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NAME
SoVRMLTexture - The SoVRMLTexture class is a superclass for VRML texture nodes.
SYNOPSIS
#include <Inventor/VRMLnodes/SoVRMLTexture.h> Inherits SoNode. Inherited by SoVRMLImageTexture, SoVRMLMovieTexture, and SoVRMLPixelTexture. Public Member Functions virtual SoType getTypeId (void) const Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. virtual void GLRender (SoGLRenderAction *action) Static Public Member Functions static SoType getClassTypeId (void) static void initClass (void) Public Attributes SoSFBool repeatS SoSFBool repeatT Protected Member Functions virtual const SoFieldData * getFieldData (void) const SoVRMLTexture (void) virtual ~SoVRMLTexture () Static Protected Member Functions static const SoFieldData ** getFieldDataPtr (void) Additional Inherited Members
Detailed Description
The SoVRMLTexture class is a superclass for VRML texture nodes.
Constructor & Destructor Documentation
SoVRMLTexture::SoVRMLTexture (void) [protected] Constructor. SoVRMLTexture::~SoVRMLTexture () [protected], [virtual] Destructor.
Member Function Documentation
SoType SoVRMLTexture::getTypeId (void) const [virtual] Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. Usage example: void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } } For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on. For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups. Implements SoBase. Reimplemented in SoVRMLImageTexture, SoVRMLMovieTexture, and SoVRMLPixelTexture. const SoFieldData * SoVRMLTexture::getFieldData (void) const [protected], [virtual] Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. Reimplemented from SoFieldContainer. Reimplemented in SoVRMLImageTexture, SoVRMLMovieTexture, and SoVRMLPixelTexture. void SoVRMLTexture::GLRender (SoGLRenderAction *action) [virtual] Action method for the SoGLRenderAction. This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. Reimplemented from SoNode. Reimplemented in SoVRMLMovieTexture, SoVRMLImageTexture, and SoVRMLPixelTexture.
Member Data Documentation
SoSFBool SoVRMLTexture::repeatS TRUE if texure should be repeated in the S direction. Default is TRUE. SoSFBool SoVRMLTexture::repeatT TRUE if texure should be repeated in the T direction. Default is TRUE.
Author
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