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NAME

       SoVertexProperty -

       The SoVertexProperty class collects the functionality of various appearance nodes.

       Instead of reading data from the current state stack of the scenegraph traversal, nodes
       inheriting SoVertexShape can be set up with an SoVertexProperty node in the
       SoVertexShape::vertexProperty field. Coordinates, normals, texture coordinates and
       material / color information will then be fetched from the vertexshape's SoVertexProperty
       node instead of from the state stack.

SYNOPSIS

       #include <Inventor/nodes/SoVertexProperty.h>

       Inherits SoNode.

   Public Types
       enum Binding { OVERALL = 2, PER_PART, PER_PART_INDEXED, PER_FACE, PER_FACE_INDEXED,
           PER_VERTEX, PER_VERTEX_INDEXED }

   Public Member Functions
       virtual SoType getTypeId (void) const
           Returns the type identification of an object derived from a class inheriting SoBase.
           This is used for run-time type checking and 'downward' casting.
       SoVertexProperty (void)
       virtual void doAction (SoAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void getBoundingBox (SoGetBoundingBoxAction *action)
       virtual void callback (SoCallbackAction *action)
       virtual void pick (SoPickAction *action)
       virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void initClass (void)

   Public Attributes
       SoMFVec3f vertex
       SoMFVec2f texCoord
       SoMFVec3f texCoord3
       SoMFVec3f normal
       SoSFEnum normalBinding
       SoMFUInt32 orderedRGBA
       SoSFEnum materialBinding
       SoMFInt32 textureUnit

   Protected Member Functions
       virtual const SoFieldData * getFieldData (void) const
       virtual ~SoVertexProperty ()
       virtual void notify (SoNotList *list)

   Static Protected Member Functions
       static const SoFieldData ** getFieldDataPtr (void)

   Additional Inherited Members

Detailed Description

       The SoVertexProperty class collects the functionality of various appearance nodes.

       Instead of reading data from the current state stack of the scenegraph traversal, nodes
       inheriting SoVertexShape can be set up with an SoVertexProperty node in the
       SoVertexShape::vertexProperty field. Coordinates, normals, texture coordinates and
       material / color information will then be fetched from the vertexshape's SoVertexProperty
       node instead of from the state stack.

       The SoVertexProperty node provides fields for duplicating the functionality of all these
       other Inventor node types: SoCoordinate3, SoTextureCoordinate2, SoTextureCoordinate3,
       SoNormal, SoPackedColor, SoMaterialBinding and SoNormalBinding.

       The SoVertexProperty node was introduced fairly late in the design of the Inventor API by
       SGI. The idea behind it was to provide a means to specify the necessary data for
       vertexshape-derived nodes which would be more efficient to work with than fetching the
       data from the traversal state stack.

       In practice, the effect is not at all very noticable. Since the use of SoVertexProperty
       nodes in the SoVertexShape::vertexProperty field somewhat breaks with the basic design of
       the Open Inventor API (the SoVertexProperty data is not pushed to the traversal state
       stack), you might be better off design-wise by using the usual mechanisms, ie by setting
       up the individual nodes SoVertexProperty 'collects'.

       One of the drawbacks will for instance be that it's not possible to share parts of the
       SoVertexProperty node between several shapes, which is something that can easily be done
       when setting up individual state-changing nodes in the scenegraph.

       FILE FORMAT/DEFAULTS:

       VertexProperty {
           vertex [  ]
           normal [  ]
           texCoord [  ]
           orderedRGBA [  ]
           texCoord3 [  ]
           normalBinding PER_VERTEX_INDEXED
           materialBinding OVERALL
       }

       Since:
           Inventor 2.1

       See Also:
           SoVertexShape

           SoCoordinate3, SoTextureCoordinate2, SoTextureCoordinate3, SoNormal

           SoPackedColor

           SoMaterialBinding, SoNormalBinding

Member Enumeration Documentation

   enum SoVertexProperty::Binding
       The binding types available for our SoVertexProperty::normalBinding and
       SoVertexProperty::materialBinding fields.

       For a detailed explanation of each of the enumeration value binding types, see the
       documentation of the SoMaterialBinding node.

Constructor & Destructor Documentation

   SoVertexProperty::SoVertexProperty (void)
       Constructor.

   SoVertexProperty::~SoVertexProperty () [protected],  [virtual]
       Destructor.

Member Function Documentation

   SoType SoVertexProperty::getTypeId (void) const [virtual]
       Returns the type identification of an object derived from a class inheriting SoBase. This
       is used for run-time type checking and 'downward' casting. Usage example:

       void foo(SoNode * node)
       {
         if (node->getTypeId() == SoFile::getClassTypeId()) {
           SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
         }
       }

       For application programmers wanting to extend the library with new nodes, engines,
       nodekits, draggers or others: this method needs to be overridden in all subclasses. This
       is typically done as part of setting up the full type system for extension classes, which
       is usually accomplished by using the pre-defined macros available through for instance
       Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes),
       Inventor/engines/SoSubEngine.h (for engine classes) and so on.

