trusty (3) SoVRMLVisibilitySensor.3.gz

Provided by: libcoin80-doc_3.1.4~abc9f50-4ubuntu2_all bug

NAME

       SoVRMLVisibilitySensor -

       The SoVRMLVisibilitySensor class will generate events based on visibility.

       The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is
       copyright The Web3D Consortium, and is used by permission of the Consortium:

SYNOPSIS

       #include <Inventor/VRMLnodes/SoVRMLVisibilitySensor.h>

       Inherits SoNode.

   Public Member Functions
       virtual SoType getTypeId (void) const
           Returns the type identification of an object derived from a class inheriting SoBase. This is used for
           run-time type checking and 'downward' casting.
       SoVRMLVisibilitySensor (void)
       virtual void GLRender (SoGLRenderAction *action)

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void initClass (void)

   Public Attributes
       SoSFVec3f center
       SoSFVec3f size
       SoSFBool enabled
       SoSFTime enterTime
       SoSFTime exitTime
       SoSFBool isActive

   Protected Member Functions
       virtual const SoFieldData * getFieldData (void) const
       virtual ~SoVRMLVisibilitySensor ()

   Static Protected Member Functions
       static const SoFieldData ** getFieldDataPtr (void)

   Additional Inherited Members

Detailed Description

       The SoVRMLVisibilitySensor class will generate events based on visibility.

       The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is
       copyright The Web3D Consortium, and is used by permission of the Consortium:

       VisibilitySensor {
         exposedField SFVec3f center   0 0 0      # (-,)
         exposedField SFBool  enabled  TRUE
         exposedField SFVec3f size     0 0 0      # [0,)
         eventOut     SFTime  enterTime
         eventOut     SFTime  exitTime
         eventOut     SFBool  isActive
       }

       The VisibilitySensor node detects visibility changes of a rectangular box as the user navigates the
       world. VisibilitySensor is typically used to detect when the user can see a specific object or region in
       the scene in order to activate or deactivate some behaviour or animation. The purpose is often to attract
       the attention of the user or to improve performance.

       The enabled field enables and disables the VisibilitySensor node. If enabled is set to FALSE, the
       VisibilitySensor node does not send events. If enabled is TRUE, the VisibilitySensor node detects changes
       to the visibility status of the box specified and sends events through the isActive eventOut. A TRUE
       event is output to isActive when any portion of the box impacts the rendered view. A FALSE event is sent
       when the box has no effect on the view. Browsers shall guarantee that, if isActive is FALSE, the box has
       absolutely no effect on the rendered view. Browsers may err liberally when isActive is TRUE. For example,
       the box may affect the rendering.

       The exposed fields center and size specify the object space location of the box centre and the extents of
       the box (i.e., width, height, and depth). The VisibilitySensor node's box is affected by hierarchical
       transformations of its parents. The components of the size field shall be greater than or equal to zero.

       The enterTime event is generated whenever the isActive TRUE event is generated, and exitTime events are
       generated whenever isActive FALSE events are generated. A VisibilitySensor read from a VRML file shall
       generate isActive TRUE and enterTime events if the sensor is enabled and the visibility box is visible. A
       VisibilitySensor inserted into the transformation hierarchy shall generate isActive TRUE and enterTime
       events if the sensor is enabled and the visibility box is visible. A VisibilitySensor removed from the
       transformation hierarchy shall generate isActive FALSE and exitTime events if the sensor is enabled and
       the visibility box is visible.

       Each VisibilitySensor node behaves independently of all other VisibilitySensor nodes. Every enabled
       VisibilitySensor node that is affected by the user's movement receives and sends events, possibly
       resulting in multiple VisibilitySensor nodes receiving and sending events simultaneously. Unlike
       TouchSensor nodes, there is no notion of a VisibilitySensor node lower in the scene graph 'grabbing'
       events. Multiply instanced VisibilitySensor nodes (i.e., DEF/USE) use the union of all the boxes defined
       by their instances. An instanced VisibilitySensor node shall detect visibility changes for all instances
       of the box and send events appropriately.

Constructor & Destructor Documentation

   SoVRMLVisibilitySensor::SoVRMLVisibilitySensor (void)
       Constructor.

   SoVRMLVisibilitySensor::~SoVRMLVisibilitySensor () [protected],  [virtual]
       Destructor.

Member Function Documentation

   SoType SoVRMLVisibilitySensor::getTypeId (void) const [virtual]
       Returns the type identification of an object derived from a class inheriting SoBase. This is used for
       run-time type checking and 'downward' casting. Usage example:

       void foo(SoNode * node)
       {
         if (node->getTypeId() == SoFile::getClassTypeId()) {
           SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
         }
       }

       For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or
       others: this method needs to be overridden in all subclasses. This is typically done as part of setting
       up the full type system for extension classes, which is usually accomplished by using the pre-defined
       macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and
       SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

       For more information on writing Coin extensions, see the class documentation of the toplevel superclasses
       for the various class groups.

       Implements SoBase.

   const SoFieldData * SoVRMLVisibilitySensor::getFieldData (void) const [protected],  [virtual]
       Returns a pointer to the class-wide field data storage object for this instance. If no fields are
       present, returns NULL.

       Reimplemented from SoFieldContainer.

   void SoVRMLVisibilitySensor::GLRender (SoGLRenderAction *action) [virtual]
       Action method for the SoGLRenderAction.

       This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants
       to throw geometry primitives at OpenGL overrides this method.

       Reimplemented from SoNode.

Member Data Documentation

   SoSFVec3f SoVRMLVisibilitySensor::center
       Visibility area center. Default value is (0, 0, 0).

   SoSFVec3f SoVRMLVisibilitySensor::size
       Visibility area size. Default value is (0, 0, 0).

   SoSFBool SoVRMLVisibilitySensor::enabled
       Enable/disable sensor. Default value is TRUE.

   SoSFTime SoVRMLVisibilitySensor::enterTime
       An event out that is triggered when the region becomes visible.

   SoSFTime SoVRMLVisibilitySensor::exitTime
       An event out that is triggered when the region becomes not visible.

   SoSFBool SoVRMLVisibilitySensor::isActive
       An event out that is generated when the visibility state changes.

Author

       Generated automatically by Doxygen for Coin from the source code.