Provided by: freeciv-data_2.4.2-1_all bug

NAME

       freeciv-gtk2, freeciv-gtk3, freeciv-sdl, freeciv-xaw - The clients for the Freeciv game

SYNOPSIS

       freeciv-gtk2|freeciv-gtk3|freeciv-sdl|freeciv-xaw  [  -A|--Announce  protocol  ]  [  -a|--autoconnect ] [
       -d|--debug level_number ] [ -F|--Fatal [ signal_number ]  ]  [  -h|--help  ]  [  -l|--log  filename  ]  [
       -M|--Meta  URL  ]  [  -n|--name name ] [ -p|--port port ] [ -P|--Plugin string ] [ -r|--read filename ] [
       -s|--server address ] [ -S|--Sound name ] [ -t|--tiles name ] [  -v|--version  ]  [  --  client-specific-
       parameters ]

       freeciv-gtk2 and freeciv-gtk3 accept the standard Gtk parameters following --; see the Gtk documentation.
       They also accept [ -h|--help ]

       freeciv-sdl  accepts  the  following  parameters following --: [ -e|--eventthread ] [ -f|--fullscreen ] [
       -h|--help ] [ -t|--theme string ]

       freeciv-xaw accepts the standard X11 toolkit parameters following --;  see  X(7)  .  It  also  accepts  [
       -h|--help ]

DESCRIPTION

       Freeciv  is  a  free  turn-based  multiplayer strategy game, in which each player becomes the leader of a
       civilization, fighting to obtain the ultimate goal: To become the greatest civilization.

       Players of Civilization II® by Microprose® should feel at home, since one  aim  of  Freeciv  is  to  have
       compatible rules.

       Freeciv  is  maintained by an international team of coders and enthusiasts, and is easily one of the most
       fun and addictive network games out there!

       This is the client program used to connect to a Freeciv server - see also  freeciv-server(6)  .  freeciv-
       gtk2, freeciv-gtk3, and freeciv-sdl can also spawn their own local server for single-player games.

       This  manual  page  only  lists  the  command  line arguments. For more details about using freeciv-gtk2,
       freeciv-gtk3, freeciv-sdl, or freeciv-xaw, see the Client  Manual  which  can  be  found  at  the Freeciv
       website as well as the documentation which is part of the Freeciv distribution.

OPTIONS

       The  following  options are accepted by all clients. They may not be combined; that is, "-np caesar 5557"
       will not work, instead you would need to enter "-n caesar -p 5557". All options have a short form (single
       hyphen and single letter) and a long form  (double  hyphen  and  a  complete  word);  their  effects  are
       identical.

       -A protocol, --Announce protocol
              Uses protocol when searching for games on a LAN.  Possible values for protocol are:

              IPv4

              IPv6

              none

       -a, --autoconnect
              Skips  the  connect  dialog,  automatically inserting the default values. This is quite convenient
              when all has been set up properly.

       -d level_number, --debug level_number
              Sets the amount of debugging information to be  logged  in  the  file  named  by  the  -l  option.
              Acceptable values for the level_number are:

              0    for fatal messages only.

              1    for fatal and error messages.

              2    for fatal, error and normal messages (default).

              3    for fatal, error, normal, and verbose messages.

       -F [ signal_number ], --Fatal [ signal_number ]
              Raise  a  custom  signal  on  failed  assertion.  If signal_number is not specified, then the ABRT
              signal will be used.

       -h, --help
              Prints a short summary of the standard command line options.

       -l filename, --log filename
              Defines a log file, filename, to be produced during processing. Use the -d option to set how  much
              is  logged.  By default, fatal, error, and normal messages are printed to standard output.  With a
              log file, such messages go to the log instead.

       -M URL, --Meta URL
              Specifies the URL of the metaserver to connect to. A metaserver is a place where  Freeciv  servers
              can  publish  their presence. Freeciv clients consult the metaserver to offer users a selection of
              games to join. By default, the standard metaserver run by the Freeciv maintainers will be used.

       -n name, --name name
              Specifies the user name (name) to use to connect to the  server.  This  option  is  critical  when
              reconnecting to a game. Please note that you might need to quote your username.

       -p port, --port port
              Specifies  the  server  port  to  connect  to. By default this is 5556, if in doubt ask the server
              administrator.

       -P string, --Plugin string
              Specifies the plugin to use for sound output.  Available options  for string are:

              none

              sdl

       -r filename, --read filename
              Specifies a file, filename, of  server  commands  which  a  server  spawned  by  the  client  will
              automatically read and process, as if you had typed them in at the server's prompt.

       -s address, --server address
              Specifies  the game server address to connect to. This server might easily run on the same machine
              as the client.

       -S name, --Sound name
              Specifies the sound set to use. A file called name.soundspec is searched for in the  usual  places
              (see the FILES section).

       -t name, --tiles name
              Specifies  the  map  graphics ("tiles") to be used within the game. A file called name.tilespec is
              searched for in the usual places (see the FILES section). Currently the  following  tilespecs  are
              distributed with Freeciv:

              • amplio2.tilespeccimpletoon.tilespechex2t.tilespecisophex.tilespecisotrident.tilespectrident.tilespec

       -v, --version
              Prints the version number and exits.

