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NAME
SoVRMLVisibilitySensor -
The SoVRMLVisibilitySensor class will generate events based on visibility.
The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is
copyright The Web3D Consortium, and is used by permission of the Consortium:
SYNOPSIS
#include <Inventor/VRMLnodes/SoVRMLVisibilitySensor.h>
Inherits SoNode.
Public Member Functions
virtual SoType getTypeId (void) const
Returns the type identification of an object derived from a class inheriting SoBase. This is used for
run-time type checking and 'downward' casting.
SoVRMLVisibilitySensor (void)
virtual void GLRender (SoGLRenderAction *action)
Static Public Member Functions
static SoType getClassTypeId (void)
static void initClass (void)
Public Attributes
SoSFVec3f center
SoSFVec3f size
SoSFBool enabled
SoSFTime enterTime
SoSFTime exitTime
SoSFBool isActive
Protected Member Functions
virtual const SoFieldData * getFieldData (void) const
virtual ~SoVRMLVisibilitySensor ()
Static Protected Member Functions
static const SoFieldData ** getFieldDataPtr (void)
Additional Inherited Members
Detailed Description
The SoVRMLVisibilitySensor class will generate events based on visibility.
The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is
copyright The Web3D Consortium, and is used by permission of the Consortium:
VisibilitySensor {
exposedField SFVec3f center 0 0 0 # (-,)
exposedField SFBool enabled TRUE
exposedField SFVec3f size 0 0 0 # [0,)
eventOut SFTime enterTime
eventOut SFTime exitTime
eventOut SFBool isActive
}
The VisibilitySensor node detects visibility changes of a rectangular box as the user navigates the
world. VisibilitySensor is typically used to detect when the user can see a specific object or region in
the scene in order to activate or deactivate some behaviour or animation. The purpose is often to attract
the attention of the user or to improve performance.
The enabled field enables and disables the VisibilitySensor node. If enabled is set to FALSE, the
VisibilitySensor node does not send events. If enabled is TRUE, the VisibilitySensor node detects changes
to the visibility status of the box specified and sends events through the isActive eventOut. A TRUE
event is output to isActive when any portion of the box impacts the rendered view. A FALSE event is sent
when the box has no effect on the view. Browsers shall guarantee that, if isActive is FALSE, the box has
absolutely no effect on the rendered view. Browsers may err liberally when isActive is TRUE. For example,
the box may affect the rendering.
The exposed fields center and size specify the object space location of the box centre and the extents of
the box (i.e., width, height, and depth). The VisibilitySensor node's box is affected by hierarchical
transformations of its parents. The components of the size field shall be greater than or equal to zero.
The enterTime event is generated whenever the isActive TRUE event is generated, and exitTime events are
generated whenever isActive FALSE events are generated. A VisibilitySensor read from a VRML file shall
generate isActive TRUE and enterTime events if the sensor is enabled and the visibility box is visible. A
VisibilitySensor inserted into the transformation hierarchy shall generate isActive TRUE and enterTime
events if the sensor is enabled and the visibility box is visible. A VisibilitySensor removed from the
transformation hierarchy shall generate isActive FALSE and exitTime events if the sensor is enabled and
the visibility box is visible.
Each VisibilitySensor node behaves independently of all other VisibilitySensor nodes. Every enabled
VisibilitySensor node that is affected by the user's movement receives and sends events, possibly
resulting in multiple VisibilitySensor nodes receiving and sending events simultaneously. Unlike
TouchSensor nodes, there is no notion of a VisibilitySensor node lower in the scene graph 'grabbing'
events. Multiply instanced VisibilitySensor nodes (i.e., DEF/USE) use the union of all the boxes defined
by their instances. An instanced VisibilitySensor node shall detect visibility changes for all instances
of the box and send events appropriately.
Constructor & Destructor Documentation
SoVRMLVisibilitySensor::SoVRMLVisibilitySensor (void)
Constructor.
SoVRMLVisibilitySensor::~SoVRMLVisibilitySensor () [protected], [virtual]
Destructor.
Member Function Documentation
SoType SoVRMLVisibilitySensor::getTypeId (void) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for
run-time type checking and 'downward' casting. Usage example:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
}
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or
others: this method needs to be overridden in all subclasses. This is typically done as part of setting
up the full type system for extension classes, which is usually accomplished by using the pre-defined
macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and
SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses
for the various class groups.
Implements SoBase.
const SoFieldData * SoVRMLVisibilitySensor::getFieldData (void) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are
present, returns NULL.
Reimplemented from SoFieldContainer.
void SoVRMLVisibilitySensor::GLRender (SoGLRenderAction *action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants
to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoNode.
Member Data Documentation
SoSFVec3f SoVRMLVisibilitySensor::center
Visibility area center. Default value is (0, 0, 0).
SoSFVec3f SoVRMLVisibilitySensor::size
Visibility area size. Default value is (0, 0, 0).
SoSFBool SoVRMLVisibilitySensor::enabled
Enable/disable sensor. Default value is TRUE.
SoSFTime SoVRMLVisibilitySensor::enterTime
An event out that is triggered when the region becomes visible.
SoSFTime SoVRMLVisibilitySensor::exitTime
An event out that is triggered when the region becomes not visible.
SoSFBool SoVRMLVisibilitySensor::isActive
An event out that is generated when the visibility state changes.
Author
Generated automatically by Doxygen for Coin from the source code.
Version 4.0.0a Wed Feb 26 2014 SoVRMLVisibilitySensor(3)