Provided by: chocolate-doom_2.0.0-1ubuntu1_amd64 bug

NAME

       chocolate-heretic - historically compatible Heretic engine

SYNOPSIS

       chocolate-heretic [OPTIONS]

DESCRIPTION

       Chocolate Heretic is a port of Raven Software's 1994 game "Heretic" that aims to behave as
       similar to the original DOS version of Heretic as possible.

GENERAL OPTIONS

       -cdrom [windows only] Save configuration data and  savegames  in  c:\heretic.cd,  allowing
              play from CD.

       -config <file>
              Load main configuration from the specified file, instead of the default.

       -episode <n>
              Start playing on episode n (1-4)

       -extraconfig <file>
              Load additional configuration from the specified file, instead of the default.

       -file <files>
              Load the specified PWAD files.

       -iwad <file>
              Specify an IWAD file to use.

       -loadgame <s>
              Load the game in savegame slot s.

       -mb <mb>
              Specify the heap size, in MiB (default 16).

       -mmap  Use the OS's virtual memory subsystem to map WAD files directly into memory.

       -noartiskip
              Allow artifacts to be used when the run key is held down.

       -noblit
              Disable blitting the screen.

       -nomonsters
              Disable monsters.

       -nomusic
              Disable music.

       -nosfx Disable sound effects.

       -nosound
              Disable all sound output.

       -ravpic
              Take screenshots when F1 is pressed.

       -respawn
              Monsters respawn after being killed.

       -servername <name>
              When starting a network server, specify a name for the server.

       -skill <skill>
              Set  the  game  skill,  1-5  (1:  easiest,  5: hardest).  A skill of 0 disables all
              monsters.

       -warp <x> <y>
              Start a game immediately, warping to level ExMy.

COMPATIBILITY

       -setmem <version>
              Specify DOS version to emulate for NULL pointer dereference  emulation.   Supported
              versions  are:  dos622,  dos71,  dosbox. The default is to emulate DOS 7.1 (Windows
              98).

DEMO OPTIONS

       -playdemo <demo>
              Play back the demo named demo.lmp.

       -record <x>
              Record a demo named x.lmp.

       -recordfrom <savenum> <demofile>
              Record a demo, loading from the given filename. Equivalent to  -loadgame  <savenum>
              -record <demofile>.

       -timedemo <demo>
              Play back the demo named demo.lmp, determining the framerate of the screen.

DISPLAY OPTIONS

       -1     Don't scale up the screen.

       -2     Double up the screen to 2x its normal size.

       -3     Double up the screen to 3x its normal size.

       -8in32 Set the color depth of the screen to 32 bits per pixel.

       -bpp <bpp>
              Specify the color depth of the screen, in bits per pixel.

       -fullscreen
              Run in fullscreen mode.

       -geometry <WxY>
              Specify  the  screen  mode (when running fullscreen) or the window dimensions (when
              running in windowed mode).

       -grabmouse
              Grab the mouse when running in windowed mode.

       -height <y>
              Specify the screen height, in pixels.

       -nograbmouse
              Don't grab the mouse when running in windowed mode.

       -nomouse
              Disable the mouse.

       -nonovert
              Enable vertical mouse movement.

       -novert
              Disable vertical mouse movement.

       -width <x>
              Specify the screen width, in pixels.

       -window
              Run in a window.

NETWORKING OPTIONS

       -autojoin
              Automatically search the local LAN for a multiplayer server and join it.

       -connect <address>
              Connect to a multiplayer server running on the given address.

       -deathmatch
              Start a deathmatch game.

       -dup <n>
              Reduce the resolution of the game by a factor of n, reducing the amount of  network
              bandwidth needed.

       -extratics <n>
              Send n extra tics in every packet as insurance against dropped packets.

       -ignoreversion
              When running a netgame server, ignore version mismatches between the server and the
              client. Using this option may cause  game  desyncs  to  occur,  or  differences  in
              protocol may mean the netgame will simply not function at all.

