trusty (3) SoVRMLTexture.3.gz

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NAME

       SoVRMLTexture -

       The SoVRMLTexture class is a superclass for VRML texture nodes.

SYNOPSIS

       #include <Inventor/VRMLnodes/SoVRMLTexture.h>

       Inherits SoNode.

       Inherited by SoVRMLImageTexture, SoVRMLMovieTexture, and SoVRMLPixelTexture.

   Public Member Functions
       virtual SoType getTypeId (void) const
           Returns the type identification of an object derived from a class inheriting SoBase. This is used for
           run-time type checking and 'downward' casting.
       virtual void GLRender (SoGLRenderAction *action)

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void initClass (void)

   Public Attributes
       SoSFBool repeatS
       SoSFBool repeatT

   Protected Member Functions
       virtual const SoFieldData * getFieldData (void) const
       SoVRMLTexture (void)
       virtual ~SoVRMLTexture ()

   Static Protected Member Functions
       static const SoFieldData ** getFieldDataPtr (void)

   Additional Inherited Members

Detailed Description

       The SoVRMLTexture class is a superclass for VRML texture nodes.

Constructor & Destructor Documentation

   SoVRMLTexture::SoVRMLTexture (void) [protected]
       Constructor.

   SoVRMLTexture::~SoVRMLTexture () [protected],  [virtual]
       Destructor.

Member Function Documentation

   SoType SoVRMLTexture::getTypeId (void) const [virtual]
       Returns the type identification of an object derived from a class inheriting SoBase. This is used for
       run-time type checking and 'downward' casting. Usage example:

       void foo(SoNode * node)
       {
         if (node->getTypeId() == SoFile::getClassTypeId()) {
           SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
         }
       }

       For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or
       others: this method needs to be overridden in all subclasses. This is typically done as part of setting
       up the full type system for extension classes, which is usually accomplished by using the pre-defined
       macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and
       SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

       For more information on writing Coin extensions, see the class documentation of the toplevel superclasses
       for the various class groups.

       Implements SoBase.

       Reimplemented in SoVRMLImageTexture, SoVRMLMovieTexture, and SoVRMLPixelTexture.

   const SoFieldData * SoVRMLTexture::getFieldData (void) const [protected],  [virtual]
       Returns a pointer to the class-wide field data storage object for this instance. If no fields are
       present, returns NULL.

       Reimplemented from SoFieldContainer.

       Reimplemented in SoVRMLImageTexture, SoVRMLMovieTexture, and SoVRMLPixelTexture.

   void SoVRMLTexture::GLRender (SoGLRenderAction *action) [virtual]
       Action method for the SoGLRenderAction.

       This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants
       to throw geometry primitives at OpenGL overrides this method.

       Reimplemented from SoNode.

       Reimplemented in SoVRMLMovieTexture, SoVRMLImageTexture, and SoVRMLPixelTexture.

Member Data Documentation

   SoSFBool SoVRMLTexture::repeatS
       TRUE if texure should be repeated in the S direction. Default is TRUE.

   SoSFBool SoVRMLTexture::repeatT
       TRUE if texure should be repeated in the T direction. Default is TRUE.

Author

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