trusty (3) SoVRMLTransform.3.gz

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NAME

       SoVRMLTransform -

       The SoVRMLTransform class is a grouping node that defines a transformation for its children.

       The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is
       copyright The Web3D Consortium, and is used by permission of the Consortium:

SYNOPSIS

       #include <Inventor/VRMLnodes/SoVRMLTransform.h>

       Inherits SoVRMLGroup.

   Public Member Functions
       virtual SoType getTypeId (void) const
           Returns the type identification of an object derived from a class inheriting SoBase. This is used for
           run-time type checking and 'downward' casting.
       SoVRMLTransform (void)
       SoVRMLTransform (int children)
       void pointAt (const SbVec3f &from, const SbVec3f &to)
       void getScaleSpaceMatrix (SbMatrix &matrix, SbMatrix &inverse) const
       void getRotationSpaceMatrix (SbMatrix &matrix, SbMatrix &inverse) const
       void getTranslationSpaceMatrix (SbMatrix &matrix, SbMatrix &inverse) const
       void multLeft (const SbMatrix &matrix)
       void multRight (const SbMatrix &matrix)
       void combineLeft (SoVRMLTransform *leftnode)
       void combineRight (SoVRMLTransform *rightnode)
       void setMatrix (const SbMatrix &matrix)
       void recenter (const SbVec3f &newcenter)
       virtual void doAction (SoAction *action)
       virtual void callback (SoCallbackAction *action)
       virtual void getBoundingBox (SoGetBoundingBoxAction *action)
       virtual void getMatrix (SoGetMatrixAction *action)
       virtual void rayPick (SoRayPickAction *action)
       virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
       virtual void audioRender (SoAudioRenderAction *action)
       virtual void GLRenderBelowPath (SoGLRenderAction *action)
       virtual void GLRenderInPath (SoGLRenderAction *action)
       virtual void notify (SoNotList *list)

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void initClass (void)

   Public Attributes
       SoSFVec3f translation
       SoSFRotation rotation
       SoSFVec3f scale
       SoSFRotation scaleOrientation
       SoSFVec3f center

   Protected Member Functions
       virtual const SoFieldData * getFieldData (void) const
       virtual ~SoVRMLTransform ()

   Static Protected Member Functions
       static const SoFieldData ** getFieldDataPtr (void)

   Additional Inherited Members

Detailed Description

       The SoVRMLTransform class is a grouping node that defines a transformation for its children.

       The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is
       copyright The Web3D Consortium, and is used by permission of the Consortium:

       Transform {
         eventIn      MFNode      addChildren
         eventIn      MFNode      removeChildren
         exposedField SFVec3f     center           0 0 0    # (-inf,inf)
         exposedField MFNode      children         []
         exposedField SFRotation  rotation         0 0 1 0  # [-1,1],(-inf,inf)
         exposedField SFVec3f     scale            1 1 1    # (0,inf)
         exposedField SFRotation  scaleOrientation 0 0 1 0  # [-1,1],(-inf,inf)
         exposedField SFVec3f     translation      0 0 0    # (-inf,inf)
         field        SFVec3f     bboxCenter       0 0 0    # (-inf,inf)
         field        SFVec3f     bboxSize         -1 -1 -1 # (0,inf) or -1,-1,-1
       }

       The Transform node is a grouping node that defines a coordinate system for its children that is relative
       to the coordinate systems of its ancestors. See 4.4.4, Transformation hierarchy
       (http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.4.4), and 4.4.5,
       Standard units and coordinate system (http://www.web3d.org/x3d/specifications/vrml/ISO-
       IEC-14772-VRML97/part1/concepts.html#4.4.5), for a description of coordinate systems and transformations.

       4.6.5, Grouping and children nodes (http://www.web3d.org/x3d/specifications/vrml/ISO-
       IEC-14772-VRML97/part1/concepts.html#4.6.5), provides a description of the children, addChildren, and
       removeChildren fields and eventIns.