       For more information on writing Coin extensions, see the class documentation of the
       toplevel superclasses for the various class groups.

       Implements SoBase.

   const SoFieldData * SoVertexProperty::getFieldData (void) const [protected],  [virtual]
       Returns a pointer to the class-wide field data storage object for this instance. If no
       fields are present, returns NULL.

       Reimplemented from SoFieldContainer.

   void SoVertexProperty::doAction (SoAction *action) [virtual]
       This function performs the typical operation of a node for any action.

       Reimplemented from SoNode.

   void SoVertexProperty::GLRender (SoGLRenderAction *action) [virtual]
       Action method for the SoGLRenderAction.

       This is called during rendering traversals. Nodes influencing the rendering state in any
       way or who wants to throw geometry primitives at OpenGL overrides this method.

       Reimplemented from SoNode.

   void SoVertexProperty::getBoundingBox (SoGetBoundingBoxAction *action) [virtual]
       Action method for the SoGetBoundingBoxAction.

       Calculates bounding box and center coordinates for node and modifies the values of the
       action to encompass the bounding box for this node and to shift the center point for the
       scene more towards the one for this node.

       Nodes influencing how geometry nodes calculates their bounding box also overrides this
       method to change the relevant state variables.

       Reimplemented from SoNode.

   void SoVertexProperty::callback (SoCallbackAction *action) [virtual]
       Action method for SoCallbackAction.

       Simply updates the state according to how the node behaves for the render action, so the
       application programmer can use the SoCallbackAction for extracting information about the
       scene graph.

       Reimplemented from SoNode.

   void SoVertexProperty::pick (SoPickAction *action) [virtual]
       Action method for SoPickAction.

       Does common processing for SoPickAction action instances.

       Reimplemented from SoNode.

   void SoVertexProperty::getPrimitiveCount (SoGetPrimitiveCountAction *action) [virtual]
       Action method for the SoGetPrimitiveCountAction.

       Calculates the number of triangle, line segment and point primitives for the node and adds
       these to the counters of the action.

       Nodes influencing how geometry nodes calculates their primitive count also overrides this
       method to change the relevant state variables.

       Reimplemented from SoNode.

   void SoVertexProperty::notify (SoNotList *l) [protected],  [virtual]
       Notifies all auditors for this instance when changes are made.

       Reimplemented from SoNode.

Member Data Documentation

   SoMFVec3f SoVertexProperty::vertex
       This field sets up vertex coordinates in the same manner as SoCoordinate3::point.

       By default the field contains no coordinates.

       See Also:
           SoCoordinate3

   SoMFVec2f SoVertexProperty::texCoord
       Same functionality as SoTextureCoordinate2::point. By default the field contains no
       coordinates.

       See Also:
           SoTextureCoordinate2

   SoMFVec3f SoVertexProperty::texCoord3
       Same functionality as SoTextureCoordinate3::point. By default the field contains no
       coordinates.

       See Also:
           SoTextureCoordinate3

       Since:
           Coin 2.0

           TGS Inventor 2.6

   SoMFVec3f SoVertexProperty::normal
       This field defines a set of normal vectors in the same manner as SoNormal::vector. By
       default the field contains no vectors.

       See Also:
           SoNormal

   SoSFEnum SoVertexProperty::normalBinding
       Defines how to bind the normals specified in the SoVertexProperty::normal set to the parts
       of the 'owner' shape. Must be one of the values in the SoVertexProperty::Binding enum.

       Default value of the field is SoVertexProperty::PER_VERTEX_INDEXED.

       See Also:
           SoNormalBinding

   SoMFUInt32 SoVertexProperty::orderedRGBA
       A set of 'packed' 32-bit diffusecolor plus transparency values. Works in the same manner
       as the SoPackedColor::orderedRGBA field.

       By default the field has no data.

       See Also:
           SoPackedColor

   SoSFEnum SoVertexProperty::materialBinding
       Defines how to bind the colorvalues specified in the SoVertexProperty::orderedRGBA set to
       the parts of the 'owner' shape. Must be one of the values in the SoVertexProperty::Binding
       enum.

       Default value of the field is SoVertexProperty::OVERALL.

       See Also:
           SoMaterialBinding

   SoMFInt32 SoVertexProperty::textureUnit
       The texture unit(s) for the texture coordinates. By default this field contains one value,
       0, and texture coordinates are then sent to texture unit 0. It's possible to supply
       multiple values in this field, and the texture coordinates in texCoord or texCoord3 will
       then be split into those units. The first totalnum/numunits coordinates will be sent to
       the first unit specified, the next totalnum/numunits coordinates will be sent to the
       second unit in this field, etc.

       See Also:
           SoTextureCoordinate2, SoTextureUnit

       Since:
           Coin 4.0

Author

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