       --     All parameters following this -- will be considered as client-specific parameters.

       -- -e, -- --eventthread
              Initializes  the event subsystem in other thread.  Only available for the freeciv-sdl client under
              Linux or BeOS.

       -- -f, -- --fullscreen
              Starts the client in full screen mode.  Only implemented in the freeciv-sdl client.

       -- -h, -- --help
              Print the client-specific parameter help.

       -- -t theme, -- --theme theme
              Use a particular GUI theme.  Only implemented in the freeciv-sdl client.

EXAMPLES

       freeciv-gtk2 --name "King Richard" --server io.daimi.aau.dk
              Starts  the  GTK2  client  using  the  name  King  Richard  and  connecting  to  the   server   at
              io.daimi.aau.dk.

       freeciv-sdl -a -t trident
              Starts the SDL client with the trident tiles and autoconnects to localhost.

FILES

       ~/.freeciv-client-rc-[version-number]
              This is where your local settings will be stored.

       tilespecs
              These are searched for in the data path; see ENVIRONMENT.

       soundspecs
              These are searched for in the data path; see ENVIRONMENT.

       The freeciv-modpack(6) utility can be used to locate and download additional content such as tilesets and
       soundsets and (for client-spawned servers only) scenarios and rulesets; it saves files under ~/.freeciv .

ENVIRONMENT

       The Freeciv client accepts these environment variables:

       FREECIV_CAPS
              A  string  containing  a  list  of  "capabilities" provided by the server. The compiled-in default
              should be correct for most purposes, but if you are familiar with the capability facility  in  the
              source you may use it to enforce some constraints between clients and server.

       FREECIV_COMPRESSION_LEVEL
              Sets the compression level for network traffic.

       FREECIV_DATA_ENCODING
              Sets the data encoding (used for data files, savegames, and network strings).

       FREECIV_INTERNAL_ENCODING
              Sets the internal encoding (used for GUI strings).

       FREECIV_LOCAL_ENCODING
              Sets the local encoding (used for terminal output).

       FREECIV_MULTICAST_GROUP
              Sets the multicast group (for the LAN tab).

       FREECIV_DATA_PATH
              A colon separated list of directories pointing to the freeciv data directories. By default Freeciv
              looks  in  the  following  directories,  in  order, for any data files: the current directory; the
              "data" subdirectory of the current directory; the subdirectory ".freeciv/2.4" in the  user's  home
              directory;  and  the  directory where the files are placed by running "make install".  If not set,
              FREECIV_PATH is checked before these defaults are used.

       FREECIV_SAVE_PATH
              A colon separated list of directories pointing to the freeciv save directories. By default Freeciv
              looks in the following directories, in order, for save  files:  the  current  directory;  and  the
              subdirectory  ".freeciv/saves"  in the user's home directory.  If not set, FREECIV_PATH is checked
              before  these  defaults  are  used;  in  this  case  Freeciv  also  looks  in  "saves"   potential
              subdirectories.

       FREECIV_SCENARIO_PATH
              A  colon  separated  list  of directories pointing to the freeciv scenario directories. By default
              Freeciv looks in the following directories, in order, for scenario files: the  current  directory;
              the    "data/scenarios"    subdirectory    of    the   current   directory;   the   subdirectories
              ".freeciv/2.4/scenarios" and then ".freeciv/scenarios" in  the  user's  home  directory;  and  the
              directory  where  the  files  are  placed  by running "make install".  If not set, FREECIV_PATH is
              checked before these defaults are used;  in  this  case  Freeciv  also  looks  in  "scenario"  and
              "scenarios" potential subdirectories.

       FREECIV_PATH
              A  colon  separated list of directories to look for various files.  This variable has no effect if
              FREECIV_DATA_PATH,  FREECIV_SAVE_PATH  and  FREECIV_SCENARIO_PATH  are  defined  together;   those
              variables  are  the  recommended  way  to  override paths, with FREECIV_PATH provided for backward
              compatibility with older versions of Freeciv. The precise search path depends on the type of  file
              being searched for.

       HOME   Specifies the user's home directory.

       http_proxy
              Set this variable accordingly when using a proxy.

       LANG  or  LANGUAGE
              Sets the language and locale on some platforms.

       LC_ALL  or  LC_CTYPE
              Similar to LANG (see documentation for your system).

       USER   Specifies the username of the current user.

BUGS

       Please report bugs to the Freeciv bug tracker .

MORE INFO

       See the Freeciv homepage .

       Updates and new info is first posted there.

AUTHORS

       The Freeciv Team <freeciv-dev AT gna.org>.

       This  manpage  was  originally  put together by Florian Ernst <florian_ernst AT gmx.net> using the Client
       Manual and the comments in the sourcecode. It was updated by Ben Bettin <bwbettin AT  gmail.com>  to  add
       new  features,  integrate  information from the website's online documentation, and for slight formatting
       adjustments. Feel free to use it as you wish.

SEE ALSO

       freeciv-server(6) freeciv-modpack(6) and the Client Manual at the Freeciv homepage.

                                               December 10th 2011                                     FREECIV(6)