       The bboxCenter and bboxSize fields specify a bounding box that encloses the children of the Transform
       node. This is a hint that may be used for optimization purposes. The results are undefined if the
       specified bounding box is smaller than the actual bounding box of the children at any time. A default
       bboxSize value, (-1, -1, -1), implies that the bounding box is not specified and, if needed, shall be
       calculated by the browser. The bounding box shall be large enough at all times to enclose the union of
       the group's children's bounding boxes; it shall not include any transformations performed by the group
       itself (i.e., the bounding box is defined in the local coordinate system of the children). The results
       are undefined if the specified bounding box is smaller than the true bounding box of the group. A
       description of the bboxCenter and bboxSize fields is provided in 4.6.4, Bounding boxes
       (http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.4).

       The translation, rotation, scale, scaleOrientation and center fields define a geometric 3D transformation
       consisting of (in order):

       • a (possibly) non-uniform scale about an arbitrary point;

       • a rotation about an arbitrary point and axis;

       • a translation.

       The center field specifies a translation offset from the origin of the local coordinate system (0,0,0).
       The rotation field specifies a rotation of the coordinate system. The scale field specifies a non-uniform
       scale of the coordinate system. scale values shall be greater than zero. The scaleOrientation specifies a
       rotation of the coordinate system before the scale (to specify scales in arbitrary orientations). The
       scaleOrientation applies only to the scale operation. The translation field specifies a translation to
       the coordinate system.

       Given a 3-dimensional point P and Transform node, P is transformed into point P' in its parent's
       coordinate system by a series of intermediate transformations. In matrix transformation notation, where C
       (center), SR (scaleOrientation), T (translation), R (rotation), and S (scale) are the equivalent
       transformation matrices,

       P' = T × C × R × SR × S × -SR × -C × P

       The following Transform node:

       Transform {
         center           C
         rotation         R
         scale            S
         scaleOrientation SR
         translation      T
         children         [...]
       }

       is equivalent to the nested sequence of:

       Transform {
         translation T
         children Transform {
           translation C
           children Transform {
             rotation R
             children Transform {
               rotation SR
               children Transform {
                 scale S
                 children Transform {
                   rotation -SR
                   children Transform {
                     translation -C
                     children [...]
                   }
                 }
               }
             }
           }
         }
       }

Constructor & Destructor Documentation

   SoVRMLTransform::SoVRMLTransform (void)
       Constructor.

   SoVRMLTransform::SoVRMLTransform (intnumchildren)
       Constructor. numchildren is the expected number of children.

   SoVRMLTransform::~SoVRMLTransform () [protected],  [virtual]
       Destructor

Member Function Documentation

   SoType SoVRMLTransform::getTypeId (void) const [virtual]
       Returns the type identification of an object derived from a class inheriting SoBase. This is used for
       run-time type checking and 'downward' casting. Usage example:

       void foo(SoNode * node)
       {
         if (node->getTypeId() == SoFile::getClassTypeId()) {
           SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
         }
       }

       For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or
       others: this method needs to be overridden in all subclasses. This is typically done as part of setting
       up the full type system for extension classes, which is usually accomplished by using the pre-defined
       macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and
       SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

       For more information on writing Coin extensions, see the class documentation of the toplevel superclasses
       for the various class groups.

       Reimplemented from SoVRMLGroup.

   const SoFieldData * SoVRMLTransform::getFieldData (void) const [protected],  [virtual]
       Returns a pointer to the class-wide field data storage object for this instance. If no fields are
       present, returns NULL.

       Reimplemented from SoVRMLGroup.

   void SoVRMLTransform::pointAt (const SbVec3f &from, const SbVec3f &to)
       Sets the transformation to translate to frompoint, with a rotation so that the (0,0,-1) vector is rotated
       into the vector from frompoint to topoint.

   void SoVRMLTransform::getScaleSpaceMatrix (SbMatrix &matrix, SbMatrix &inverse) const
       Calculates the matrices to/from scale space.

   void SoVRMLTransform::getRotationSpaceMatrix (SbMatrix &matrix, SbMatrix &inverse) const
       Calculates the matrices to/from rotation space.

   void SoVRMLTransform::getTranslationSpaceMatrix (SbMatrix &matrix, SbMatrix &inverse) const
       Calculates the matrices to/from translation space.