       -oldsync
              Use original game sync code.

       -port <n>
              Use the specified UDP port for communications, instead of the default (2342).

       -privateserver
              When  running  a  server,  don't  register  with  the global master server. Implies
              -server.

       -server
              Start a multiplayer server, listening for connections.

       -solo-net
              Start the game playing as though in a netgame with a single player.  This can  also
              be used to play back single player netgame demos.

       -timer <n>
              For multiplayer games: exit each level after n minutes.

DEHACKED AND WAD MERGING

       -aa <files>
              Equivalent to "-af <files> -as <files>".

       -af <files>
              Simulates  the  behavior  of  NWT's  -af  option,  merging flats into the main IWAD
              directory.  Multiple files may be specified.

       -as <files>
              Simulates the behavior of NWT's -as option, merging  sprites  into  the  main  IWAD
              directory.  Multiple files may be specified.

       -deh <files>
              Load the given dehacked patch(es)

       -hhever <version>
              Select  the  Heretic  version  number that was used to generate the HHE patch to be
              loaded.  Patches for each of the Vanilla Heretic versions (1.0, 1.2,  1.3)  can  be
              loaded, but the correct version number must be specified.

       -merge <files>
              Simulates  the  behavior  of  deutex's  -merge option, merging a PWAD into the main
              IWAD.  Multiple files may be specified.

       -nocheats
              Ignore cheats in dehacked files.

       -nwtmerge <files>
              Simulates the behavior of NWT's -merge option.  Multiple files may be specified.

ENVIRONMENT

       This section describes environment variables that control Chocolate Heretic's behavior.

       DOOMWADDIR, DOOMWADPATH
              These environment variables provide paths  to  search  for  Doom  .WAD  files  when
              looking  for  a  game  IWAD  file or a PWAD file specified with the `-file' option.
              DOOMWADDIR specifies  a  single  path  in  which  to  look  for  WAD  files,  while
              DOOMWWADPATH specifies a colon-separated list of paths to search.

       PCSOUND_DRIVER
              When running in PC speaker sound effect mode, this environment variable specifies a
              PC speaker driver to use for sound effect playback.  Valid options are "Linux"  for
              the  Linux console mode driver, "BSD" for the NetBSD/OpenBSD PC speaker driver, and
              "SDL" for SDL-based emulated PC speaker playback (using the digital output).

       OPL_DRIVER
              When using OPL MIDI playback, this environment variable specifies  an  OPL  backend
              driver  to  use.   Valid  options  are "SDL" for an SDL-based software emulated OPL
              chip,  "Linux"  for  the  Linux  hardware  OPL  driver,  and  "OpenBSD"   for   the
              OpenBSD/NetBSD hardware OPL driver.

              Generally speaking, a real hardware OPL chip sounds better than software emulation;
              however, modern machines do not often include one. If present, it may still require
              extra work to set up and elevated security privileges to access.

FILES

       $HOME/.chocolate-doom/heretic.cfg
              The main configuration file for Chocolate Heretic.  See heretic.cfg(5).

       $HOME/.chocolate-doom/chocolate-heretic.cfg
              Extra  configuration  values that are specific to Chocolate Heretic and not present
              in Vanilla Heretic. See chocolate-heretic.cfg(5).

SEE ALSO

       chocolate-doom(6), chocolate-hexen(6), chocolate-server(6), chocolate-setup(6)

AUTHOR

       Chocolate Heretic is part of the Chocolate Doom project, written and maintained  by  Simon
       Howard. It is based on the Heretic source code, released by Raven Software.

COPYRIGHT

       Copyright © id Software Inc.  Copyright © Raven Software Inc.  Copyright © 2005-2013 Simon
       Howard.
       This is free software.  You may redistribute copies of it  under  the  terms  of  the  GNU
       General  Public  License <http://www.gnu.org/licenses/gpl.html>.  There is NO WARRANTY, to
       the extent permitted by law.

                                                                             chocolate-heretic(6)