Provided by: fvwm_2.6.5.ds-3_amd64 bug

NAME

       FvwmAnimate - the fvwm animate module

SYNOPSIS

       Module FvwmAnimate [ModuleAlias]

       FvwmAnimate  can  only  be  invoked  by fvwm.  Command line invocation of the FvwmAnimate module will not
       work.

       From within the .fvwm2rc file, FvwmAnimate is spawned as follows:

       Module FvwmAnimate

       or from within an fvwm pop-up menu:

       DestroyMenu Module-Popup
       AddToMenu   Module-Popup "Modules" Title
       + "Fvwm Animate Icons" Module FvwmAnimate ModuleAlias

DESCRIPTION

       The FvwmAnimate module animates iconification and de-iconification or on command.  There are currently  6
       different animation effects.

INVOCATION

       FvwmAnimate must be invoked by the fvwm window manager.  When invoked with the OptionalName argument, the
       ModuleAlias is used to  find  configuration  commands,  configuration  files,  and  name  the  internally
       generated  menus and forms instead of "FvwmAnimate".  During startup, FvwmAnimate defines menus and forms
       for configuring and controlling FvwmAnimate.  The default menu name is  "MenuFvwmAnimate"  and  the  form
       name  is  "FormFvwmAnimate".  If the optional name is used, the menu would be "Menu<ModuleAlias>" and the
       form would be "Form<ModuleAlias>".

       Assuming you already had a builtin menu called "Module-Popup", you could use FvwmAnimate  by  configuring
       it like this:

       AddToFunc "StartFunction" "I" Module FvwmAnimate
       AddToMenu "Module-Popup" "Control Animation" Popup MenuFvwmAnimate

CONFIGURATION OPTIONS

       Since  the  pop  up  menu  "MenuFvwmAnimate" allows complete control of the FvwmAnimate module, you don't
       really have to know what any of the configuration commands are.  This section describes them anyway.

       FvwmAnimate gets configuration info from fvwm's  module  configuration  database  (see  fvwm(1),  section
       MODULE  COMMANDS).  In addition, FvwmAnimate reads the file $HOME/.FvwmAnimate, and accepts commands from
       fvwm and its modules as it runs.

       If ModuleAlias is used to  start FvwmAnimate, the optional name is used in all commands,  messages, menus
       and  forms  generated  by   FvwmAnimate  and in the configuration file name.   Unlike other fvwm modules,
       there is little reason to use the optional name.

       *FvwmAnimate: Color color
              Tells FvwmAnimate what color to draw with.  The  color  is  "XOR'ed"  (exclusive  ORed)  onto  the
              background.   Depending  on  the  display  type  you are using,  the effect this causes will vary.
              Especially on 8-bit displays, it helps if the background is a solid color.  You have to experiment
              with this to see how it works.

              The  default  color  is  not  really  a  color and can be entered as "Black^White", or more simply
              "None".  This is the same as the default XOR mask used by fvwm for move and resize frames.

              Other colors can be specified using standard X color notation.  Ie. color names like  "LightBlue",
              or RGB values like "#FFFFFF".

       *FvwmAnimate: Pixmap pixmap
              Tells FvwmAnimate to use pixmap to draw with. This can be useful if *FvwmAnimate: Color gives poor
              results.

       *FvwmAnimate: Delay msecs
              Tells FvwmAnimate how many milliseconds to sleep between frames of animation.

       *FvwmAnimate: Iterations iterations
              Tells FvwmAnimate how many steps to break the animation into.

       *FvwmAnimate: Twist twist
              Tells FvwmAnimate how many revolutions to twist the iconification frame.

       *FvwmAnimate: Width width
              Tells FvwmAnimate how wide a line to draw with.  The default width of 0 (zero) is a fast  line  of
              Width 1.

       *FvwmAnimate: Effect mode
              Tells  FvwmAnimate  which animation effect to use.  Currently the effects are: Frame, Lines, Flip,
              Turn, Zoom3D, Twist Random, and None.  None is normally set in  the  configuration  file,  in-case
              FvwmAnimate is started automatically, but an individual user doesn't want it running.

       *FvwmAnimate: Stop
              Tells FvwmAnimate to stop.

       *FvwmAnimate: Save
              Tells  FvwmAnimate  to  save the current configuration in a file named ".FvwmAnimate" in the users
              home directory.  This same file is read automatically by FvwmAnimate during startup.

COMMANDS

       FvwmAnimate can be asked to produce an animation thru the "SendToModule"  command.   The  format  of  the
       command is:

            SendToModule FvwmAnimate animate sx sy sw sh dx dy dw dh

       The  second  word  must  match  the name FvwmAnimate is started with.  The 8 fields after animate must be
       numbers.  The first 4 are for the source (or starting) location of the animation.  The last 4 are for the
       destination  of  the animation.  The 2 pairs of 4 numbers, represent rectangles.  The first 2 numbers are
       the x and y location of the upper right corner.  The next 2 numbers are the width  and  height.   One  or
       more spaces can separate the fields in the command.

       Modules can use the "SendToModule" command to animate "NoIcon" windows, or you can think up your own ways
       to have all kinds of fun with this command.

       Additional available commands are: pause, play, push, pop and reset.  These may be space separated.

       pause causes a module to not temporarily produce any animations.  play causes  a  module  to  produce  an
       animation  again.  push stores the current playing state for a future and pop restores it.  reset removes
       all stored states and sets playing on.

       Suppose, we don't want to wait for all 40 xterms to be animated:

            SendToModule FvwmAnimate pause
            All (XTerm) Iconify on

       And if we don't want to damage the current playing state, then:

            SendToModule FvwmAnimate push pause
            All (XTerm) Iconify on
            SendToModule FvwmAnimate pop

ORIGIN

       FvwmAnimate is based on the Animate module from Afterstep 1.5pre6.  Porting to fvwm  and  lots  of  other
       changes   were   done   by   Dan  Espen  <despen@telcordia.com>.   Below  are  the  original  author  and
       acknowledgments.

AUTHOR

       Alfredo Kengi Kojima <kojima@inf.ufrgs.br>

ACKNOWLEDGMENTS

       These people have contributed to FvwmAnimate:

       Kaj Groner <kajg@mindspring.com>
              Twisty iconification, configuration file parsing, man page.

       Frank Scheelen <scheelen@worldonline.nl>