Provided by: freeciv-server_2.4.2-1_amd64 bug

NAME

       freeciv-server - The server for the Freeciv game

SYNOPSIS

       freeciv-server  [  -A|--Announce protocol ] [ -b|--bind address ] [ -B|--Bind-meta address ] [ -d|--debug
       level_number ] [ -e|--exit-on-end ] [ -F|--Fatal [ signal_number ] ] [ -f|--file filename ] [ -h|--help ]
       [ -i|--identity address ] [ -l|--log filename ] [ -M|--Metaserver address ] [  -m|--meta  ]  [  -p|--port
       port  ]  [  -q|--quitidle  time ] [ -R|--Ranklog filename ] [ -r|--read filename ] [ -S|--Serverid id ] [
       -s|--saves directory ] [ --scenarios directory ] [ -v|--version ]

       Auth aware servers have additional parameters: [ -a|--auth ] [ -D|--Database file ]  [  -G|--Guests  ]  [
       -N|--Newusers ]

       Servers with AI module support have an additional parameter: [ -L|--LoadAI module ]

DESCRIPTION

       Freeciv  is  a  free  turn-based  multiplayer strategy game, in which each player becomes the leader of a
       civilization, fighting to obtain the ultimate goal: To become the greatest civilization.

       Players of Civilization II® by Microprose® should feel at home, since one  aim  of  Freeciv  is  to  have
       compatible rules.

       Freeciv  is  maintained by an international team of coders and enthusiasts, and is easily one of the most
       fun and addictive network games out there!

       This is the server program used to establish a Freeciv server - see also freeciv-client(6) .

       This manual page only lists the command line arguments.  For  details  of  the  directives  necessary  to
       configure  freeciv-server  see the Server Manual which can be found at the Freeciv website as well as the
       documentation which is part of the Freeciv distribution.

OPTIONS

       The following options are accepted on the command line of the server. They may not be combined; that  is,
       "freeciv-server  -fp savegame.sav 5557" will not work, instead you would need to enter "freeciv-server -f
       savegame.sav -p 5557". Most options have a short form (single hyphen and single letter) and a  long  form
       (double hyphen and a complete word); their effects are identical.

       -A protocol, --Announce protocol
              Uses protocol when announcing game in LAN.  Possible values for protocol are:

              IPv4

              IPv6

              none

       -a, --auth
              Enables  server  authentication  and  allows  access  to  registered  players  only.  Requires the
              --Database option to be specified.

       -b address, --bind address
              Sets the address on which the server will listen for clients.

       -B address, --Bind-meta address
              Sets the address which request to metaserver are sent  from.  Defaults  to  address  given  by  -b
              option.

       -d level_number, --debug level_number
              Sets  the  amount  of  debugging  information  to  be  logged  in the file named by the -l option.
              Acceptable values for the level_number are:

              0    for fatal messages only.

              1    for fatal and error messages.

              2    for fatal, error and normal messages (default).

              3    for fatal, error, normal, and verbose messages.

       -D filename, --Database filename
              Specifies a database configuration file for authentication. This file specifies the details of the
              database. See README.fcdb in the Freeciv distribution for details of its format.

       -e, --exit-on-end
              When a game ends, exit instead of restarting.

       -F [ signal_number ], --Fatal [ signal_number ]
              Raise a custom signal on failed assertion.  If signal_number  is  not  specified,  then  the  ABRT
              signal will be used.

       -f filename, --file filename
              Loads  a  saved  game  (filename) into the server before initialization, instead of starting a new
              game. This is for reloading saved games, or for loading scenarios. The directory  where  scenarios
              are searched for can be changed with the --scenarios option.

       -G, --Guests
              Allow guests to login as 'guest' when authentication is enabled.

       -h, --help
              Prints out a description of the command line options and exits.

       -i address, --identity address
              Reports the address to the metaserver.  Then, the metaserver will use this address to redirect the
              users.

       -L module, --LoadAI module
              Loads AI module. This option can appear multiple times to load different modules.