   void SoVRMLTransform::multLeft (const SbMatrix &matrix)
       Premultiplies this transformation by mat.

   void SoVRMLTransform::multRight (const SbMatrix &matrix)
       Postmultiplies this transformation by mat.

   void SoVRMLTransform::combineLeft (SoVRMLTransform *leftnode)
       Premultiplies this transformation by the transformation in leftnode.

   void SoVRMLTransform::combineRight (SoVRMLTransform *rightnode)
       Postmultiplies this transformation by the transformation in rightnode.

   void SoVRMLTransform::setMatrix (const SbMatrix &matrix)
       Sets the fields to create a transformation equal to mat.

   void SoVRMLTransform::recenter (const SbVec3f &newcenter)
       Sets the center field to newcenter. This might affect one or more of the other fields.

   void SoVRMLTransform::doAction (SoAction *action) [virtual]
       This function performs the typical operation of a node for any action.

       Reimplemented from SoVRMLGroup.

   void SoVRMLTransform::callback (SoCallbackAction *action) [virtual]
       Action method for SoCallbackAction.

       Simply updates the state according to how the node behaves for the render action, so the application
       programmer can use the SoCallbackAction for extracting information about the scene graph.

       Reimplemented from SoVRMLGroup.

   void SoVRMLTransform::getBoundingBox (SoGetBoundingBoxAction *action) [virtual]
       Action method for the SoGetBoundingBoxAction.

       Calculates bounding box and center coordinates for node and modifies the values of the action to
       encompass the bounding box for this node and to shift the center point for the scene more towards the one
       for this node.

       Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change
       the relevant state variables.

       Reimplemented from SoVRMLGroup.

   void SoVRMLTransform::getMatrix (SoGetMatrixAction *action) [virtual]
       Action method for SoGetMatrixAction.

       Updates action by accumulating with the transformation matrix of this node (if any).

       Reimplemented from SoVRMLGroup.

   void SoVRMLTransform::rayPick (SoRayPickAction *action) [virtual]
       Action method for SoRayPickAction.

       Checks the ray specification of the action and tests for intersection with the data of the node.

       Nodes influencing relevant state variables for how picking is done also overrides this method.

       Reimplemented from SoVRMLGroup.

   void SoVRMLTransform::getPrimitiveCount (SoGetPrimitiveCountAction *action) [virtual]
       Action method for the SoGetPrimitiveCountAction.

       Calculates the number of triangle, line segment and point primitives for the node and adds these to the
       counters of the action.

       Nodes influencing how geometry nodes calculates their primitive count also overrides this method to
       change the relevant state variables.

       Reimplemented from SoVRMLGroup.

   void SoVRMLTransform::audioRender (SoAudioRenderAction *action) [virtual]
       Action method for SoAudioRenderAction.

       Does common processing for SoAudioRenderAction action instances.

       Reimplemented from SoVRMLGroup.

   void SoVRMLTransform::GLRenderBelowPath (SoGLRenderAction *action) [virtual]
       Implements the SoAction::BELOW_PATH traversal method for the rendering action.

       Reimplemented from SoVRMLGroup.

   void SoVRMLTransform::GLRenderInPath (SoGLRenderAction *action) [virtual]
       Implements the SoAction::IN_PATH traversal method for the rendering action.

       Reimplemented from SoVRMLGroup.

   void SoVRMLTransform::notify (SoNotList *l) [virtual]
       Notifies all auditors for this instance when changes are made.

       Reimplemented from SoVRMLGroup.

Member Data Documentation

   SoSFVec3f SoVRMLTransform::translation
       The translation vector. Default value is (0, 0, 0).

   SoSFRotation SoVRMLTransform::rotation
       The rotation around the center point. Default value is null-rotation.

   SoSFVec3f SoVRMLTransform::scale
       The scale vector about the center point. Default value is (1, 1, 1).

   SoSFRotation SoVRMLTransform::scaleOrientation
       The scale orientation. Default value is a null-rotation.

   SoSFVec3f SoVRMLTransform::center
       The center point. Default value is (0, 0, 0).

Author

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