trusty (6) chromium-bsu.6.gz

Provided by: chromium-bsu_0.9.15.1-1_amd64 bug

NAME

       chromium-bsu - slick scrolling space shooter

SYNOPSIS

       chromium-bsu   [-fwv]   [-na]  [-nb]  [-nt]  [--fullscreen]  [--window]  [--vidmode  <mode>]  [--noaudio]
       [--noblend] [--notexborder] [--debug]

DESCRIPTION

       chromium-bsu is a fast paced top down arcade style action shooter game.  You progress through the game by
       destroying  everything  that  you  see on screen. There are a variety of 'power-ups' to assist you on the
       way.  There is a big boss to destroy at the end of each level and there  are  various  ships  to  destroy
       before you reach each boss.

TIPS

       Do not let ANY enemy ships get past your fighters!

       Use your fighters as weapons!

       Strategic suicide is a powerful tactic!

       Self-destruct to preserve your ammunition!

CONTROLS

       The input devices supported depend on the compile options used to build.

       You can control the ship with your mouse, keyboard (arrow keys) or joystick.

       To fire your weapons, hold the left mouse button, joystick buttons or the space bar.

       To pause the game, press pause or p on the keyboard.

       To blow up your ship, press enter/return or 0 twice or double right click.

       To switch to the next track in your music playlist, press n on the keyboard.

OPTIONS

       When run with arguments that are not understood, usage information is shown.

       The game understands the following command line options

       -f --fullscreen
              runs in fullscreen mode.

       -w --window
              runs in a window.

       -na --noaudio
              does not initialize audio.

       -v <mode>, --vidmode <mode>
              selects video mode.
              mode
              0 =  512 x  384
              1 =  640 x  480
              2 =  800 x  600
              3 = 1024 x  768
              4 = 1280 x 1024

       -nb --noblend
              disables blending. (OpenGL)

       -nt --notexborder
              do not set tex border color. (OpenGL)

       --debug
              enable the display of debug information.

ENVIRONMENT

       The following environment variables are used.

       CHROMIUM_BSU_SCORE
              specifies the location of the user high-score file.

       CHROMIUM_BSU_DATA
              specifies  the  location  of  user-customised  game data with the same layout and filenames as the
              system one.

       CHROMIUM_BSU_FONT
              When using the GLC backend, this specifies the font name to be used in the menu and  the  game  if
              available.

              When using the FTGL backend, this specifies the path to the TTF font file used in the menu and the
              game.

FILES

       The following files are used.

       ~/.chromium-bsu
              contains various user preferences.

       ~/.chromium-bsu-score
              contains the user high-scores.

       ~/.chromium-bsu-music
              contains a list of music to play during the game.

       ~/.chromium-bsu-data/
              directory containing user-customized game data with the same layout and filenames  as  the  system
              one.

       The game will also look in a system directory for data.

CONFIGURATION

       The  configuration file is a plain text file. Each line contains a key, a single-space separator and then
       a numeric value (integer or floating point).  The following keys are recognised by the game.

       use_playList
              Enable/disable playlist support. This causes the game to open the ~/.chromium-bsu-music  file  and
              play the files listed there.  Disabled by default.  Only works when using OpenAL.

       use_cdrom
              Enable/disable  CDROM  support. This causes the game to attempt to play any audio CD that might be
              available. This is disabled by default because the constant spinning up of the CD can be  annoying
              and  because  CDs  are  less  popular  than  MP3/OGG these days. Only works when compiled with SDL
              support.

       full_screen
              Enable/disable full-screen mode. This causes the game to fill the screen instead of just  using  a
              window. Disabled by default. Only works when using SDL support.

       true_color
              Enable/disable  24-bit  color. When disabled it uses 16-bit color. Disabled by default. Only works
              when using SDL support.

       swap_stereo
              Enable/disable swapping sound orientation. Disabled by default. Only works when using OpenAL.

       auto_speed
              Use an alternate speed adjustment algorithm in certain situations. Disabled by default. Only works
              when using SDL support.

       show_fps
              Print the frames per second at the top right when in a game. Defaults to enabled.

       screenWidth
              The number of pixels wide to set the screen or window size.

       screenHigh
              The number of pixels high to set the screen or window size.

       screenSize
              Selects the screen or window size. Defaults to 800x600.

       This option is only exists for backwards compatibility purposes.
              It is replaced by the screenWidth and screenHeight options.
              0 =  512 x  384
              1 =  640 x  480
              2 =  800 x  600
              3 = 1024 x  768
              4 = 1280 x 1024

       gfxLevel
              Selects the desired amount of graphical effects. Defaults to full effects.
              0 = minimal
              1 = medium
              2 = full

       gameSkillBase
              Selects the desired skill level. Defaults to normal.
              0.2 = fish in a barrel
              0.3 = wimp
              0.4 = easy
              0.5 = normal
              0.6 = experienced
              0.7 = fun
              0.8 = insane
              0.9 = impossible

       movementSpeed
              Speed  that  the  ship  moves  around.  The value shown in the menu is 1000 times the value in the
              configuration. Defaults to 0.03.

       maxLevel
              The maximum level that may be attempted. To attempt the next level you  must  first  complete  the
              maximum level. Defaults to 1.

       volSound
              Sets  the  volume  of  the sound effects. The value shown in the menu is 10 times the value in the
              configuration. Ranges from 0.0 to 1.0 and defaults to 0.9.

       volMusic
              Sets the volume of the sound effects. The value shown in the menu is 10 times  the  value  in  the
              configuration. Ranges from 0.0 to 1.0 and defaults to 0.5.

       viewGamma
              Sets the gamma used when loading the PNG images used for sprites. Defaults to 1.1.

       audioType
              Sets which audio backend to use. The desired backend must be compiled in for it to work, otherwise
              the other backend will be used. Defaults to OpenAL.
              0 = OpenAL
              1 = SDL Mixer

       textType
              Sets which text backend to use. The desired backend must be compiled in for it to work,  otherwise
              the other backend will be used. Defaults to GLC.
              0 = GLC
              1 = FTGL

       cdromCount
              A cache of number of CDROM devices present, not used.

       cdromDevice
              The  number  of  the CDROM device to use when use_cdrom is enabled. Zero-based.  Defaults to first
              device (0).

       debug  Enable/disable debug information. This causes the game to print debug information to the terminal.
              This is disabled by default.

SEE ALSO

       "In game procedures and flight safety"

AUTHOR

       This manual page was written by Peter Joseph, Paul Wise and others.

                                                   Aug 3 2001                                    chromium-bsu(6)