       -l filename, --log filename
              Defines  a log file, filename, to be produced during processing. Use the -d option to set how much
              is logged.  By default, fatal, error, and normal messages are printed to standard output.  With  a
              log file, such messages go to the log instead.

       -M address, --Metaserver address
              Specifies  the  address  of  the  metaserver to send your server's information to. By default, the
              standard metaserver run by the Freeciv maintainers will be used.

       -m, --meta
              Directs the server to communicate with a metaserver, a place where  Freeciv  servers  can  publish
              their  presence.  Freeciv  clients  consult  the metaserver to offer users a selection of games to
              join. By default the standard Freeciv metaserver is used. You may specify an alternate  metaserver
              with the -M option.

       -N, --Newusers
              Allow new users to login and be registered in the players base if authentication is enabled.

       -p port, --port port
              Specifies  the  TCP port number to which clients will connect; players must know this number to be
              able to connect if they are not to use the default of 5556 decimal. You may need to  use  this  if
              5556 is not available for your use on your system, or if you would like to run multiple servers on
              the same system.

       -q time, --quitidle time
              Quits if no players are present for the specified time, in seconds, and restarts a new server.

       -R filename, --Ranklog filename
              Defines  a log file, filename, to be produced during processing. This log contains information for
              player ranking.

       -r filename, --read filename
              Specifies a file, filename, of server commands  which  the  server  will  automatically  read  and
              process,  as  if  you  had typed them in at the server's prompt. The distribution comes with a few
              examples, including files that set options to be similar to Civilization I® and Civilization II® .
              The files are named civ1.serv and civ2.serv, and are typically found at /usr/local/share/freeciv/.

       -S id, --Serverid id
              Sets the server id. This is used to identify a particular running game.

       -s directory, --saves directory
              Specifies the directory to place save game files created by the server.  This is especially useful
              when you're running more than one server on the same system, as  it  inhibits  your  servers  from
              clobbering other's save game files.

       --scenarios directory
              Specifies  the  directory  where  scenarios are searched for.  The distribution comes with several
              scenarios, typically stored in /usr/local/share/freeciv/scenarios, for example:

              • british-isles-85x80-v2.80.savearth-160x90-v2.savearth-80x50-v3.saveurope-200x100-v2.savhagworld-120x60-v1.2.saviberian-peninsula-136x100-v1.0.sav

       -v, --version
              Causes the server to display its version number and exit.

EXAMPLES

       freeciv-server --file oldgame.sav --port 2244
              Starts a server on port 2244, loading the save game file oldgame.sav.

       freeciv-server -R ranklog -l logfile -r script -f oldgame.sav.gz -p 2244
              Starts a server on port 2244, loading the save game file oldgame.sav.gz.  Ranking  related  events
              are  written  to ranklog, other logging information is written to logfile. When the server starts,
              it immediately executes the commands contained in script.

       freeciv-server -m -a -D fc_auth.conf -q 60 -p 2244 -d 2 -l logfile -r script -s ~/saves
              Starts a server on port 2244 with authentication enabled and communicates  its  existence  to  the
              standard  Freeciv  metaserver.  Fatal, error, and normal messages are written to logfile. When the
              server starts it immediately executes the commands contained in script. Save game files are stored
              in the ~/saves directory. When there are no users on the server for 60 seconds,  the  server  will
              restart.

COMMANDS

       You may enter commands into the server at any time, either before or during the running of a game.

       Type "help" or "help help" for starters.

FILES

       The   Freeciv   server   requires   the   following  files  in  the  Freeciv  data  directory,  which  is
       /usr/local/share/freeciv by default:

       • default/buildings.rulesetdefault/cities.rulesetdefault/effects.rulesetdefault/game.rulesetdefault/governments.rulesetdefault/nations.rulesetdefault/techs.rulesetdefault/terrain.rulesetdefault/units.rulesetdefault/default.luadefault/script.lua

       These are the default rule sets used for the game. Alternate sets of rules can be used by placing them in
       a separate directory and using the rulesetdir command to change your server's ruleset directory.

