriteAction *action) [virtual]
       Action method for SoWriteAction.

       Writes out a node object, and any connected nodes, engines etc, if necessary.

       Reimplemented from SoGroup.

   void SoVRMLSwitch::audioRender (SoAudioRenderAction *action) [virtual]
       Action method for SoAudioRenderAction.

       Does common processing for SoAudioRenderAction action instances.

       Reimplemented from SoGroup.

   void SoVRMLSwitch::addChild (SoNode *node) [virtual]
       Append a child node to the list of children nodes this group node is managing.

       Please note that this method is not virtual in the original SGI Inventor API.

       Reimplemented from SoGroup.

   void SoVRMLSwitch::insertChild (SoNode *child, intnewchildindex) [virtual]
       Insert a child node at position newchildindex.

       newchildindex must be <= this->getNumChildren()

       Please note that this method is not virtual in the original SGI Inventor API.

       Reimplemented from SoGroup.

   SoNode * SoVRMLSwitch::getChild (intindex) const [virtual]
       Returns pointer to child node at index.

       Please note that this method is not virtual in the original SGI Inventor API.

       Reimplemented from SoGroup.

   int SoVRMLSwitch::findChild (const SoNode *node) const [virtual]
       Returns index in our list of children for child node, or -1 if node is not a child of this
       group node.

       Please note that this method is not virtual in the original SGI Inventor API.

       Reimplemented from SoGroup.

   int SoVRMLSwitch::getNumChildren (void) const [virtual]
       Returns number of child nodes managed by this group.

       Please note that this method is not virtual in the original SGI Inventor API.

       Reimplemented from SoGroup.

   void SoVRMLSwitch::removeChild (intchildindex) [virtual]
       Remove node at childindex in our list of children.

       Please note that this method is not virtual in the original SGI Inventor API.

       Reimplemented from SoGroup.

   void SoVRMLSwitch::removeChild (SoNode *child) [virtual]
       Remove child from the set of children managed by this group node. Will decrease the
       reference count of child by 1.

       This is a convenience method. It will simply call findChild() with child as argument, and
       then call removeChild(int) if the child is found.

       Please note that this method is not virtual in the original SGI Inventor API.

       Reimplemented from SoGroup.

   void SoVRMLSwitch::removeAllChildren (void) [virtual]
       Do not manage the children anymore. Will dereference all children by 1 as they are
       removed.

       Please note that this method is not virtual in the original SGI Inventor API.

       Reimplemented from SoGroup.

   void SoVRMLSwitch::replaceChild (intindex, SoNode *newchild) [virtual]
       Replace child at index with newChild.

       Dereferences the child previously at index, and increases the reference count of newChild
       by 1.

       index must be < this->getNumChildren()

       Please note that this method is not virtual in the original SGI Inventor API.

       Reimplemented from SoGroup.

   void SoVRMLSwitch::replaceChild (SoNode *oldchild, SoNode *newchild) [virtual]
       Replace oldchild with newchild.

       Dereferences oldchild by 1, and increases the reference count of newchild by 1.

       This is a convenience method. It will simply call findChild() with oldchild as argument,
       and call replaceChild(int, SoNode*) if the child is found.

       Please note that this method is not virtual in the original SGI Inventor API.

       Reimplemented from SoGroup.

   SoChildList * SoVRMLSwitch::getChildren (void) const [virtual]
       Returns list of children.

       Reimplemented from SoGroup.

   void SoVRMLSwitch::notify (SoNotList *l) [protected],  [virtual]
       Notifies all auditors for this instance when changes are made.

       Reimplemented from SoNode.

   SbBool SoVRMLSwitch::readInstance (SoInput *in, unsigned shortflags) [protected],  [virtual]
       This method is mainly intended for internal use during file import operations.

       It reads a definition of an instance from the input stream in. The input stream state
       points to the start of a serialized / persistant representation of an instance of this
       class type.

       TRUE or FALSE is returned, depending on if the instantiation and configuration of the new
       object of this class type went ok or not. The import process should be robust and handle
       corrupted input streams by returning FALSE.

       flags is used internally during binary import when reading user extension nodes, group
       nodes or engines.

       Reimplemented from SoGroup.

   void SoVRMLSwitch::copyContents (const SoFieldContainer *from, SbBoolcopyconnections)
       [protected],  [virtual]
       Makes a deep copy of all data of from into this instance, except external scenegraph
       references if copyconnections is FALSE.

       This is the method that should be overridden by extension node / engine / dragger /
       whatever subclasses which needs to account for internal data that are not handled
       automatically.

       For copying nodes from application code, you should not invoke this function directly, but
       rather call the SoNode::copy() function:

       SoNode * mynewnode = templatenode->copy();

       The same also goes for engines.

       Make sure that when you override the copyContents() method in your extension class that
       you also make it call upwards to it's parent superclass in the inheritance hierarchy, as
       copyContents() in for instance SoNode and SoFieldContainer does important work. It should
       go something like this:

       void
       MyCoinExtensionNode::copyContents(const SoFieldContainer * from,
                                         SbBool copyconnections)
       {
         // let parent superclasses do their thing (copy fields, copy
         // instance name, etc etc)
         SoNode::copyContents(from, copyconnections);

         // [..then copy internal data..]
       }

       Reimplemented from SoGroup.

Member Data Documentation

   SoMFNode SoVRMLSwitch::choice
       Contains the children.

   SoSFInt32 SoVRMLSwitch::whichChoice
       Selected choice. Can be a positive number from 0 to <num children-1>=''>, or one of the
       constants SO_SWITCH_NODE, SO_SWITCH_ALL or SO_SWITCH_INHERIT. Default value is
       SO_SWITCH_NONE.

Author

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