trusty (6) freeciv-client.6.gz

Provided by: freeciv-data_2.4.2-1_all bug

NAME

       freeciv-gtk2, freeciv-gtk3, freeciv-sdl, freeciv-xaw - The clients for the Freeciv game

SYNOPSIS

       freeciv-gtk2|freeciv-gtk3|freeciv-sdl|freeciv-xaw  [  -A|--Announce  protocol  ]  [  -a|--autoconnect ] [
       -d|--debug level_number ] [ -F|--Fatal [ signal_number ]  ]  [  -h|--help  ]  [  -l|--log  filename  ]  [
       -M|--Meta  URL  ]  [  -n|--name name ] [ -p|--port port ] [ -P|--Plugin string ] [ -r|--read filename ] [
       -s|--server address ] [ -S|--Sound name ] [ -t|--tiles name ] [  -v|--version  ]  [  --  client-specific-
       parameters ]

       freeciv-gtk2 and freeciv-gtk3 accept the standard Gtk parameters following --; see the Gtk documentation.
       They also accept [ -h|--help ]

       freeciv-sdl accepts the following parameters following --: [ -e|--eventthread ]  [  -f|--fullscreen  ]  [
       -h|--help ] [ -t|--theme string ]

       freeciv-xaw  accepts  the  standard  X11  toolkit  parameters  following --; see X(7) . It also accepts [
       -h|--help ]

DESCRIPTION

       Freeciv is a free turn-based multiplayer strategy game, in which each player  becomes  the  leader  of  a
       civilization, fighting to obtain the ultimate goal: To become the greatest civilization.

       Players  of  Civilization  II®  by  Microprose®  should feel at home, since one aim of Freeciv is to have
       compatible rules.

       Freeciv is maintained by an international team of coders and enthusiasts, and is easily one of  the  most
       fun and addictive network games out there!

       This  is  the  client program used to connect to a Freeciv server - see also freeciv-server(6) . freeciv-
       gtk2, freeciv-gtk3, and freeciv-sdl can also spawn their own local server for single-player games.

       This manual page only lists the command line  arguments.  For  more  details  about  using  freeciv-gtk2,
       freeciv-gtk3,  freeciv-sdl,  or  freeciv-xaw,  see  the  Client  Manual which can be found at the Freeciv
       website ⟨http://www.freeciv.org/⟩ as well as the documentation which is part of the Freeciv distribution.

OPTIONS

       The following options are accepted by all clients. They may not be combined; that is, "-np  caesar  5557"
       will not work, instead you would need to enter "-n caesar -p 5557". All options have a short form (single
       hyphen and single letter) and a long form  (double  hyphen  and  a  complete  word);  their  effects  are
       identical.

       -A protocol, --Announce protocol
              Uses protocol when searching for games on a LAN.  Possible values for protocol are:

              IPv4

              IPv6

              none

       -a, --autoconnect
              Skips  the  connect  dialog,  automatically inserting the default values. This is quite convenient
              when all has been set up properly.

       -d level_number, --debug level_number
              Sets the amount of debugging information to be  logged  in  the  file  named  by  the  -l  option.
              Acceptable values for the level_number are:

              0    for fatal messages only.

              1    for fatal and error messages.

              2    for fatal, error and normal messages (default).

              3    for fatal, error, normal, and verbose messages.

       -F [ signal_number ], --Fatal [ signal_number ]
              Raise  a  custom  signal  on  failed  assertion.  If signal_number is not specified, then the ABRT
              signal will be used.

       -h, --help
              Prints a short summary of the standard command line options.

       -l filename, --log filename
              Defines a log file, filename, to be produced during processing. Use the -d option to set how  much
              is  logged.  By default, fatal, error, and normal messages are printed to standard output.  With a
              log file, such messages go to the log instead.

       -M URL, --Meta URL
              Specifies the URL of the metaserver to connect to. A metaserver is a place where  Freeciv  servers
              can  publish  their presence. Freeciv clients consult the metaserver to offer users a selection of
              games to join. By default, the standard metaserver run by the Freeciv maintainers will be used.

       -n name, --name name
              Specifies the user name (name) to use to connect to the  server.  This  option  is  critical  when
              reconnecting to a game. Please note that you might need to quote your username.

       -p port, --port port
              Specifies  the  server  port  to  connect  to. By default this is 5556, if in doubt ask the server
              administrator.

       -P string, --Plugin string
              Specifies the plugin to use for sound output.  Available options  for string are:

              none

              sdl

       -r filename, --read filename
              Specifies a file, filename, of  server  commands  which  a  server  spawned  by  the  client  will
              automatically read and process, as if you had typed them in at the server's prompt.

       -s address, --server address
              Specifies  the game server address to connect to. This server might easily run on the same machine
              as the client.

       -S name, --Sound name
              Specifies the sound set to use. A file called name.soundspec is searched for in the  usual  places
              (see the FILES section).

       -t name, --tiles name
              Specifies  the  map  graphics ("tiles") to be used within the game. A file called name.tilespec is
              searched for in the usual places (see the FILES section). Currently the  following  tilespecs  are
              distributed with Freeciv:

              • amplio2.tilespeccimpletoon.tilespechex2t.tilespecisophex.tilespecisotrident.tilespectrident.tilespec

       -v, --version
              Prints the version number and exits.