       Type help rulesetdir for more information.

ENVIRONMENT

       The Freeciv server accepts these environment variables:

       FREECIV_CAPS
              A string containing a list of "capabilities" provided  by  the  server.  The  compiled-in  default
              should  be  correct for most purposes, but if you are familiar with the capability facility in the
              source you may use it to enforce some constraints between clients and server.

       FREECIV_COMPRESSION_LEVEL
              Sets the compression level for network traffic.

       FREECIV_DATA_ENCODING
              Sets the data encoding (used for data files, savegames, and network strings).

       FREECIV_INTERNAL_ENCODING
              Sets the internal encoding (used for GUI strings).

       FREECIV_LOCAL_ENCODING
              Sets the local encoding (used for terminal output).

       FREECIV_MULTICAST_GROUP
              Sets the multicast group (for the LAN tab).

       FREECIV_DATA_PATH
              A colon separated list of directories pointing to the freeciv data directories. By default Freeciv
              looks in the following directories, in order, for any  data  files:  the  current  directory;  the
              "data"  subdirectory  of the current directory; the subdirectory ".freeciv/2.4" in the user's home
              directory; and the directory where the files are placed by running "make install".   If  not  set,
              FREECIV_PATH is checked before these defaults are used.

       FREECIV_SAVE_PATH
              A colon separated list of directories pointing to the freeciv save directories. By default Freeciv
              looks  in  the  following  directories,  in  order, for save files: the current directory; and the
              subdirectory ".freeciv/saves" in the user's home directory.  If not set, FREECIV_PATH  is  checked
              before   these  defaults  are  used;  in  this  case  Freeciv  also  looks  in  "saves"  potential
              subdirectories.

       FREECIV_SCENARIO_PATH
              A colon separated list of directories pointing to the freeciv  scenario  directories.  By  default
              Freeciv  looks  in the following directories, in order, for scenario files: the current directory;
              the   "data/scenarios"   subdirectory   of   the    current    directory;    the    subdirectories
              ".freeciv/2.4/scenarios"  and  then  ".freeciv/scenarios"  in  the  user's home directory; and the
              directory where the files are placed by running "make  install".   If  not  set,  FREECIV_PATH  is
              checked  before  these  defaults  are  used;  in  this  case  Freeciv also looks in "scenario" and
              "scenarios" potential subdirectories.

       FREECIV_PATH
              A colon separated list of directories to look for various files.  This variable has no  effect  if
              FREECIV_DATA_PATH,   FREECIV_SAVE_PATH  and  FREECIV_SCENARIO_PATH  are  defined  together;  those
              variables are the recommended way to override  paths,  with  FREECIV_PATH  provided  for  backward
              compatibility  with older versions of Freeciv. The precise search path depends on the type of file
              being searched for.

       HOME   Specifies the user's home directory.

       http_proxy
              Set this variable accordingly when using a proxy.

       LANG  or  LANGUAGE
              Sets the language and locale on some platforms.

       LC_ALL  or  LC_CTYPE
              Similar to LANG (see documentation for your system).

       USER   Specifies the username of the current user.

BUGS

       Please report bugs to the Freeciv bug tracker .

MORE INFO

       See the Freeciv homepage .

       Updates and new info is first posted there.

AUTHORS

       The Freeciv Team <freeciv-dev AT gna.org>.

       This manpage was originally put together by Florian Ernst <florian_ernst AT  gmx.net>  using  the  Server
       Manual  and  the  comments in the sourcecode. It was updated by Ben Bettin <bwbettin AT gmail.com> to add
       new features, integrate information from the website's online documentation, and  for  slight  formatting
       adjustments. Feel free to use it as you wish.

SEE ALSO

       freeciv-client(6) and the Server Manual on the Freeciv homepage.

                                               December 10th 2011                                     FREECIV(6)