       --     All parameters following this -- will be considered as client-specific parameters.

       -- -e, -- --eventthread
              Initializes  the event subsystem in other thread.  Only available for the freeciv-sdl client under
              Linux or BeOS.

       -- -f, -- --fullscreen
              Starts the client in full screen mode.  Only implemented in the freeciv-sdl client.

       -- -h, -- --help
              Print the client-specific parameter help.

       -- -t theme, -- --theme theme
              Use a particular GUI theme.  Only implemented in the freeciv-sdl client.

EXAMPLES

       freeciv-gtk2 --name "King Richard" --server io.daimi.aau.dk
              Starts  the  GTK2  client  using  the  name  King  Richard  and  connecting  to  the   server   at
              io.daimi.aau.dk.

       freeciv-sdl -a -t trident
              Starts the SDL client with the trident tiles and autoconnects to localhost.

FILES

       ~/.freeciv-client-rc-[version-number]
              This is where your local settings will be stored.

       tilespecs
              These are searched for in the data path; see ENVIRONMENT.

       soundspecs
              These are searched for in the data path; see ENVIRONMENT.

       The freeciv-modpack(6) utility can be used to locate and download additional content such as tilesets and
       soundsets and (for client-spawned servers only) scenarios and rulesets; it saves files under ~/.freeciv .

ENVIRONMENT

       The Freeciv client accepts these environment variables:

       FREECIV_CAPS
              A string containing a list of "capabilities" provided  by  the  server.  The  compiled-in  default
              should  be  correct for most purposes, but if you are familiar with the capability facility in the
              source you may use it to enforce some constraints between clients and server.

       FREECIV_COMPRESSION_LEVEL
              Sets the compression level for network traffic.

       FREECIV_DATA_ENCODING
              Sets the data encoding (used for data files, savegames, and network strings).

       FREECIV_INTERNAL_ENCODING
              Sets the internal encoding (used for GUI strings).

       FREECIV_LOCAL_ENCODING
              Sets the local encoding (used for terminal output).

       FREECIV_MULTICAST_GROUP
              Sets the multicast group (for the LAN tab).

       FREECIV_DATA_PATH
              A colon separated list of directories pointing to the freeciv data directories. By default Freeciv
              looks  in  the  following  directories,  in  order, for any data files: the current directory; the
              "data" subdirectory of the current directory; the subdirectory ".freeciv/2.4" in the  user's  home
              directory;  and  the  directory where the files are placed by running "make install".  If not set,
              FREECIV_PATH is checked before these defaults are used.

       FREECIV_SAVE_PATH
              A colon separated list of directories pointing to the freeciv save directories. By default Freeciv
              looks  in  the  following  directories,  in  order, for save files: the current directory; and the
              subdirectory ".freeciv/saves" in the user's home directory.  If not set, FREECIV_PATH  is  checked
              before   these  defaults  are  used;  in  this  case  Freeciv  also  looks  in  "saves"  potential
              subdirectories.

       FREECIV_SCENARIO_PATH
              A colon separated list of directories pointing to the freeciv  scenario  directories.  By  default
              Freeciv  looks  in the following directories, in order, for scenario files: the current directory;
              the   "data/scenarios"   subdirectory   of   the    current    directory;    the    subdirectories
              ".freeciv/2.4/scenarios"  and  then  ".freeciv/scenarios"  in  the  user's home directory; and the
              directory where the files are placed by running "make  install".   If  not  set,  FREECIV_PATH  is
              checked  before  these  defaults  are  used;  in  this  case  Freeciv also looks in "scenario" and
              "scenarios" potential subdirectories.

       FREECIV_PATH
              A colon separated list of directories to look for various files.  This variable has no  effect  if
              FREECIV_DATA_PATH,   FREECIV_SAVE_PATH  and  FREECIV_SCENARIO_PATH  are  defined  together;  those
              variables are the recommended way to override  paths,  with  FREECIV_PATH  provided  for  backward
              compatibility  with older versions of Freeciv. The precise search path depends on the type of file
              being searched for.

       HOME   Specifies the user's home directory.

       http_proxy
              Set this variable accordingly when using a proxy.

       LANG  or  LANGUAGE
              Sets the language and locale on some platforms.

       LC_ALL  or  LC_CTYPE
              Similar to LANG (see documentation for your system).

       USER   Specifies the username of the current user.

BUGS

       Please report bugs to the Freeciv bug tracker ⟨http://gna.org/projects/freeciv/⟩ .

MORE INFO

       See the Freeciv homepage ⟨http://www.freeciv.org/⟩ .

       Updates and new info is first posted there.

AUTHORS

       The Freeciv Team <freeciv-dev AT gna.org>.

       This manpage was originally put together by Florian Ernst <florian_ernst AT  gmx.net>  using  the  Client
       Manual  and  the  comments in the sourcecode. It was updated by Ben Bettin <bwbettin AT gmail.com> to add
       new features, integrate information from the website's online documentation, and  for  slight  formatting
       adjustments. Feel free to use it as you wish.

SEE ALSO

       freeciv-server(6) freeciv-modpack(6) and the Client Manual at the Freeciv homepage.

                                               December 10th 2011                                     FREECIV(6)